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Spongebob Squarepants - The Pride of Bikini Bottom

NicknameMy November 27, 2011 User blog:NicknameMy

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1 Growth 18 1 Growth 18
Health 403 (+104) Attack damage 55.52 (+3.1875)
Health regen. 7.9 (+0.95) Attack speed 0.625 (+1.63%)
Mana 240 (+40) Armor 17.75 (+3.25)
Mana regen. 6.3 (+0.4) Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A

ChampCost |IP = 10000 |RP = 5000 }}

Abilities

Patch Unknown
Ability.jpg
I'M READY
(Innate): When below 50% HP, if not attacked by enemy champions or turrets for 12 seconds, Spongebob will recover 4% of his HP once every 2 seconds until he's returned to full health.

When being attacked, Spongebob gains 1 Budding stack per 10% of his HP lost, maximum: 5. If dropped below 20% HP, Spongebob spontaneously consumes all his budding stacks to recover 100+(0.02 of AP) HP per budding stack and gains 35/50/65 magic resist for 6 seconds. Cooldown: 15 seconds.

Budding stacks are lost if spongebob doesn't gain more of them in 5 seconds.


Ability Description Leveling up
Ability.jpg
The Bubble Technique
(Active): Spongebob decides on a bubble, selects the target location, and after channeling for 1 second, sends a bubble(s) out with special effects.(deciding like Pick A Card.png Pick a Card, after that, you can cast the spell)
  • Targeting range: 600

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Ability.jpg
Butterflies
Butterfly bubbles flutter forth, popping against enemy units, dealing magic damage and stunning them for 1 second.(like Wild Cards.png Wild Cards) Magic Damage: 100 / 130 / 155 / 185 / 220 (+0.5 per ability power)
Ability.jpg
Elephant
Includes an additional 1 second channel time - Giant mammal bubble is sent floating towards the target location, dealing magic damage when it pops. (speed of Pyroclasm.png Pyroclasm, pops like Barrel Roll.png Barrel Roll but automatically explodes at the target location)
  • AoE radius: 400
Magic Damage: 200 / 230 / 260 / 290 / 320 (+0.8 per ability power)
Ability.jpg
Pie
Enemies within range are all taunted towards the Pie.

Those who make contact with the pie will be silenced.(Pie is instant spawn at targeted location)

  • Taunt range: 1000
  • Pie radius: 100

Taunt duration: 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds

Silence duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Ability.jpg
Hydro-dynamic Spatula!
(Toggle): Spongebob brandishes his Spatula for combat.

Attack Speed increased, Attack Damage increased. Spongebob's attack range is increased by 150 and deal 40% AoE damage to units near the struck targets. Spongebob's basic attacks and aoe dmg of this spell now add a stacking debuff (max stacks:5) to the enemy, if the stacks reach 5, the target is slowed by 40%.

  • AoE range: 300

Cost: 10 / 20 / 30 / 40 / 50 mana

Attack Speed: 14 / 18 / 22 / 26 / 30 %

Attack Damage: 10 / 14 / 18 / 22 / 26

Ability.jpg
Kar-a-te!
Spongebob attacks an enemy unit with great percision.

(Passive): Spongebob's dodge chance goes up by 8/12/16/20/24%

(Active): Active: This can only be used if Spongebob dodges an attack. Spongebob hurls his entire square body with great percision and spin-force. Dealing pyhsical damage if he meets an enemy champion.(like Powerball.png Powerball) Upon such impact, the target is knocked forward; if the target's back was turn to Spongebob, they are also stunned for 1 second.

  • Range: 1200

Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds

Physical Damage: 100 / 140 / 180 / 220 / 260 (+1.0 per bonus attack damage)

Ability.jpg
Old Reliable
(Active): Spongebob lets out a 1 second global battle cry ("OLOLOLOLOL!"), then leaps forth and attempts to captures an enemy in his net. Can be blocked if other enemies are too close and preventing a clean net-capture.(a combination of a litte Grand Skyfall.png Grand Skyfall and a blockable Impale.png Impale

A caught enemy is suppressed and takes increased damage for that duration. If target isn't caught, it and nearby enemy units that obstructed Spongebob will be slowed for 3 seconds.

  • Interrupt range: 350 within target's body.

Range: 1000 / 1250 / 1500

Surpression duration: 1.5 / 3 / 4.5 seconds

Increased Damage: 10 / 15 / 20 %

Slow: 50 / 60 / 70 %

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