A Darling Duelist

Nhan-Fiction Fiora by hyldenia-d6ye7pa

(Art by Hylednia.)

Hello there, visitor.

This isn't my first remake attempt with my favorite champion in the game, but I strongly believe Fiora Fiora is a few tweaks and reasonable buffs away from being completely viable in the current state of League of Legends. No joke.

However, as much as I love Fiora Fiora as a champion, it is clear she has some glaring flaws that need to be addressed, particularly in the laning phase. Like, don't get me wrong. When Fiora Fiora starts to snowball during a match, she is quite deadly and can take down just about anyone with ease. The real problem is getting there.

As a mana-based, non-tanky, AD-focused champion with no crowd control moves to her name, it can be tough to play as Fiora Fiora at times. For instance, whenever I even consider busting out Fiora Fiora in ranked games, I have to make sure I have a team composition that makes up for Fiora Fiora's shortcomings (such as an Amumu Amumu for hard CC).

Not to mention, it is easy to counter Fiora Fiora with picking tanky champs like Malphite Malphite or stacking armor during the laning phase. All of this makes it difficult for Fiora Fiora to get the snowball rolling. Therefore, it becomes hard for her to carry out her job as an AD assassin, which is to kill people.

Nonetheless, Fiora Fiora is certainly playable in her current state. A lot of players are content with a champion being playable, but compared to dominating solo laners like Riven Riven and other popular choices running rampant, it makes me feel sad I cannot pick my favorite champ more often.

My remake won't be groundbreaking by any means, but I think simple, small touches will spruce up Fiora Fiora while still maintaining most of her current design and play style. I based this remake primarily with playing Fiora Fiora as a top/mid laner.

Remake (Version 1)

Fiora RoyalGuardLoading

Note: All numbers can be changed. The concepts are key.


Duelist
Duelist

Fiora regenerates 7 / 8 / 9 / 10 + (1 / 2 / 3 / 4 × Fiora's level) health over 6 / 5 / 4 / 3 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.


Lunge
RANGE: 600
COST: 50 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Lunge

Active: Fiora dashes forward to strike her target, dealing physical damage with additional armor penetration. Fiora can perform the dash a second time within 4 seconds at no mana cost.

  • Physical damage: 40 / 65 / 90 / 115 / 140 (+60% bonus AD)
  • Max physical damage: 80 / 130 / 180 / 230 / 280 (+120% bonus AD)
  • Armor Penetration: 8 / 11 / 14 / 17 / 20


Riposte
COST: 35 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Riposte

Passive: Fiora's attack damage is increased. This passive component is temporarily doubled for 4 seconds if Fiora successfully parries an attack with the active portion.

  • Passive Attack damage: 5 / 10 / 15 / 20 / 25
  • Doubled Attack damage: 10 / 20 / 30 / 40 / 50

Active: Fiora parries the next basic attack within 1.5 seconds, negating all damage and on-hit/secondary effects. Fiora then reflects magic damage back to the attacker (equal to base magic damage plus the parried attack's damage, including crit and before reductions.) Works against champions, monsters and large minions.

  • Magic damage: 50 / 90 / 130 / 170 / 210 (+100% AP)
  • Parry Damage: 30 / 35 / 40 / 45 / 50%


Burst of Speed
COST: 45 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Burst of Speed

Active: Fiora gains additional movement speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her attack speed for 3 seconds, stacking up to 3 times.

Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.

(Using this skill still resets Fiora's auto-attack.)

  • Movement speed: 21 / 27 / 33 / 39 / 45%
  • Attack Speed: 20 / 25 / 30 / 35 / 40%
  • Max attack speed: 60 / 75 / 90 / 105 / 120%


Blade Waltz
RANGE: 400
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Blade Waltz

Active: Fiora dashes around the battlefield—becoming untargetable and spell immune in the process—dealing physical damage to random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.

  • Physical damage: 160 / 330 / 500 (+120% bonus AD)
  • Max single-target damage: 320 / 660 / 1000 (+240% bonus AD)


Remake (Version 2)

This is another take on remaking the Grand Duelist.

Fiora OriginalLoading


Duelist
Duelist

Each time Fiora deals physical damage, she regenerates 7 + (Fiora's level) health over 6 seconds and takes 1 less damage from champions during the duration. Stacks up to 8 times. Striking champions will grant 2 stacks instead.



