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NicknameMy

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March 19, 2011
0 Discussion posts
  • I am M

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  • NicknameMy

    My Malzahar Rework

    April 3, 2016 by NicknameMy

    Since Riot is gonna Rework all the mages, I made a personal rework to fit Malzahar into the style I like most about him, the Voidling Commander. But now, he no longer deals physical damage with it, he deals magic damage and scales with AP. It will feature special new things like "Void Power", no mana costs or cooldowns scaling with champion level and not with ability level.


    Malzahar summons two orbs at the target location perpendicular to which way he is facing after a 0.5-second delay, dealing magic damage to all enemies caught between the orbs and stunning them, doubling the duration if hitting both.

    |leveling =


    |range = |}} |cooldown = (0.5level)}} |cost = No Cost }}

    Malzahar opens a gate to the Void for 4 seconds which increases with time a…

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  • NicknameMy

    Deals magic damage per second to nearby enemies (400 range).

    |stats=+500 health
    +70 armor |recipe= }}

    Deals magic damage per second to nearby enemies (doubled vs monsters) (400 range).

    |stats=+400 health
    +20 armor |recipe= }}


    After using an ability, your next basic attack deals + bonus magic damage (1.5 second cooldown).

    |stats=+80 ability power
    +250 mana
    10% cooldown reduction |recipe= }}

    After using an ability, your next basic attack deals + bonus magic damage. Damage is reapplied in an area around the target if hitting a monster. (1.5 second cooldown). Triples the mana regeneration of Jungler.

    |stats=+50 ability power
    +200 mana
    10% cooldown reduction |recipe= }}


    3% of the physical damage you deal to a target is dealt again as true damage over t…








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  • NicknameMy

    So, after seeing the rework reading through all the comment and having my own opinion, my Mordekaiser rework changed into this:


    • Attack Range increased to 200.

    per attack (does not trigger on Mace of Spades)
    •  : per target, if single target.
    •  : per target hit per second.
    •  : per target hit.

    |description2 = Maximum shield strength is . The shield decays after being out of combat for 5 seconds by 10% per second. }} }}

    Mordekaiser enhances his next attack, converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out, striking up to 3 additional nearby targets.


    If the target is isolated, the ability deals 65% more damage. |leveling =

    |cooldown= |co…





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  • NicknameMy

    I have seen so many people now seen that said "Mordekaiser Rework is a total nerf and his shield generation is reduced." After I did read that, I did the math for myself and came to the following conclusion:

    The shield generation is more than doubled. And actually, if you consider into it that your shield no longer decays instantly, it is a huge buff in that regard.

    base stats: 1915 HP

    , , , , ,

    Masteries: 9/21/0 (important are, , , , )

    Runes: Greater Mark of Magic Penetration, Greater Seal of Scaling Health, Greater Glyph of Scaling Cooldown Reduction, Greater Quintessence of Health

    Amount of AP: 172
    Amount of HP: 4269
    Amount of MPen: 38

    Scenario 1: Q, their MR value is 100 (means 62). I calculated with 100 MR as this is the average value of MR.

    Fo…



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  • NicknameMy

    Movement Speed increased to 350.
    Base attack damage increased to 61.54. (results into 121 attack damage at level 18)
    Siphon of Destruction has no longer a cast time.


    (30Mordekaiser's level). The shield decays by 3% per second. }} }}

    Mordekaiser enhances his attacks, converting them to deal magic damage and increasing his range by 50. He swings his mace with such force that it echoes out, striking up to 3 additional nearby targets.


    If the target is alone, the ability deals 65% more damage. The targets which are alone are marked by an indicator. |leveling =  % AP)}}

    % AP)}}

    |cost=1% PER ATTACK |costtype=current health |range=500 }} }}

    Mordekaiser creates a protective cloud of metal shards to surround himself for 6 seconds, increasing his armor and …




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