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I want to make the trees more balanced and changed some stats and positions around. If I changed the stats, I write all down.

Offense

T1

Deadliness mastery 2012 Deadliness

0.2/0.4/0.6 AD/lvl

Brute Force mastery 2012 Brute Force

Mental Force mastery 2012 Mental Force

2/4/6 AP

Butcher mastery 2012 Butcher
T2

Siege Commander mastery 2012 Siege Commander

Alacrity mastery 2012 Alacrity Sorcery mastery 2012 Sorcery Demolitionist mastery 2012 Demolitionist
T3 Lethality mastery 2012 Lethality

Weapon Expertise mastery 2012 Weapon Expertise

15% Armorpen

Arcane Knowledge mastery 2012 Arcane Knowledge

15% Magicpen

Havoc mastery 2012 Havoc

2%/4%/6% increased dmg

T4

Transmutation mastery 2012 Transmutation

1.5/3/4.5 % spellvamp

Vampirism mastery 2012 Vampirism

Blast mastery 2012 Blast

Increases ability power by 0.5/1/1.5/2 per level (9/18/27/36 AP at lvl 18).

Summoner's Wrath mastery 2012 Summoner's Wrath
T5

Sunder mastery 2012 Sunder

3/6/9 Armorpen

Archmage mastery 2012 Archmage

Increases your ability power by 1.66/3.33/5 %

T6

Executioner mastery 2012 Executioner

8% increased dmg while target below 40% HP.

Defense

T1 Resistance mastery 2012 Resistance Hardiness mastery 2012 Hardiness

Tough Skin mastery 2012 Tough Skin

1.5/3 reduced damage from minions and monsters

T2

Durability mastery 2012 Durability

2/4/6/8 HP/lvl

Indomitable mastery 2012 Indomitable

Vigor mastery 2012 Vigor

+2/4/6 HP/5

Perseverance mastery 2012 Perseverance

5/10/15 % increased health regen

T3 Veteran's Scars mastery 2012 Veteran's Scars

Strength of Spirit mastery 2012 Strength of Spirit

Increases your champion's Health regen/5 by the higher one of 0.2/0.4/0.6/0.8% of your maximum Mana or 1/2/3/4(+0.2/0.4/0.6/0.8/lvl)

Evasion mastery 2012 Evasion

2.5%/5%/7.5% less AOE dmg taken

Bladed Armor mastery 2012 Bladed Armor
T4 Summoner's Resolve mastery 2012 Summoner's Resolve

Honor Guard mastery 2012 Honor Guard

2%/4%/6% incoming dmg reduced

Enlightenment mastery 2012 Enlightenment
T5

File:Defensive Mastery Mastery old.png Survivor(new)

3%/6%/9% less dmg taken if you have less than 40% HP

Initiator mastery 2012 Initiator

Increases MS by 2%/4%/6% while over 70% HP

T6

Juggernaut mastery 2012 Juggernaut

6% increased HP; Gives 10 tenacity that gets added to other tenacity.

Utility

T1 Good Hands mastery 2012 Good Hands Expanded Mind mastery 2012 Expanded Mind Improved Recall mastery 2012 Improved Recall
T2

Swiftness mastery 2012 Swiftness

1%/2%/3% Increased MS

Meditation mastery 2012 Meditation

Perseverance mastery 2012 Perseverance

5/10/15 % increased mana regen

T3

File:Greed mastery s2.pngGolden Eyes(new)

You gain 1 / 2 gold for every kill(like Twisted Fate's Twisted Fate's Loaded Dice Loaded Dice)

Greed mastery 2012 Greed

1 / 2 gold per 10 seconds

Scout mastery 2012 Scout10% increased sight range of wards Runic Affinity mastery 2012 Runic Affinity
T4 Summoner's Insight mastery 2012 Summoner's Insight

Wealth mastery 2012 Wealth

increases starting gold by 40/80

Mercenary mastery 2012 Mercenary

Gain 20/40(+5/10 per level) bonus gold on champ kill or assist(50% at dominion)

Sage mastery 2012 Sage

Gain 20/40(+10/20 per level) bonus exp on champ kill or assist(50% dominion)

T5

Awareness mastery 2012 Awareness

Increases EXP gained by 3.3%/6.6%/10%

Intelligence mastery 2012 Intelligence

3%/6%/9% CDR

T6 Mastermind mastery 2012 Mastermind


Well, what do you think about it? I think, utility tree has great masteries to reach at T5 and defense tree has got a huge buff. It will make the trololol 30/0/0 disappear.

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