Lunge
RANGE: 600
COST: 50 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Lunge

Active: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost. After each dash, Fiora's next basic attack within 2 seconds will gain additional, armor penetration percentage.

  • Physical damage: 40 / 65 / 90 / 115 / 140 (+60% bonus AD)


  • Max physical damage: 80 / 130 / 180 / 230 / 280 (+120% bonus AD)


  • Armor Penetration: 8 / 11 / 14 / 17 / 20%



Riposte
COST: 40 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Riposte

Passive: Fiora's attack damage is increased. This passive component is temporarily doubled for 4 seconds if Fiora successfully parries an attack with the active portion.

  • Passive Attack damage: 5 / 10 / 15 / 20 / 25
  • Doubled Attack damage: 10 / 20 / 30 / 40 / 50

Active: Fiora parries the next basic attack within 1.5 seconds, negating all damage and on-hit/secondary effects. A successful parry deals magic damage to the attacker. Works against champions, monsters and large minions.

  • Magic damage: 60 / 110 / 160 / 210 / 260 (+50% bonus AD) (+ 100% AP)


Burst of Speed
COST: 35 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Burst of Speed

Active: Fiora gains additional attack speed for 5 seconds, plus her attack speed cannot be reduced in this state. Each basic attack or Lunge she lands during this time increases her movement speed for 5 seconds, stacking up to 3 times.

Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.

(Using this skill still resets Fiora's auto-attack.)

  • Attack speed: 60 / 75 / 90 / 105 / 120%
  • Movement speed: 7 / 9 / 11 / 13 / 15%
  • Max movement speed: 21 / 27 / 33 / 39 / 45%


Blade Waltz
RANGE: 500
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Blade Waltz

Active: Fiora dashes around the battlefield—becoming untargetable in the process—dealing physical damage to random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.

  • Physical damage: 160 / 330 / 500 (+ 120% bonus AD)
  • Max single-target damage: 320 / 660 / 1000 (+ 240% bonus AD)


  • Gave Duelist.png Duelist more stacks and a damage-block aspect against champions for reinforcing the dueling nature.
  • Lunge.png Lunge now gives the next basic attack extra armor penetration. Mainly, this was to emphasize individual skill while still stressing that Lunge.png Lunge is all about creating an opening to exploit.
  • Kept my passive version for Riposte.png Riposte, but I changed the active damage effect back to dealing a big nuke (but now factors in bonus AD instead of just raw AP.)
  • Burst of Speed.png Burst of Speed was changed back to its normal version with slightly longer durations. In addition, there is an attack speed protection to create more of a niche.
  • Blade Waltz.png Blade Waltz received number improvements. I cannot tell you how many times I have not been able to ult because I was literally 50 distance too short from selecting my target.


Remake (Version 3)

I grew weary of people trying to rationalize Fiora Fiora's underpowered qualities, so I decided to put together another remake that gave a lot of love to the Grand Duelist.

Fiora NightravenLoading


Duelist
Duelist

Fiora triggers a Duel whenever she deals physical damage to an enemy champion, allowing her to build up Duelist stacks. Last 6 seconds. Cap of 4 Duelist stacks.

Duelist stacks provide different effects:

TALENT: Grants 2 / 3 / 4 / 5 armor penetration for each stack against the enemy champion in a Duel.

HONOR: Reduces 1 / 2 / 3 / 4 incoming damage for each stack from an enemy champion in a Duel.

DISCIPLINE: Restores 2 / 3 / 4 / 5% of Fiora's missing health over 6 seconds for each stack.

Any Duel is reset if Fiora deals physical damage to a different enemy champion.


Lunge
RANGE: 600
COST: 60 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Lunge

Active: Fiora dashes forward to strike her target's weak spot, dealing physical damage and inflicting Grievous Wounds (reduces healing and health regeneration by 50%) for 2 seconds. Fiora can perform the dash a second time within 4 seconds at no mana cost.

  • Physical damage: 40 / 65 / 90 / 115 / 140 (+60% bonus AD)
  • Max physical damage: 80 / 130 / 180 / 230 / 280 (+120% bonus AD)


Riposte
COST: 45 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Riposte

Passive: Fiora's attack damage is increased.

