(Skin Concept - "Classic Kiya." Artwork by Lavender-Ice.)
First off, I want to say I'm truly grateful to everyone who has contributed toward this Kiya (kai-yah) project. This complete remake and overhaul of Kiya, the Feline of Fervor, would not have been possible without the input or talents of some very amazing people. From the bottom of my heart, thank you!
- Nhan-Fiction
Lore
(Skin Concept - "Default Kiya." Artwork by Misfitts.)
At age 15, Kiya became a queen. Her parents sacrificed themselves to end a war, and with the council of the Death-God, Nasus, Kiya slowly began to rebuild what had been lost. But there was one who contested her rule. Kiya's cousin, a sorceress, challenged Kiya to a duel for the throne.
Unused to combat, Kiya turned to Nasus for aid. Thanks to his sage wisdom, Kiya quickly mastered her royal lineage's greatest treasure ... the Wondrous Scepter.
On the day of their duel, Kiya stood before her confident cousin. The crowd enthusiastically rooted for Kiya to win. She suddenly felt their fervor giving her strength. Kiya hexed her cousin, and the girl fell and screamed as her body contorted under Kiya’s magic. The crowd cheered. Kiya’s victory ushered in an era of peace and prosperity for her empire. Kiya wanted further advice from Nasus, but he seemingly vanished without a trace, forcing Kiya to lead her subjects without his guidance.
But as Kiya's rule blossomed, she became corrupted by her own avarice and power. She ordered her people to begin constructing monuments in her honor. However, not all were happy with these arrangements. Whispers of a rebellion began to circulate. Many citizens never got to see the wealth flowing into the city, remaining trapped within the slums while glorious statues of Kiya were erected outside their homes.
Some complained, begging Kiya for her understanding, but their efforts were in vain. Kiya dismissed them with a wave of her paw, calling them lazy dogs. Eventually, suspicious “accidents” befell work sites. Monuments were vandalized. Workers went missing. But Kiya remained apathetic, deciding instead to organize a festival to celebrate a neighboring territory’s incoming tribute.
During the festival, thousands cheered as Kiya’s procession arrived, and their queen-goddess stepped forward to address them. Suddenly, a ripple moved through the crowd. Dark, masked figures rushed at Kiya, leaping forward with knives in hand. Kiya screamed, shoving them back with sorcery that left them shivering on the ground. Furious, Kiya turned her wrath on the festival-goers. She rained curses upon the crowd.
A final figure stepped forward, slowly removing their mask. Kiya recognized the deformed, yet familiar face underneath the disguise. It was the same woman who Kiya had defeated in her youth. Calling herself the Rebel Queen, she encouraged Kiya’s people to depose their false goddess.
She pointed to those Kiya had struck down without cause. Many moved toward the Rebel Queen, inspired by her speech. Infuriated at their disloyalty, Kiya unleashed a torrent of spells onto the Rebel Queen.
Nothing happened.
Without the faith of her people, Kiya's magics died. Suddenly, she saw her own death reflected in the eyes of her once-loyal subjects. Kiya fled as the mob chased after her. then suddenly, summoning magic warped Kiya away to the blazing Shurima Desert. Staggering, Kiya warily gazed up to see Nasus looming over her.
Nasus had sensed Kiya's misguided ways for quite some time, and he predicted disaster for the naive ruler. Through special arrangements, Kiya was summoned to Runeterra so she could compete on the Fields of Justice. He explained to Kiya about the League of Legends and how she could regain her honor through glorious battles.
Kiya looked around, noticing the individuals Nasus referred to as summoners. Clutching the Wondrous Scepter closely to her chest, she grinned with delight as she agreed to join the League.
“I shall bless those in this world who worship me, but I will show no mercy to everyone else!”
- Kiya, the Fervor of the Sands
Previous Lore
(Lore by Nhan-Fiction. Credit to Lethe and Luxumus Astramus for helping as well.)
Somber skies began blanketing across a strife-laden kingdom in a faraway world. All that remained among the rubble of a once-pristine city was a stubborn, yet proud ruler who refused to leave her empire behind. As night fell, the anthropomorphic creature named Kiya awoke from her mid-day slumber. Clenching her golden scepter with a shimmering crystal orb in hand, Kiya beckoned for servants to greet her out of habit. No one arrived, but this was to be expected.
Walking through the empty halls of the war-ravaged temple she called home, Kiya recalled the days where faithful followers would wait hand and foot to satisfy her every need and desire. A well-respected and loved queen, Kiya utilized her magical prowess to bless her citizens with good fortune and other wonderful enchantments, and her skills proved equally effective with punishing troublemakers through the use of crippling hexes.
However, even Kiya’s mighty sorcery proved insufficient to protect her devotees from disaster. Constant hostility from neighboring territories gradually took their toll over time, prompting many individuals to abandon Kiya’s side as the frequent skirmishes grew too fierce to handle. As Kiya blankly stared outside with the dread of loneliness filling her heart, powerful summoning magic suddenly warped her to the scorching sands of the Shurima Desert.
