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Garen changes at PBE

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A


Abilities

Patch V1.0.0.132
Perseverance.png
Perseverance
(Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving damage from monsters, champions or turrets for 10 seconds. The regenerative state will stop if Garen receives damage from monsters, champions or turrets.


Ability Description Leveling up
Decisive Strike.png
Decisive Strike
(Active): Garen gains 35% bonus movement speed and breaks all slows affecting Garen, in addition his next melee attack within 4.5 seconds will deal physical damage and silence its target.
  • No cost

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.4 per attack damage)

Bonus Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds

Silence Duration: 1.5 / 1.8 / 2 / 2.3 / 2.5 Seconds

Courage.png
Courage
(Passive): Garen's armor and magic resistance are increased by 20%
(Active): Garen places a defensive shield on himself, decreasing all damage taken and crowd control duration by 30%.
  • No cost
  • Cooldown: 24 seconds

Damage Reduction Duration: 2 / 3 / 4 / 5 / 6 seconds

Judgment.png
Judgment
(Active): Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to nearby enemies every half second. Minions and neutral monsters take 75% damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike. Garen ignores unit collition but his movement speed is slowed by 20% if moving directly through units.
  • No cost
  • Diameter of AoE: 330

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per attack damage)

Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+0.525 / 0.6 / 0.675 / 0.75 / 0.795 per attack damage)

Demacian Justice.png
Demacian Justice
(Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
  • No cost
  • Range: 400

Cooldown: 160 / 120 / 80 seconds

Magic Damage: 175 / 350 / 525

Additional 1 Damage per: 3.5 / 3 / 2.5 health missing (29 / 33 / 40% of target's missing health)


Special Notes

  • Fixed a bug where Decisive Strike.png Decisive Strike would go on cooldown if the target dies while it is in animation.

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