League of Legends Wiki

Comments3

Temple Guardian, the machine of god

NicknameMy September 23, 2014 User blog:NicknameMy

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 350 (+70) 1540 Attack damage 35 (+3) 86
Health regen. 4.5 (+0.55) 13.9 Attack speed (+4%) 68%
No Resource   Armor 25 (+4) 93
    Magic resist. 30 (+1.25) 51.3
Attack range 125 Mov. speed 355
Fight Arm
ChampionSquare

Temple Guardian was created with a second fighting arm on his back. This arm attacks every time Temple Guardian attacks, applying on-hit effects 2 times. Blade of the Ruined King item.png Blade of the Ruined King doesn't proc 2 times.


Big Punch
COOLDOWN: 14 / 12 / 10 / 8 / 6
ChampionSquare

Active: Temple Guardian attacks with such a force, increasing the damage of the next attack by 100%, also applying to on-hit effect damage. (Applies to both hits)


Energy Shield
COOLDOWN: 8
ChampionSquare

Passive: On-hit effect damage heals Temple Guardian based on his life steal.

Active: Temple Guardian creates a shield for 2 (+0.5% bonus armor) (+0.5% bonus magic resistance) seconds that reduces the damage he takes by 50% and reflects 20% of the enemy damage dealt to the enemy as the damage type the enemy dealed. (Before reduction is applied) True damage is not reduced, but still reflected. Shield has a maximum amount of damage absorption.

  • Maximum Damage Absorption: 30 / 60 / 120 / 240 / 480 +20% bonus armor +20% bonus magic resistance


Power Spikes
RANGE: 200
COOLDOWN: 6
ChampionSquare

Passive: Temple Guardian empoweres his attacks with spikes, applying on-hit magic damage based on his attack damage.

  • On-hit Damage: 13 / 16 / 19 / 22 / 25% attack damage

Active: Temple Guardian sends out spikes in every direction, dealing magic damage to enemies around him. Enemies hit take 10% increased on-hit damage and are slowed by 30% over 3 seconds.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 +80% bonus attack damage


Final Destination
RANGE: 800
COOLDOWN: 80 / 60 / 40
ChampionSquare

Active: Temple Guardian chooses that his target enemy must die, leaping onto him and snare him for 2 seconds.


Also on Fandom

Random Wiki