Before her eyes was Nasus, the Curator of the Sands, along with a few nearby summoners who became instantly enamoured by Kiya’s divine-like beauty. Nasus welcomed his distant cousin to Runeterra and then explained why she was summoned. The League of Legends had heard tales of Kiya’s capabilities from Nasus at the Institute of War. After much debate, the High Council of Equity decided to contact Nasus about recruiting Kiya to participate on the Fields of Justice. With an opportunity to discard her past and start anew, Kiya gleefully agreed to join the League.
“Those who worship me shall receive my favor. Those foolish enough to defy me shall receive my solemn wrath.”
NOTE: All icons were found at The Hive Workshop. In addition, special thanks to PrincessDevin302 for editing many of these icons. Credit to the original icon creators.
All Significant Changes
12/24/12
Lowered Magnificent Pulse's projectile speed to 1500 from 1900.
Increased the base debuff duration of Fanatic Feline to 1.25 seconds across the board from 1 second.
Buffed up the stats of the Wondrous Scepter for all three ranks.
Lowered Kiya's HP growth per level to 45 from 65.
12/26/12
Lowered the price of the Wondrous Scepter's final upgrade to 750 gold from 1000 gold.
1/2/13
Altered the main lore a bit to be more consistent with officially established lore.
Lowered the AP ratio of Divine Queen's healing AoE to 0.1 AP from 0.2 AP.
Lowered the slow/clinging duration of Mummified Servants to 4 seconds from 5 seconds.
1/9/13
Many thanks to Fancy Wolf for helping me adjust Kiya's kit for better balance. He helped me adjust the following, as listed below:
Changed Kiya's base stats across the board.
Lowered Magnificent Pulse's range to 1000 from 1050.
Increased Magnificent Pulse's mana cost to 55/65/75/85/95.
Increased Magnificent Pulse's base damage at later levels to 60/120/180/230/290.
Changed Magnificent Pulse's armor and magic resistance reduction from flat to percentage.
Increased Magnificent Pulse's cooldown at earlier levels to 12/10.5/8/6.5/5 seconds.
Added a damage reduction after Magnificent Pulse's initial hit.
Increased the cooldown of Fanatic Feline to 9/8/7/6/5 seconds.
Adjusted Fanatic Feline to disable its passive effect while the skill is on cooldown.
Changed the stacks of Fanatic Feline to provide a percentage-based increase in movement speed.
Lowered the base debuff duration of Fanatic Feline to .75 seconds from 1.25 seconds.
Upgrading the Wondrous Scepter will increase the active effect's damage of Fanatic Feline by 75 each, which is up from 50.
Changed the values of Radiant Ankh's shield strength to 70/110/150/190/230.
Removed Radiant Ankh's life steal aspect from the red aura.
Removed Radiant Ankh's spell vamp aspect from the blue aura.
Modified all the numbers Radiant Ankh's auras.
Upgrading the Wondrous Scepter will increase the AoE size o Radiant Ankh's auras by 250 each. Originally, upgrading the scepter would increase the AoE size of the initial shield.
Greatly changed Divine Queen and Mummified Servants.
1/11/13
Buffed up the later AoE sizes of Wondrous Scepter's gold-gain aura.
Video by CaptainPenguinGaming. Please note that this video was uploaded on 1/4/13. Some elements of Kiya may be tweaked/completely altered over time.
Wondrous Scepter
Innate: Kiya begins with a unique item called the Wondrous Scepter. This item cannot be sold and may be upgraded in the store up to two more times for a price.
Wondrous Scepter (Rank 1): This item provides +10 health and +8 mana per level. This item cannot be sold. This item can be upgraded for 750 gold at the shop.
Unique Aura - Prosperity: Nearby allied champions and Kiya gain 10 bonus gold whenever Kiya scores a champion kill or assist. 1000 AoE.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting alters the effects of Kiya's regular abilities.
Wondrous Scepter (Rank 2): This item provides +15 health per level, +10 mana per level and 10% cooldown reduction. In addition, this upgrade will enhance Kiya's regular abilities. This item cannot be sold. This item can be upgraded for 750 gold at the shop.
Unique Aura - Greater Prosperity: Nearby allied champions and Kiya gain 15 bonus gold whenever Kiya scores a champion kill or assist. 1250 AoE.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting alters the effects of Kiya's regular abilities.
Wondrous Scepter (Rank 3): This item provides +20 health per level, +12 mana per level and 20% cooldown reduction. In addition, this upgrade will enhance Kiya's regular abilities. This item cannot be sold.
Unique Aura - Grand Prosperity: Nearby allied champions and Kiya gain 20 bonus gold whenever Kiya scores a champion kill or assist. 1500 AoE.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting alters the effects of Kiya's regular abilities.
Wondrous Scepter Ability Notes
Item-based innate passive.
Kiya begins with a unique item called the Wondrous Scepter.
The Wondrous Scepter cannot be sold.
Kiya may upgrade this item up to two more times at the shop for a price.
This item has a built-in, gold-generating aura passive that gives bonus gold to Kiya and other nearby allied champions whenever she scores a champion kill or assist.
Kiya's orb has three color "settings," which are RED, BLUE and YELLOW.
Kiya may "toggle" the color of her current orb by activating the item, for no mana cost and with a locked cooldown.
