After using an ability, Taric gains an aura that grants 1 / 1.25 / 1.5 / 1.75 / 2% of maximum mana mana regeneration per 5 seconds to nearby allies in 750 range and Taric for 5 seconds. Also, Taric's next basic attack deals bonus magic damage equal to 4% of Taric's mana, and reduces his abilities' cooldown by 2 seconds. The damage is doubled against champions.
Ruby for vigor
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Passive: Taric grants nearby allies within '750 range health regeneration per 5 seconds based on his maximum health.
Health regeneration per 5 seconds:(+ 1 / 1.25 / 1.5 / 1.75 / 2% of Taric's maximum health)
Active: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount.
Active: Taric fires 7 prismatic spheres in a 57.5º cone (similar and same missle speed as Volley, also can only hit the first enemy and only 1 sphere can hit the target). On impact the target is stunned and takes magic damage that increases the closer the target is to Taric (up to 200%).