Note: For the always-up-to-date version of this champion concept, please check out the "blog version. Full, detailed notes for this particular champion will also be found there. I also have other champion concepts listed on my blog.
(Drawing by Rose . Coloring by Lethe.)
Vikki is a mage champion who has the aid of her sister, Valerie, to assist her with spell attacks. Vikki is the character players control, whereas Valerie can be maneuvered around the battlefield for strategic purposes.
Vikki initially begins with the option of having Q, W, E and R available to level up (like Udyr, which means that one skill slot will only get three points total at Level 18). Vikki also has access to a “second” skill-set when using the R ability in a special manner.
Skills for Vikki and Valerie when they are separated have a “1″ attached to them. Skills with Vikki and Valerie combined together are labeled as “2.” Leveling up an ability will also level up the other skill-set’s respective ability (e.g. leveling up Q1 will level up Q2). In addition, each of these abilities have INDEPENDENT COOLDOWNS.
Vikki’s kit revolves around a lot of abilities. To compensate for balance purposes, Vikki’s abilities do weaker damage comparatively to other mage-based abilities. However, these abilities have effects to even out the playing field with their utility and other functions.
Vikki’s design has many layers of complexity that would reward a diligent player who is willing to attempt a champion with a higher skill cap. LoL needs more characters who push the difficulty envelope. Vikki and Valerie would certainly make an interesting duo for the game.
Note: All numbers can be changed. Concept is key. Special thanks to Taios for helping me with the number crunching. Also special thanks to Kitty, the Cat Moderator for helping me with the formatting stuff. >^..^<
|(Innate): Each time an ability is used, Vikki gains a Magical Momentum stack for 5 seconds. Each stack provides
bonus ability power to Vikki and nearby ally champions within 900 AoE. Cap of 5 stacks. Additional ability uses at max stacks will refresh the current duration.|
(Q1) Double Spell Shot
|(Active): The sisters will each fire a magical bolt in a line from their respective locations, which each can hit a single foe. Each bolt deals magic damage. Valerie will always aim after Vikki's bolt. Vikki's bolt will blind its target, whereas Valerie's bolt will silence its target for a few seconds.
Magic Damage for Each Bolt: 30 / 40 / 50 / 60 / 70 (0.25 per ability power)
Blind Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Silence Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
(Q2) Twin Comet
|(Active): The sisters call down a magical comet from the sky that drops after a 1 second delay, granting vision (not True Sight) as it falls toward the ground. The comet deals magic damage and stuns a single, hit foe for a few seconds. If the comet happens to hit more than one target, the damage will be reduced by 10% for each hit target (down to a minimum of 50%) and the stun duration is reduced to 1 second to all struck enemies.
Magic Damage: 80 / 110 / 140 / 170 / 200 (0.45 per ability power)
Stun Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
(W1) Hex Halo
|(Active): Valerie places a spell circle at her current location that lasts for 8 seconds. Vikki and ally champions who enter the circle gain bonus magic resistance and crowd control reduction. Conversely, enemy champions who enter the circle have reduced magic resistance and their crowd control reduction/tenacity stat negated.
Magic Resistance: 10 / 15 / 20 / 25 / 30 (0 per ability power)
Crowd Control Reduction: 15 / 20 / 25 / 30 / 35 bonus
Magic Resistance Reduction: 10 / 15 / 20 / 25 / 30 (0 per ability power)
(W2) Gemini Veil
|(Active): The sisters form a two-layer, magical veil around a target ally champion or themselves. The shrouded target gains a shield that blocks damage for 3 seconds. In addition, the target will also gain a spell shield for 2 seconds that blocks the next negative ability. If a spell is successfully blocked, the ally champion is also healed.
Shield Strength: 60 / 90 / 120 / 150 / 180 (0.33 per ability power)
Heal: 50 / 70 / 90 / 110 / 130 (0.15 per ability power)
(E1) Witch Warp
|(Active): The twins swap places from their current locations with warping magic by creating dark portals on the ground. As the twins are swapping locations, the portals also release dark pulses from their current positions that deal magic damage to foes while also dragging them toward the epicenter of a respective portal. Enemies can only be affected by one portal.
Magic Damage: 75 / 100 / 125 / 150 / 175 (0.3 per ability power)
(E2) Enchanted Maelstrom
|(Active): Vikki and Valerie conjure up a hex orb at a target spot, which releases a magical maelstrom for 5 seconds. The maelstrom whirls around, dealing magic damage per second and slowing the movement speed of hit foes by a percentage for 1 second. The first champion, friend or foe, to touch the orb will "carry" it with them. The orb can be potentially "carried" again if the champion happens to die.