The orb colors will always follow a sequence of RED, BLUE and YELLOW.
The current orb setting affects Kiya's regular abilities in some fashion, altering their effects.
Upgrading the Wondrous Scepter will improve the item's stats, as well as Kiya's regular abilities in some fashion.
Visually, the Wondrous Scepter's orb on Kiya's 3-D model will change colors, allowing allies and enemies alike to see which orb setting Kiya currently has.
Wondrous Scepter Design Thoughts
I wanted to give a real twist to Kiya's kit by giving her a unique item from the get-go. Not only that, I wanted to make the item an essential and interesting aspect of her skill-set. But because Kiya is geared as a support champion, however, I needed to keep in mind some elements.
Some of these elements included ...
The Wondrous Scepter needed to justify its own item slot. Because item slots are so precious in this game, having something that takes up room means Kiya has less space to work with, especially because of what is expected of the support role. Support champs are expected to buy wards and other helpful gear to enhance/protect their teammates during a given match.
To help balance things out, I made sure to give the item some bonuses. The upgrade options give you valuable stats and will also enhance Kiya's regular skills a bit. In other words, the idea was to provide incentives for the player without making them feel like they have a "useless" item on their character.
In addition, I think most importantly, the Wondrous Scepter needed to be an OK item at all times, even if a player ends up not upgrading it right away (due to a lack of gold or if they choose to delay the upgrade). And I believe this is the case due to the item's orb-switching mechanic.
The orb-switching mechanic was something I came up with when I had a hard time trying to decide what kind of effects I wanted. Kiya needed a quirk that would differentiate her from other support characters in some way.
The RED, BLUE and YELLOW colors would entail different focuses. A skillful player would be able to adjust to a situation on the fly based on what was needed. Do you keep one color, use a skill and toggle into the next color? Will you just keep one color for a while before switching? There are lots of possibilities.
Some may call this orb-switching mechanic confusing, but I think it is pretty reasonable if you think about it. The mechanic grants Kiya a lot more options overall, yet it also demands some finesse from the player to change to the correct orb color at the right moment.
I wanted to have each orb choice provide something meaningful across the board, opening up the possibilities for a variety of tactics and functions.
Magnificent Pulse
Range: 1000
Cooldown: 13 / 12 / 11 / 10 / 9
Cost: 55 / 65 / 75 / 85 / 95 mana
Active: Kiya fires an energy pulse from her scepter in a line, which deals magic damage to all hit enemies (30% reduced damage after the initial hit) and then applies a debuff based on Kiya's current orb setting.
RED: The energy pulse reduces the armor of hit enemies for a base duration of 4 seconds (max of 6 seconds).
BLUE: The energy pulse reduces the magic resistance of hit enemies for a base duration of 4 seconds (max of 6 seconds).
YELLOW: The energy pulse applies Grievous Wound to hit enemies (cuts healing and regeneration effects in half) for a base duration of 4 seconds (max of 6 seconds).
Wondrous Scepter Upgrade: Each upgrade extends the debuff duration of energy pulses by 1 second.
This skill-shot does not grant vision as its projectile is flying out.
This skill-shot makes a sound whenever it hits and debuffs a given enemy.
This skill-shot comes out in a RED, BLUE or YELLOW color to distinguish the effects.
The Wondrous Scepter upgrades will extend the debuff duration.
Magnificent Pulse Design Thoughts
Skill-shots are a good way to add some additional technique to a champion's kit in my book. I believe players feel very accomplished when they can land a skill-shot with proper timing and targeting the right spot.
For this ability's case, I kept the skill-shot rather simple - it flies out in a straight line. It deals some magic damage and applies a debuff to all hit enemies, which makes it pretty easy to understand.
The real nuance is what the debuff will be, which is directly linked to Kiya's orb setting. Do you need to reduce armor, magic resistance or perhaps some healing reduction is in order?
I think making this ability a skill-shot justifies the ability's versatile effects. The one area I wanted to focus on was the laning phase, as Kiya is designed around the notion of being a support character. A common complaint about support champions is LoL is how many are "boring." With this ability, Kiya has the means to to attack from afar and will really give the player something to do at the start, livening up the lane action a bit.
Finally, Kiya will always have a chance as the game continues to make an impact with a clean hit from this skill-shot, particularly in team fights where enemies tend to clump up.
This is definitely a straightforward, yet potentially powerful skill-shot.
Fanatic Feline
Cooldown: 9.5 / 9 / 8.5 / 8 / 7.5
Cost: 40 / 45 / 50 / 55 / 60 mana
Passive: Kiya's basic attacks deal bonus magic damage (does not affect buildings). Each of Kiya's auto-attacks will also grant her a Fanatic Feline stack (cap of 3).
For each Fanatic Feline stack, Kiya gains bonus movement speed. The stacks last up to 6 seconds from Kiya's last attack. The stack duration refreshes if Kiya attacks while at the stack cap.
Active: All current Fanatic Feline stacks are consumed, enhancing Kiya's next attack within 6 seconds. This special attack deals magic damage and also applies a debuff based on her current orb setting.
This ability’s passive effect is temporarily not in effect while this ability is on cooldown.
