I want to make the trees more balanced, so I changed some stats and positions around (I wrote down the changed stats)

Offense

T1
T2
T3
T4
T5
T6
  • Executioner mastery 2012.png Executioner (8% increased damage while target is below 40% HP)

Defense

T1
T2
T3
T4
T5
  • (New) Defensive Mastery mastery 2011.png Survivor (3 / 6 / 9% less damage taken if you have less than 40% HP)
  • Initiator mastery 2012.png Initiator (increases MS by 2 / 4 / 6% while over 70% HP)
T6

Utility

T1
T2
T3
T4
  • Summoner's Insight mastery 2012.png Summoner's Insight
  • Wealth mastery 2012.png Wealth (increases starting gold by 40 / 80)
  • Mercenary mastery 2012.png Mercenary (gain 20 / 40 (+ 5 / 10 per level) bonus gold on champ kill or assist, reduced to 50% on Dominion)
  • Sage mastery 2012.png Sage (gain 20 / 40 (+ 10 / 20 per level) bonus EXP on champ kill or assist, reduced to 50% on Dominion)
T5
T6

Conclusion

Well, what do you think about it? I think the Utility tree has great masteries for reaching T5 and the Defense tree got a huge buff. It will make the trololol 30/0/0 disappear.