Sion has a 50% chance to ignore up to 15% damage each time he is hit by an autoattack and returns that damage as magic damage to the enemy. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Sion strikes towards his target with his cryptic force, dealing magic damage and force his target to flee in terror from Sion for 1 second.
Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Toggle: Each of Sion's autoattacks will deal extra physical damage and magic damage at the cost of some health. While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.
Extra Physical Damage: 25 / 35 / 45 / 55 / 65
Extra Magic Damage:(+ 15% AP)
Health Gained per kill: 1 / 1.5 / 2 / 2.5 / 3
COST: 100 Mana
Active: Sion gains bonus lifesteal, spellvamp, movement speed and 50% attack speed. Additionally, Sion's autoattacks will heal surrounding allies for a percentage of the damage dealt.
Note: This Spellvamp is special and does work with on-hit magic damage like Enrage or Wit's End.
Bonus Life Steal, Movement Speed, Spell Vampirism and Heal to Nearby Allies: 15% / 20% / 25%