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|(Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving damage from monsters, champions or turrets for 10 seconds. The regenerative state will stop if Garen receives damage from monsters, champions or turrets.
|(Active): Garen gains 35% bonus movement speed and breaks all slows affecting Garen, in addition his next melee attack within 4.5 seconds will deal physical damage and silence its target.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.4 per attack damage)
Bonus Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds
Silence Duration: 1.5 / 1.8 / 2 / 2.3 / 2.5 Seconds
|(Passive): Garen's armor and magic resistance are increased by 20%|
|(Active): Garen places a defensive shield on himself, decreasing all damage taken and crowd control duration by 30%.
Damage Reduction Duration: 2 / 3 / 4 / 5 / 6 seconds
|(Active): Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to nearby enemies every half second. Minions and neutral monsters take 75% damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike. Garen ignores unit collition but his movement speed is slowed by 20% if moving directly through units.
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per attack damage)
Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+0.525 / 0.6 / 0.675 / 0.75 / 0.795 per attack damage)
|(Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
Cooldown: 160 / 120 / 80 seconds
Magic Damage: 175 / 350 / 525
Additional 1 Damage per: 3.5 / 3 / 2.5 health missing (29 / 33 / 40% of target's missing health)
- Fixed a bug where Decisive Strike would go on cooldown if the target dies while it is in animation.