Magic Damage per Second: 30 / 40 / 50 / 60 / 70 (0.2 per ability power)
Slow Percentage: 15 / 18 / 21 / 24 / 27 %
(R1) Shadow Sister
|(Passive): Whenever Valerie is stationary or trailing Vikki, she will auto-attack a nearby enemy (prioritizing enemy champions) within 300/350/400/450/500 attack range each second, dealing magic damage. Foes who touch Valerie will be revealed for 1.5/1.75/2/2.25/2.5 seconds. Valerie herself has 400 AoE vision (not True Sight) and is unaffected by all attacks and effects. Leash range of 350/400/450/500/550.
(Active): Vikki guides Valerie to move toward a target location at 300/350/400/450/500 movement speed (Valerie can pass terrain). If the player targets Vikki with this ability, the twins will instead "combine" together to unlock a second skill-set. In this state, Vikki also gains Valerie's passive auto-attack damage, 25/50/75/100/125 attack range and will ignore unit collision.
Valerie's Auto-Attack Damage: 15 / 20 / 25 / 30 / 35 (0.05 per ability power)
|(Passive): Vikki/Valerie's auto-attack deals extra magic damage, the sisters have 25/50/75/100/125 additional attack range and the twins will ignore unit collision.
(Active): Vikki releases Valerie from her body, sending her sister toward a target location in a cone AoE and reverting back to Vikki's first skill-set. Any enemies Valerie passes through suffer magic damage and are feared for a few seconds. The Shadow Sister ability will also be on cooldown after this ability is used.
Bonus Auto-Attack Damage: 15 / 20 / 25 / 30 / 35 (0.05 per ability power)
Magic Damage: 100 / 125 / 150 / 175 / 200 (0.5 per ability power)
Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
For the twin sisters Vikki and Valerie, growing up in Zaun meant sticking together to survive the everyday chaos. Despite having quite distinct personalities, the two sisters were always inseparable since birth. Even though Zaun’s city life was so disorderly, Vikki always had a cheerful mood. On the other hand, Valerie personified the typical Zaun-like behavior with her usually stoic expression and serious attitude.
But fate had a difficult trial in store to test this sisterly bond. On a chilly evening while the sisters were taking a stroll down a street, an alchemy experiment in a nearby building went horribly wrong, triggering a massive explosion. Impulsively, Valerie shoved her sister aside as the stony shower rained downward. Vikki watched in dismay as her sister was crushed by the debris. As onlookers rushed to the scene, and the dust started to clear, Vikki hurried over to grasp her dying sister’s protruding hand.
One particular passer-by happened to be none other than the infamous Dr. Xavier Rath himself. He casually walked over and gently patted Vikki’s shoulder. He knelt down and began whispering something into her ear. After contemplating what he said, teary-eyed Vikki slowly faced Dr. Rath and nodded. With a snap of his fingers, Dr. Rath beckoned his assistants to emerge from the cluster of concerned citizens. The burly men recklessly unearthed Valerie’s corpse from the rubble and carried her off toward Dr. Rath’s laboratory. The “caring” doctor then motioned for Vikki to follow them.
For her sister’s sake, Vikki was prepared to sacrifice everything. After many exhausting hours, Dr. Rath finally completed his zany experiment he concocted the moment he saw Valerie’s corpse. His unorthodox procedure somehow extracted Valerie’s very soul and then attached it to Vikki’s body as a shadowy specter. The process unlocked magical energies that lay dormant in both girls, fusing the arcane properties into an amazing force.
Months later, the League of Legends welcomed a new contender into its illustrious contest … two participants to be exact. To repay their debt to Dr. Rath for saving Valerie’s life, Vikki agreed to step foot on the Fields of Justice to showcase the cunning doctor’s “creation” in action. No matter what the odds, the twins believed they could handle whatever destiny had in store, just as long as they were together … forever.
“The only thing possibly stronger than their sisterly love for each other is their magical potential.” – Dr. Xavier Rath wrote in his lab notes after finishing the twins’ experiment.
Model Concept: Vikki is the sister you move around with, while Valerie acts as her shadow and hovers behind her back (by default). Enemies cannot target Valerie with any kind of attack or spell, so they must aim for Vikki. Valerie can also move around the battlefield. Both Vikki and Valerie will use spells together as a pair. The sisters also have a second “form” where they combine together, unlocking a different skill-set.
Attack Animation: Vikki fires a magical sphere at her target from her left hand. Valerie attacks in a similar fashion.
Critical Attack Animation: Vikki uses both hands to attack, making her magical sphere even larger as she fires it toward her target.
Death Animation: Vikki and Valerie fall to their sides, facing each other (Valerie will warp next to her dying sister’s side if she is far away). The two then hold hands as Valerie begins to dissolve into the ground.
Taunt Animation: Vikki and Valerie “power up” with auras surrounding their bodies at their current locations, causing their hands to glow with mystic energies.
Joke Animation: Vikki and Valerie do “silly” poses at their current locations. If the sisters are currently in their “1″ skill-set and are close to each other in distance, they will instead do the Team Rocket pose, with Valerie acting as James by creating a magical rose in her right hand.