RED: Kiya's enhanced auto-attack will blind her target for .75 + (.25 times the number of Fanatic Feline stacks consumed) seconds.
BLUE: Kiya's enhanced auto-attack will silence her target for .75 + (.25 times the number of Fanatic Feline stacks consumed) seconds.
YELLOW: Kiya's enhanced auto-attack will root her target for .75 + (.25 times the number of Fanatic Feline stacks consumed) seconds.
Wondrous Scepter Upgrade: Each upgrade adds 75 bonus magic damage to this ability’s active effect.
Active Magic Damage: 20 / 40 / 60 / 80 / 100 (0.5 per ability power)
Movement Speed Per Stack: +4%
Fanatic Feline Ability Notes
Auto-attack/stack-based debuffing skill.
Kiya's auto-attacks will deal bonus magic damage and will grant her a Fanatic Feline stack (up to a cap).
Each Fanatic Fanatic Feline grants Kiya bonus movement speed for a few seconds.
If Kiya attacks while at the stack cap, the stack duration is refreshed.
Kiya may activate this ability to consume her current Fanatic Feline stacks.
For each Fanatic Feline stack consumed, Kiya's next auto-attack will deal bonus magic damage and debuff her attack target with a different effect based on her current orb setting.
Using the active effect resets Kiya's auto-attack cooldown.
Kiya may consume the stacks while moving.
Kiya's enhanced auto-attack will blind, silence or root her target.
The duration of the debuff is linked to how many Fanatic Feline stacks Kiya consumed.
Kiya may alter her current orb setting to affect the next attack after she has consumed the Fanatic Feline stacks.
This ability’s passive effect is temporarily not in effect while this ability is on cooldown.
The Fanatic Feline stacks, visually, will be floating "cat spirits" that circle around Kiya.
These Fanatic Feline stacks will visually change color as Kiya changes her orb setting.
When Kiya consumes these stacks, the "cat spirits" will all enter Kiya's scepter orb.
This ability is blocked by spell shields (e.g. Banshee's Veil).
The Wondrous Scepter upgrades increase the magic damage dealt by this skill's active component.
Fanatic Feline Design Thoughts
This ability is intended to push Kiya toward an "aggressive" play style during the laning phase. It really encourages frequent auto-attacks whenever possible, especially because Kiya deals bonus magic damage and earns Fanatic Feline stacks in the process.
The stacks grant Kiya some temporary movement speed to allow her more ease in adjusting her positioning a bit better. Most importantly, this ability has its active component to turn Kiya's next attack into something pretty substantial: a blind, a silence or a root. Depending on the orb setting, Kiya can really make the unlucky foe on the receiving end suffer a nasty debuff with extra magic damage to boot.
With this ability's active effect, Kiya can have many answers for a variety of situations and circumstances with the press of the orb-toggling button.
Radiant Ankh
Range: 800
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 80 / 90 / 100 / 110 / 120 mana
Active: Kiya conjures a sacred ankh at a target location, initially shielding allied champions in the area from damage for up to 3.5 seconds.
In addition, the ankh will then create a visible aura for Kiya and nearby allied champions based on the used orb setting for 7 seconds. The ankh's aura cannot be altered until the next time Kiya activates this ability.
RED: The aura provides bonus attack damage for Kiya and nearby allied champions.
BLUE: The aura provides bonus ability power for Kiya and nearby allied champions.
YELLOW: The aura provides bonus armor and magic resistance for Kiya and nearby allied champions.
Wondrous Scepter Upgrade: Each upgrade increases the aura's AoE by 250.
AoE shield for allied champions (or Kiya) in a target area, which leaves behind an aura for a few seconds.
Kiya may receive a shield as well if she happens to be in the target AoE.
The shield lasts for a few seconds, or if the damage limit is reached.
After shielding the target area, a floating ankh leaves behind an aura for a few seconds.
The ankh radiates an aura that depends on the orb setting used (as it lights up the ground so allies and enemies know how far the aura's AoE encompasses).
The aura affects allied champions and Kiya.
The aura can provide (bonus attack damage), (bonus ability power) and (bonus armor and magic resistance).
The ankh and aura's color is based on the orb setting.
After using this ability, Kiya cannot change the ankh's aura by toggling through her current orb setting.
This ability affects allied champions who are in stealth.
The Wondrous Scepter upgrades will increase the aura's AoE.
Radiant Ankh Design Thoughts
This ability is intended to be Kiya's team-oriented skill. By shielding target allied champions in an AoE (which can also include herself), Kiya can help pad them up a bit with some protection while also augmenting their strength with a useful aura.
Depending on the team composition, Kiya can switch to the right kind of aura to help further enhance the power of her allies. There is a lot of great things this ability can do, and it can definitely swing the odds in your favor if you use the appropriate aura at an opportune moment.
A very powerful skill, indeed.
Divine Queen
Cooldown: 130/110/90
Cost: 100 mana
Active: Kiya morphs into her demigoddess form, gaining bonus mana. Each second, Kiya restores HP for herself and nearby allied champions (50% effect for friendly units).
She also gains the ability to cast Mummified Servants multiple times. Lasts 15 seconds.
