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My Taric rework, GEMS

NicknameMy November 19, 2014 User blog:NicknameMy

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A


Abilities

Sapphire for divinity
Sapphire Crystal item

After using an ability, Taric gains an aura that grants 1 / 1.25 / 1.5 / 1.75 / 2% of maximum mana mana regeneration per 5 seconds to nearby allies in 750 range and Taric for 5 seconds. Also, Taric's next basic attack deals bonus magic damage equal to 4% of Taric's mana, and reduces his abilities' cooldown by 2 seconds. The damage is doubled against champions.


Ruby for vigor
RANGE: 750
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Ruby Crystal item

Passive: Taric grants nearby allies within '750 range health regeneration per 5 seconds based on his maximum health.

  • Health regeneration per 5 seconds: (+ 1 / 1.25 / 1.5 / 1.75 / 2% of Taric's maximum health)

Active: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount.

  • Heal: 40 / 70 / 100 / 130 / 160 (+ 8% bonus health)

If Taric heals only himself, the heal will be 50% more effective.

  • Self Heal: 60 / 105 / 150 / 195 / 240 (+ 12% bonus health)


Emerald for insight
COST: 50 mana
COOLDOWN: 10
ChampionSquare

Passive: Taric gains a 750-range aura, increasing his armor and allied champions' armor.

  • Armor aura: (+ 3 / 6 / 9 / 12 / 15% of Taric's armor)

Active: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200-range and reducing their armor for 4 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 40% bonus armor)
  • Armor Reduction: 5 / 10 / 15 / 20 / 25 (+ 10% bonus armor)


Opal for harmony
RANGE: 750
COST: 75 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Passive: Taric gains a 750-range aura, increasing his magic resistance and allied champions' magic resistance.

  • Magic resistance aura: (+ 3 / 6 / 9 / 12 / 15% of Taric's magic resistance)

Active: Taric fires 7 prismatic spheres in a 57.5º cone (similar and same missle speed as Volley.png Volley, also can only hit the first enemy and only 1 sphere can hit the target). On impact the target is stunned and takes magic damage that increases the closer the target is to Taric (up to 200%).

  • Stun Duration: 1.0 / 1.1 / 1.2 / 1.3 / 1.4
  • Minimum Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 25% bonus magic resistance)
  • Maximum Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 50% bonus magic resistance)


From coals to diamonds
RANGE: 300
COST: 100 mana
COOLDOWN: 75
ChampionSquare

Passive: Taric gains a 750-range aura, increasing his attack damage and ability power and allied champions' attack damage and ability power.

  • Aura AD Bonus: 8 / 16 / 24
  • Aura AP Bonus: 10 / 20 / 30

Active: Taric slams the ground with his hammer, dealing magic damage to enemies within range. For the next 5 seconds, Taric emits an aura of light that increases the bonuses of all of his auras.

  • Magic Damage: 100 / 200 / 300 (+ 20% bonus armor) (+ 30% bonus magic resistance) (+2% bonus health) (+4% of bonus mana)
  • Aura increase: 50 / 75 / 100%



Taric does not gain magic resistance per level and has compared to other champions a reduced amount of armor.

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