Gangplank's autoattacks infect their target for 3 seconds, dealing 1.5% of enemy maximum health magic damage per second (max. 15 against monsters) and slowing it by 7%. This effect can stack up to 5 times, dealing 7.5% of enemy maximum health magic damage per second (max. 75 against monsters) and slowing the target by 35% at its maximum.
COST: 40 Mana
COOLDOWN: 11 / 9 / 7 / 5 / 3
Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains 8 extra gold and refunds half the mana cost. This ability is treated as a melee autoattack, and can critically strike and applies on-hit effects (including his passive). This ability has a crit modifier.
Range is calculated edge to edge.
Active: Gangplank fires into the air, inspiring himself to gain additional attack damage and movement speed based on the passive attack damage and movement speed for 7 seconds.
Active Full Attack Damage Bonus: 20 / 28 / 36 / 44 / 52
Active Full Movement Speed Bonus: 8 / 12 / 16 / 20 / 24%
COST: 100 mana
Active: Gangplank signals his ship to fire a cannonball barrage upon a target 700-radius area for 7 seconds, granting vision of the area and slowing enemies inside it.
14 waves of cannonballs drop over the duration, each wave dealing magic damage to enemies.