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My Garen buff, what and why?

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1 Growth 18 1 Growth 18
Health 455 (+96) Attack damage 55 (+3.5)
Health regen. 9 (+0.85) Attack speed 0.625 (+2.9%)
Mana N/A (Manaless) Armor 19 (+2.7)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A
Patch NicknameMy
Perseverance.png
Perseverance
(Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.


Ability Description Leveling up
Decisive Strike.png
Decisive Strike
(Active): Garen gains bonus movement speed for 4 seconds, which increases for the distance he travelled, up to double. In addition his next melee attack within 6 seconds will deal physical damage and silence its target for a duration.
  • No cost

Cooldown: 11 / 10 / 9 / 8 / 7 seconds

Total Physical Damage: 30 / 45 / 60 / 75 / 90 (+1.4 per attack damage)

Base Bonus Movement Speed: 15 / 20 / 25 / 30 / 35 %

Max Bonus Movement Speed: 30 / 40 / 50 / 60 / 70 %

Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 Seconds

Courage.png
Courage
(Passive): Garen's armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit. Garen can gain a maximum of 25 armor and magic resistance. He also gains % Armor Penetration.

Armor Penetration: 13 / 16 / 19 / 22 / 25 %

(Active): Garen places a defensive shield on himself, decreasing all damage taken by a percentage for 3 seconds.
  • No cost

Cooldown: 23 / 21 / 19 / 17 / 15 seconds

Damage Reduced: 20 / 24 / 28 / 32 / 36 %

Judgment.png
Judgment
(Active): Garen rapidly spins his sword around his body for 2 seconds, removing all existing slows and disabling new slows, plus dealing physical damage to nearby enemies every 0.25 seconds. Minions, but not neutral monsters only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike, in which case, all of the damage will be multiplied.
  • No cost
  • Diameter of AoE: 350

Cooldown: 11 / 10 / 9 / 8 / 7 seconds

Physical Damage per Second: 60 / 115 / 170 / 225 / 280 (+1.8 per bonus attack damage)

Total Physical Damage: 120 / 230 / 340 / 450 / 560 (+3.6 per bonus attack damage)

Physical Damage per Second to Minions: 30 / 58 / 85 / 113 / 140 (+0.9 per bonus attack damage)

Total Physical Damage to Minions: 60 / 115 / 170 / 225 / 280 (+1.8 per bonus attack damage)

Demacian Justice.png
Demacian Justice
(Active): Garen brings down Demacian Justice on his opponent, dealing true damage, plus additional true damage based on how much health his opponent is missing.
  • No cost
  • Range: 400

Cooldown: 140 / 115 / 90 seconds

True Damage: 100 / 250 / 400

Additional 1 Damage per: 4.5 / 4 / 3.5 health missing (22 / 25 / 29% of target's missing health)

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