Mana Gain: 300 / 400 / 500
Heal per Second: 20 / 30 / 40 (0.1 per ability power)
Heal per Second for Allied Champions: 10 / 15 / 20 (0.1 per ability power)
Heal AoE: 1000
Mummified Servants
Range: 750
Cooldown: None
Cost: 50 mana
Active: Kiya summons mummy cats to cling onto a target enemy champion. The cats deal magic damage each second, revealing the target and slowing their movement speed for 4 seconds.
Kiya has up to three casts of Mummified Servants to use while Divine Queen is active. A given enemy champion may only have one cast of Mummified Servants on them at a time.
Magic Damage Each Second: 20 / 30 / 40 (0.4 per ability power)
Movement Speed Slow Per Cast: 45 / 55 / 65%
Divine Queen/Mummified Servants Ability Notes
Transformation ultimate with a separate, active component.
When using Divine Queen, Kiya transforms into her demigoddess form, gaining bonus mana for the duration, and she may do this while moving.
While in this demigoddess state, Kiya will heal herself and nearby allied champions in a gradual, AoE heal each second (half effect for allies).
Kiya also gains the ability to use Mummified Servants as long as she is in the form of a Divine Queen.
Mummified Servants begins with "an ammo" system.
Each time Kiya uses Mummified Servants, for a mana cost but with no cooldown, she will use up this ammo and cannot restore this amount during a given duration of Divine Queen.
When using Mummified Servants, Kiya will launch out mummified cats from her position as a point-click skill.
The cats cling to their target for a few seconds, dealing magic damage each second, revealing them and slowing their target's movement speed.
The cats can be blocked by spell shields (e.g. Banshee's Veil).
The cats will attack an enemy who is hidden by stealth.
Only one cast of the cats will be allowed on a given target at a time.
Kiya loses the ability to cast Mummified Servants when Divine Queen's duration ends.
Cats who are still clinging to a foe after Divine Queen's duration ends will continue attacking their target, until their respective duration expires.
Both the Divine Queen and Mummified Servants abilities do not receive special bonuses from the Wondrous Scepter.
Divine Queen/Mummified Servants Design Thoughts
This ability was the hardest one to come up with for Kiya's kit. I went through so many ideas before coming up with what it currently is now.
I wanted to have two particular things with this ultimate: a transformation ultimate (to be akin to Nasus and Renekton's transformation ultimates) and mummified cats.
To reflect Kiya's very different nature from her counterparts, I made it so she would gain mana instead of health because she is supposed to be a support/mage. The AoE heal aspect used to be a lot more complicated, but I simplified it into an easy-to-understand healing. Though the heal seems pretty weak, one needs to remember that the heal amount can potentially restore quite a bit of health over time.
For Mummified Servants, this aspect of the ultimate was added to give Kiya something to use while she transformed into a demigoddess. If you are able to get the cats to cling to the right targets, this can cause devastating results for the receiving end.
The "ammo" system allows the Kiya player to spread out the cats if necessary, especially if you need to attack different targets. Mummified Servants is meant to be a utility-based skill rather than being a big-damage ultimate.
Overall, I wanted to put together an ultimate that would stress the Egyptian/cat theme of Kiya's kit.
(MUMMY CATS! Adorableness mixed with ferocious fury! RAWR! Art by PrincessDevin302.)
NOTE: So why is there a Version B for Kiya's kit? Well, for one thing, I made one because I could. I also am well aware that Version A has a lot of things going on, so Version B offers a cleaner version of some core elements, while still stressing the fact that Kiya is meant to be a support champion.
Wondrous Scepter
Innate: Kiya begins with a unique item called the Wondrous Scepter. This item cannot be sold. Every time Kiya earns a champion kill or assist, this item receives 1 Fervor stack. Upon reaching certain Fervor thresholds, this item upgrades automatically up to two more times.
Wondrous Scepter (Rank 1): This item provides +10 health and +8 mana per level, as well as +1 additional gold every 10 seconds. This item cannot be sold. Every time Kiya earns a champion kill or assist, this item receives 1 Fervor stack. At 10 Fervor stacks, this item will automatically upgrade into its next rank with improved stats and effects. The Fervor count continues.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting grants Kiya different bonuses while active.
Unique Passive: - RED ANGER: Kiya's auto-attacks against enemy champions deal 10 (+1 times Kiya's current level) bonus magic damage while this orb effect is active.
Unique Passive: - BLUE WISDOM: While this orb effect is active, Kiya gains 50 vision range. In addition, all of Kiya's Sight Wards, Vision Wards and Ghost Wards on the map gain 100 vision range.
Unique Passive: - YELLOW HASTE: Kiya gains +5% movement speed while this orb effect is active.
Wondrous Scepter (Rank 2): This item provides +15 health and +10 mana per level, +2 additional gold every 10 seconds and 10% cooldown reduction. This item cannot be sold. Every time Kiya earns a champion kill or assist, this item receives 1 Fervor stack. At 25 Fervor stacks, this item will automatically upgrade into its final rank with improved stats and effects.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting grants Kiya different bonuses while active.
Unique Passive: - GREATER RED ANGER: Kiya's auto-attacks against enemy champions deal 20 (+1.5 times Kiya's current level) bonus magic damage while this orb effect is active.