Dance: “Magic Girl ” by Orange Caramel. Both sisters do the dance at their current locations, or if they are “combined” together. I think a lot of sequences from this video could easily be a good, in-game dance routine for the sisters. It would just be a matter of picking a segment of the dance to utilize.
Note* Vikki and Valerie both speak at the same time.
- ”We spell double trouble.”
- ”Guide us to victory, summoner.”
- ”We understand.”
- ”They cannot fathom our true potential.”
- ”We will have them seeing double.”
- ”This sisterly bond is unbreakable.”
- ”Together forever.”
- ”With twice the magic power.”
- ”You can count on us.”
- ”Our powers are twofold.”
- ”Two souls are better than one.”
- ”Witness our combined might!”
- ”We will not be defeated by the likes of you!”
- ”How about a double date?”
- ”Double your pleasure. Double your fun.”
Note* Vikki and Valerie both speak at the same time. **Means there is a sound effect.
- ”We spell double trouble.”
- ”This sisterly bond is unbreakable!”
- ”What a witch thing to do!” **Laughs.
- ”Twin attack!”
- “Double your pleasure. Double your fun.”
- ”We will have them seeing double!”
- ”Divide and conquer!” **Giggles.
- “Together forever.”
– “Guide us to victory, summoner.”
– “We understand.”
- “Believe in our witchcraft.”
- ”In unison.”
- “They cannot fathom our true potential.”
- “Two souls are better than one.”
When casting Double Spell Shot.
When casting Twin Comet.
- ”Crush them!” **Evil, yet cute laugh.
- **Girly grunt (as if the sisters are throwing something heavy).
When casting Hex Halo.
- ”Our powers are twofold!”
- ”How hexing.” **Giggles.
When casting Gemini Veil.
- ”With twice the magic power!”
- ”A shroud of spirit!”
When casting Witch Warp.
- ”So much fun!” **Laughs.
When casting Enchanted Maelstrom.
- ”Be in awe!”
When casting Shadow Sister.
- **Attacking grunt (in girly manner).
- **Girly shout.
When casting Exorcism.
- ”Fear us!”
- **Evil cackle.
- ”Witness our combined might!”
- ”We will not be defeated by the likes of you!”
- ”How about a double date?”
- ”Prepare for trouble, and make it double!”
- **Very cute giggling.
- “Sister (in a fading, dying manner)!”
Playing as Vikki
Vikki and Valerie have a lot of abilities at their disposal. But because the twins’ abilities are a tad weaker individually in terms of relative strength and scaling, the sisters thus rely on using all of their skills and versatility to deal their damage while also stifling their foes with crowd control effects.
In addition, because Vikki is frail just like any other mage, good positioning is always vital for survival. As a result, Vikki and Valerie would require more effort than the average mage to play properly. Nonetheless, Vikki and Valerie bring a lot of options to the table, especially when it comes to team fights.
The sisters would greatly benefit from an item setup that provides them enough mana to take advantage of their multiple abilities. Using too many abilities too quickly would drain their mana pool, even through normal spell usage, so having enough fuel in the tank just to use skills would be vital. Furthermore, standard mage fare is always good.
With so many abilities for a variety of situations, the obvious focus would be the combos. Being creative and quick with these ability combos would separate a good Vikki/Valerie player from an average one. The real key would be knowing how to switch back and from the “1″ and “2″ skill-sets for a given situation on the fly.
Below are a few examples.
1. Shadow Sister, Hex Halo and then finish with Double Spell Shot.
Launch Valerie out to a target location with Shadow Sister, drop a Hex Halo to reduce the magic resistance of foes while also negating their crowd control reduction/tenacity. Finally, hit them with Double Spell Shot for more damage and for the full crowd control effects. Meanwhile, Valerie is also attacking foes because she is stationary, piling on a bit more magic damage.
2. Twin Comet, Enchanted Maelstrom and then Exorcism.
Stun your target(s) with Twin Comet, and then follow it up with Enchanted Maelstrom right away for the magic damage and movement speed slow. Conclude the combo with Exorcism to get the magic damage and AoE cone fear, while also reverting back to skill-set “1″ for more abilities to unleash.
3. Shadow Sister, Witch Warp, Double Spell Shot, Hex Halo, Shadow Sister, Twin Comet …
Launch Shadow Sister out to a spot, swap the sisters’ current positions with Witch Warp while also dragging enemies into the portals’ AoE circles, conjure up a Hex Halo, fire Double Spell Shot, use Shadow Sister on Vikki to switch to the “2″ skill-set, use Twin Comet and then …
Point is, there are a lot of possible ability strings and combo sequences that are all potentially possible, depending on a scenario and the individual skill of the player. Finally, all of Vikki and Valerie’s skills used in conjunction with ally champion abilities could be amazingly effective. Just think of the combos!
Thank you for reading. >^..^<
Also, be sure to check out my other custom champs!Sylphie, the Butterfly Faerie!