I want to make the trees more balanced and changed some stats and positions around. If I changed the stats, I write all down.
Offense
T1 |
0.2/0.4/0.6 AD/lvl |
Brute Force |
2/4/6 AP |
Butcher |
T2 | Alacrity | Sorcery | Demolitionist | |
T3 | Lethality |
15% Armorpen |
15% Magicpen |
2%/4%/6% increased dmg |
T4 |
1.5/3/4.5 % spellvamp |
Increases ability power by 0.5/1/1.5/2 per level (9/18/27/36 AP at lvl 18). |
Summoner's Wrath | |
T5 |
3/6/9 Armorpen |
Increases your ability power by 1.66/3.33/5 % |
||
T6 |
8% increased dmg while target below 40% HP. |
Defense
T1 | Resistance | Hardiness |
1.5/3 reduced damage from minions and monsters | |
T2 |
2/4/6/8 HP/lvl |
+2/4/6 HP/5 |
5/10/15 % increased health regen | |
T3 | Veteran's Scars |
Increases your champion's Health regen/5 by the higher one of 0.2/0.4/0.6/0.8% of your maximum Mana or 1/2/3/4(+0.2/0.4/0.6/0.8/lvl) |
2.5%/5%/7.5% less AOE dmg taken |
Bladed Armor |
T4 | Summoner's Resolve |
2%/4%/6% incoming dmg reduced |
Enlightenment | |
T5 |
File:Defensive Mastery Mastery old.png Survivor(new) 3%/6%/9% less dmg taken if you have less than 40% HP |
Increases MS by 2%/4%/6% while over 70% HP |
||
T6 |
6% increased HP; Gives 10 tenacity that gets added to other tenacity. |
Utility
T1 | Good Hands | Expanded Mind | Improved Recall | |
T2 |
1%/2%/3% Increased MS |
5/10/15 % increased mana regen | ||
T3 |
File:Greed mastery s2.pngGolden Eyes(new) You gain 1 / 2 gold for every kill(like ) |
1 / 2 gold per 10 seconds |
Scout10% increased sight range of wards | Runic Affinity |
T4 | Summoner's Insight |
increases starting gold by 40/80 |
Gain 20/40(+5/10 per level) bonus gold on champ kill or assist(50% at dominion) |
Gain 20/40(+10/20 per level) bonus exp on champ kill or assist(50% dominion) |
T5 |
Increases EXP gained by 3.3%/6.6%/10% |
3%/6%/9% CDR |
||
T6 | Mastermind |
Well, what do you think about it? I think, utility tree has great masteries to reach at T5 and defense tree has got a huge buff. It will make the trololol 30/0/0 disappear.