Unique Passive: - GREATER BLUE WISDOM: While this orb effect is active, Kiya gains 100 vision range. In addition, all of Kiya's Sight Wards, Vision Wards and Ghost Wards on the map gain 200 vision range.
Unique Passive: - GREATER YELLOW HASTE: Kiya gains +7.5% movement speed while this orb effect is active.
Wondrous Scepter (Rank 3): This item provides +20 health and +15 mana per level, +3 additional gold every 10 seconds and 15% cooldown reduction. This item cannot be sold.
Toggle - Orb Change: Kiya may toggle the “orb setting” on her scepter by activating this item (locked cooldown of .25 seconds). The orb settings are RED, BLUE and YELLOW and always follow this sequence. Each orb setting grants Kiya different bonuses while active.
Unique Passive: - GRAND RED ANGER: Kiya's auto-attacks against enemy champions deal 30 (+2 times Kiya's current level) bonus magic damage while this orb effect is active.
Unique Passive: - GRAND BLUE WISDOM: While this orb effect is active, Kiya gains 150 vision range. In addition, all of Kiya's Sight Wards, Vision Wards and Ghost Wards on the map gain 300 vision range.
Unique Passive: - GRAND YELLOW HASTE: Kiya gains +10% movement speed while this orb effect is active.
Wondrous Scepter Ability Notes
Item-based innate passive.
Kiya begins with a unique item called the Wondrous Scepter.
The Wondrous Scepter cannot be sold.
Upon gaining kills or assists, Kiya's unique item builds up "Fervor" stacks.
Upon reaching certain thresholds of "Fervor," Kiya's unique item will upgrade on its own.
Kiya's orb has three color "settings," which are RED, BLUE and YELLOW.
Kiya may "toggle" the color of her current orb by activating the item, for no mana cost and with a locked cooldown.
The orb colors will always follow a sequence of RED, BLUE and YELLOW.
The current orb setting affects Kiya's regular abilities in some fashion, altering their effects.
Upgrading the Wondrous Scepter will improve the item's stats, as well as give Kiya a bonus of some sort.
Visually, the Wondrous Scepter's orb on Kiya's 3-D model will change colors, allowing allies and enemies alike to see which orb setting Kiya currently has.
Wondrous Scepter Design Thoughts
So for this version of the innate passive, I attempted to make the item more centered around Kiya's traits as a support in a simpler, yet dynamic fashion.
I kept one orb setting to be geared toward Kiya's aggressive focus as a support. I made the second orb setting to pertain to her warding duties. Finally, I made the last orb setting for the sole purpose of general utility.
I changed the item's upgrade aspect to a stack-based counter because trying to save up gold, while also being expected to buy other items and wards, may be tricky under normal circumstances. This also grants incentives to players who do particularly well during a given LoL match.
Basically, I really wanted a means to justify an item slot being used up from the get-go.
Magnificent Pulse
Range: 1000
Cooldown: 11.5 / 10.5 / 9.5 / 8.5 / 7.5
Cost: 55 / 65 / 75 / 85 / 95 mana
Active: Kiya fires an energy pulse from her scepter in a line, which deals magic damage to all hit enemies and then lowers their armor and magic resistance by a percentage for 5 seconds.
This skill-shot does not grant vision as its projectile is flying out.
This skill-shot makes a sound whenever it hits and debuffs a given enemy.
Magnificent Pulse Design Thoughts
I really simplified this line skill-shot. It does magic damage to hit foes and then debuffs their armor and magic resistance values by a percentage. Super straightforward, yet very effective.
This is to emphasize Kiya's offensive focus as a support character.
Fanatic Feline
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 40 / 45 / 50 / 55 / 60 mana
Passive: Each of Kiya's auto-attacks will grant her a Fanatic Feline stack (cap of 5). For each stack, Kiya gains bonus attack speed and ability power. The stacks last up to 5 seconds from Kiya's last attack. The stack duration refreshes if Kiya attacks while at the stack cap.
Active: Kiya enhances her next auto-attack within 5 seconds. This special attack deals bonus magic damage while blinding and silencing her target for a base duration of 1 second. The blind and silence duration will also increase by .25 seconds for each Fanatic Feline stack Kiya currently has upon hitting her target.
Active Magic Damage: 50 / 75 / 100 / 125 / 150 (0.25 per ability power)
Attack Speed Bonus Per Stack: 2 / 3 / 4 / 5 / 6%
Ability Power Per Stack: 3 / 6 / 9 / 12 / 15
Fanatic Feline Ability Notes
Auto-attack/stack-based debuffing skill.
Each Fanatic Fanatic Feline grants Kiya attack speed and ability power for a few seconds.
If Kiya attacks while at the stack cap, the stack duration is refreshed.
For each Fanatic Feline stack Kiya has as she uses this ability's active effect, Kiya's next auto-attack will deal bonus magic damage and debuff her attack target with a blind/silence effect.
Using the active effect resets Kiya's auto-attack cooldown.
The duration of the debuff is linked to how many Fanatic Feline stacks Kiya currently has.