Active: Fiora parries the next basic attack within 1.5 seconds, preventing all damage and on-hit/secondary effects. A successful parry deals magic damage to the attacker and then applies an effect based on the type of attack used.

MELEE: The parry stuns the attacker.

RANGED: The parry slows the attacker's attack speed by 50%.

Works against champions, monsters and large minions.

  • Passive Attack damage: 15 / 20 / 25 / 30 / 35
  • Magic damage: 60 / 110 / 160 / 210 / 260 (+40% bonus AD) (+100% AP)
  • Stun/Slow Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5


Burst of Speed
COST: 55 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Burst of Speed

Active: Fiora gains additional attack speed for 5 seconds. Each basic attack or Lunge she lands during this time increases her movement speed for 5 seconds and allows her to ignore unit collision, stacking up to 3 times.

Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.

(Using this skill still resets Fiora's auto-attack.)

  • Attack speed: 60 / 75 / 90 / 105 / 120%
  • Movement speed: 7 / 9 / 11 / 13 / 15%
  • Max movement speed: 21 / 27 / 33 / 39 / 45%


Blade Waltz
RANGE: 500
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Blade Waltz

Active: Fiora dashes around the battlefield—becoming untargetable in the process—dealing physical damage to enemy champion(s) 5 times. Fiora may instantly change her strike target to a different enemy champion(s). Successive hits against the same target deal 25% damage. Each strike applies on-hit effects.

  • Physical damage: 160 / 330 / 500 (+120% bonus AD)
  • Max single-target damage: 320 / 660 / 1000 (+240% bonus AD)


Sandbox Ideas

The creative process can be a lot of fun in LoL. If you have ideas for any skills of Fiora Fiora, please be sure to share your ideas so we can work on trying to pinpoint the spots that Fiora Fiora needs fixing/adjusting the most.

Duelist
Duelist

Each time Fiora deals physical damage, she regenerates 8 / 12 / 16 / 20 + (Fiora's level) health over 6 seconds and takes 1 / 2 / 3 / 4 + less damage from champions during the duration. Striking champions will cause this effect to stack up to 4 times.


  • Gave Duelist.png Duelist more base scaling as the game progresses.
  • Added the 1-4 less damage reduction (stacks up to 4 times for 4-16 damage block) to give Fiora Fiora a bit extra sturdiness in trades.

Ideas by Willbachbakal.


Duelist
Duelist

Dealing physical damage to a target inflicts bonus physical damage equal to 1% of their current health and heals Fiora for the same amount over 6 seconds. Striking champions will cause this effect to stack up to 4 times, with the strongest healing effect overriding the weakest at max stacks. Caps at 150 damage versus minions and monsters.



Lunge
RANGE: 600
COST: 40 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Lunge

Active: Fiora dashes forward to strike her target, dealing physical damage and reducing their armor for 2 seconds. For the next 3 seconds, dealing physical damage reduces the target's armor by the same amount. This effect stacks up to 3 times and can be applied to multiple targets. If Fiora successfully parries an attack with Riposte, Lunge's cooldown is refreshed.

  • Physical damage: 30 / 50 / 70 / 90 / 110 (+ 60% bonus AD)
  • Armor Reduction: 6 / 7 / 8 / 9 / 10%
  • Total Armor Reduction: 18 / 21 / 24 / 27 / 30%

Final Thoughts

Fiora HeadmistressLoading

(I seriously feel super guilty for not getting the Headmistress skin when it was sold during that particular Halloween season, but this was at a time I didn't like Fiora Fiora at this point. >.>)


Thank you, visitor, for checking out my "rework" of Fiora Fiora, my favorite champion in LoL.

My attempt with this remake was to shore up Fiora Fiora's iffy (at times) laning phase by making her able to bypass tough defenses while still representing the "Grand Duelist" title. Overall, all of my remake ideas would help her scale more consistently into late game and thus continue to be relevant for her team. I wanted to have Fiora Fiora to do a lot more damage as an AD carry/assassin while still stressing her all-in style of play.

Honest feedback about your thoughts on this "rework"/Fiora Fiora in general would be appreciated.

Have a wonderful day, visitor!