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Rules of the Shadows
|(Innate): After 10 seconds out of combat, Shadow becomes stealthed until he attacks or uses an offensive ability. This triggers bonus effects depending on how he hit his opponent.
|(Active): Shadow strikes with his sword in a cone in front of him, dealing true damage to monsters and minions and physical damage to champions, while healing him for 10% of the damage dealt.
True Damage: 100 / 125 / 150 / 175 / 200
Physical Damage: 60 / 90 / 120 / 150 / 180 (+1.0 per bonus attack damage)
Fear Duration: 0.3 / 0.6 / 0.9 / 1.2 / 1.5 seconds
|(Passive): Shadow's attack speed is passively increased.
Attack Speed: 10 / 15 / 20 / 25 / 30 %
|(Active): Shadow creates a shield that reduces the damage dealt to him. For the 4 seconds duration of the shield, Shadow's attacks slow the target.
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Damage Reduced: 8 / 10 / 12 / 14 / 16 %
Slow: 15 / 20 / 25 / 30 / 35 %
|(Active): Shadow strikes 1 target with a heavy swing of his sword, dealing high physical damage.
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Physical Damage: 60 / 100 / 140 / 180 / 220 (+1.3 per bonus attack damage)
Increased Physical Damage: 80 / 125 / 170 / 215 / 260 (+1.6 per bonus attack damage)
Armor Reduction: 4 / 8 / 12 / 16 / 20 %
|(Active): Shadow loads his blade up with the power of the shadows, increasing his AD for 10 seconds
Bonus Attack Damage: 20 / 30 / 40
Horror of the Shadow's
|(Active): Shadow can activate this ability a second time to lower the sight radius of one enemy champion for 4 seconds. For this time, he can neither talk to his team, do pings or targeted by abilties from his team. He also disappears from the map combined with his sight for his team for the duration. (If he uses a microphone, it will be automatically deactivated for the duration) Shadow also amplifying his damage against that target for the duration.
Damage Amplification: 5 / 10 / 15 %