The Fanatic Feline stacks, visually, will be floating "cat spirits" that circle around Kiya.
This ability is blocked by spell shields (e.g. Banshee's Veil).
Lots of auto-attacking is the key to playing Kiya correctly. She needs to be on the constant offensive to ensure that her opponents realize that she is a mean kitty who they should be wary of in more ways than one.
You need to attack frequently to maintain the stacks while also building up for a stronger blind/silence duration for this ability's active effect.
Radiant Ankh
Range: 800
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 80 / 90 / 100 / 110 / 120 mana
Active: Kiya conjures a sacred ankh at a target location, initially shielding allied champions in the area from damage for up to 3.5 seconds.
In addition, the ankh will then create a visible aura, which provides bonus life steal and spell vamp for Kiya and nearby allied champions. Lasts 7 seconds.
Life steal and Spell Vamp Aura: 9 / 13 / 17 / 21 / 25%
Shield AoE: 400
Aura AoE: 1000
Radiant Ankh Ability Notes
AoE shield for allied champions (or Kiya) in a target area, which leaves behind an aura for a few seconds.
Kiya may receive a shield as well if she happens to be in the target AoE.
The shield lasts for a few seconds, or if the damage limit is reached.
After shielding the target area, a floating ankh leaves behind an aura for a few seconds.
The ankh radiates an aura that depends on the orb setting used (as it lights up the ground so allies and enemies know how far the aura's AoE encompasses).
The aura affects allied champions and Kiya.
The aura provides bonus life steal and spell vamp.
This ability affects allied champions who are in stealth.
Radiant Ankh Design Thoughts
Again, the name of the game is offense. The shielding effect will pad up Kiya and her allies' sturdiness, allowing them to trade damage better in exchanges.
The aura provides life steal and spell vamp to encourage Kiya and her allies to keep attacking. This way, Kiya and her allies have to earn back any lost HP by being on the offensive.
Divine Queen
Cooldown: 130/110/90
Cost: 100 mana
Active: Kiya morphs into her demigoddess form, gaining bonus mana and attack range. Upon transformation, Kiya releases an AoE pulse that provides crowd control reduction for herself and nearby allied champions that lasts 5 seconds.
While Kiya remains in this form, Kiya may cast Mummified Servants once per Divine Queen duration. The transformation lasts 15 seconds.
Mana Gain: 300 / 400 / 500
Attack Range Bonus: 100 / 125 / 150
Crowd Control Reduction: 30 / 40 / 50%
Crowd Control Reduction AoE: 600
Mummified Servants
Range: 600
Cooldown: None
Cost: 100 mana
Active: Kiya calls upon mummy cats to rise from the earth at a target location for 5 seconds. Cats will continue to cling onto enemies inside the AoE every quarter-second, up to a cap of 9 Mummified Servants stacks.
For each stack, the cats deal magic damage and slow the movement speed and attack speed of a given enemy each second. The cats last up to 2 seconds upon leaving the AoE.
Magic Damage Each Second Per Stack: 20 / 25 / 30 (0.15 per ability power)
Movement Speed Slow Per Stack: 7 / 8 / 9%
Attack Speed Slow Per Stack: 3 / 4 / 5%
Diameter of AoE: 750
Divine Queen/Mummified Servants Ability Notes
Transformation ultimate with a separate, active component.
When using Divine Queen, Kiya transforms into her demigoddess form, gaining bonus mana and attack range for the duration, and she may do this while moving.
Upon transformation, Kiya provides an AoE, crowd control-reduction buff that lasts for a few seconds.
Kiya also gains the ability to use Mummified Servants as long as she is in the form of a Divine Queen.
The cats cling to their target for a few seconds, dealing magic damage each second and slowing their target's movement speed and attack speed.
The cats can be blocked by spell shields (e.g. Banshee's Veil).
The cats will attack an enemy who is hidden by stealth.
Only one cast of the cats will be allowed on a given target at a time.
Kiya loses the ability to cast Mummified Servants when Divine Queen's duration ends.
Cats who are still clinging to a foe after Divine Queen's duration ends will continue attacking their target, until their respective duration expires.
Divine Queen/Mummified Servants Design Thoughts
I kept the transformation ultimate, but I modified elements. I kept the mana gain to help Kiya with sustaining her spells, but I added in an AoE, crowd control-warding effect to help against mass disables.
I changed the mummy cat aspect of the ultimate to be an AoE slow with a bit of a twist. Now, Kiya definitely has the means to make a real impact in team fights while still retaining her support-like feel.
(Demigoddess forms. Different variations. Art by ajlotus.)
Playing as Kiya
NOTE: This entire section was written for Version A of Kiya's kit.
I believe every champion for a respective role needs to serve a purpose. Besides for the sake of differentiation, a champion has to create an incentive for players to consider them among LoL's ever-increasing roster size. I think Kiya's greatest perk will be her versatility as a support character, especially with what she brings to the table. She can fit into a variety of team compositions and can be implemented into many strategies.
During the early game, Kiya should be played aggressively with an emphasis on lots of damage trades with her lane opponents. She should constantly be in her lane opponents' faces by constantly harassing them from afar. In addition, I think Kiya could potentially open up new lane possibilities with unique lane partners (e.g. having a lane with her teamed up with your team's mage).
In terms of support duties, Kiya would still need to focus on things like warding and whatnot, but this is just part of the job description. When it comes to team fights, Kiya could contribute a lot by weakening the opposing side while also augmenting the strength of her allies.
Overall, I think Kiya would be a competent and excellent support character for her team's lineup. Her orb-switching mechanic grants her a lot of power and choices to defeat the enemy team. Finally, who doesn't like catgirls? >^..^<
Kiya's Recommended Items
Summoner's Rift recommended items
Starting
3
2
Essential
Offensive
Defensive
Consumables
Kiya would benefit from pretty standard support gear as a game progresses. In addition, a player should also consider upgrading the Wondrous Scepter at some point if they can afford it.
Tips for Playing as Kiya
Be very mindful of Kiya's current Wondrous Scepter orb setting. Each orb setting alters Kiya's regular abilities in some fashion, so make sure you have the appropriate orb for the right situation.
Though Kiya's abilities are versatile, her skills still require good timing on your part. Always make sure you have allied champions nearby who can do a followup after you use an ability.
Try to aim Magnificent Pulse to hit as many enemies as possible, maximizing the negative effect for your unlucky foes.
You can always switch the Wondrous Scepter orb setting to change the debuff effect for Fanatic Feline as you collect stacks.
Try to shield many allied champions at once with Radiant Ankh.
Divine Queen is an ideal skill to use when a team fight starts. Be sure to put yourself in a good position to help aid your allies with your AoE, healing aura.
Make use of Mummified Servants to tip the scales in a team fight.
Tips for Playing against Kiya
Pay close attention to Kiya's current Wondrous Scepter orb setting. It will give you a clue as to what Kiya's next skill can do to you, though keep in mind she could easily switch her orb setting on the fly.
Kiya's skills have long cooldowns, leaving her vulnerable for your counterattacks.
Take note that Kiya may fire her Magnificent Pulse at you at any point. Because the projectile travels in a line, you can always try to dodge the ability.
Always be wary of the color of Kiya's Wondrous Scepter orb setting as she builds stacks for Fanatic Feline. As she achieves the maximum number of stacks, Kiya will more likely unleash her debuff effect on her next auto-attack.
If possible, avoid fighting in or around Radiant Ankh's visible AoE. The enemy champions in this AoE will be powered up by the aura.
When Kiya is in her Divine Queen form, it is a good idea to try focusing down Kiya. Otherwise, she will continually restore her allies' health with her AoE heal.
Watch out for Kiya's Mummified Servants ability when Kiya transforms into her Divine Queen form. These cats will severely hinder your movement speed if they manage to get their claws on you.
(Skin Concept - "Irbis Kiya" (irbis means snow leopard in Russian). Art by He-st.)
Animation Concepts
Attack Animation: Kiya fires an energy sphere from her scepter, depending on the color of her current orb.
Critical Attack Animation: Kiya fires a slightly larger energy sphere at her target, again depending on the color of her current orb.
Idle Animation: Kiya places her scepter behind her back as she examines her left hand’s nails, looking a bit bored.
Recall Animation: Kiya clenches her scepter near her heart as she attempts to focus.
Taunt Animation: Kiya raises her scepter. The scepter's orb begins to pulse magically in a menacing manner.
Joke Animation: Kiya does a cute and silly pose, teasing everyone around her.
Death Animation: Kiya falls to the ground, shattering her scepter's orb.
Dance
NOTE: I would love to have an animation of Kiya's dance done. If someone with animation skills would like to attempt doing so, you would be deemed forever awesome.
Once again, Imoristar has provided her voice to this project. She has breathed life into so many of my LoL champion ideas, elevating the concepts to a whole new level. She is such a ☆ in more ways than one!
Imoristar loves to sing and voice act. The first Kiya was how she and I became friends, actually. I will always admire her spirit and enthusiasm to try her best every day. Please show your support by subscribing to her YouTube channel.
(Special thanks to Stawry from Weague of Wegends for making a one-of-a-kind charm of Kiya, which she forms, bakes and glazes herself. She runs an awesome LoL-themed Tumblr and also sells other LoL charms. Be sure to check out her work!)
The first Kiya was an important creation for me because it was how I came across Imoristar when I was looking for someone to voice my character.
Had I not created the first version of Kiya, I probably would not have found Imoristar's YouTube channel ... let alone make friends with such a kindhearted and amazing person.
The Kiya charm came out so cute, don't you think?
Imoristar has received her unique gift and absolutely loves it.
I want to fill up this section with lots of extra content, which could be artwork or anything else for that matter. If you want to e-mail me a drawing or something of Kiya, please send stuff to nhanfiction@gmail.com with "Kiya" in the subject line. All contributions are very much appreciated. :)
Bonus Artwork
NOTE: You can click on a given picture for a better view.
Thank you for checking out this Kiya project. I cannot adequately express my gratitude to everyone who has done something for this concept. Simply incredible. >^..^<
My in-game username for the NA servers is Nhan Fiction. I have other League of Legends-related work and articles, which can be found on my personal blog by clicking on this link. >^..^<