League of Legends Wiki

Nico.nunala

32 Edits since joining this wiki
February 7, 2014
0 Discussion posts

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  • Nico.nunala

    Champion, the Title is a champion in League of Legends.


    Abime will channel a Spin attack. A complete channel will deal true damage while a incomplete will only deal 50% (but half of mana cost will be restored)

    (When the Enchance is active) After the spin abime next basic attack will stun his enemy for 1 sec. |leveling = |cooldown = |cost = 100 |costtype = mana |range = 435 }}

    Abime will release a dark magic to his body nearby enemies will recieve continous magic damage.While the Curse is active Abime movement speed will slowly decrease to 40%. Activating the spell again will stop the curse and Abime will receive additional 20 movement speed for 2 seconds.

    (When Enchance is Active )Abime movement speed will only decrease to 15% activa…


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  • Nico.nunala

    Deus The Magi

    March 30, 2016 by Nico.nunala

    Champion, the Title is a champion in League of Legends.


    Deus creates a swirling vortex for 5 secs that damage the Enemies in the target area dealing Magic Damage in the area.

    |leveling = |cooldown = |cost = 70 / 85 / 100 / 115 / 130 MANA |costtype = mana |range = 1100 / 2500 }}

    Deus will create a field All Enemies in the area will be knock back over 1 sec.

    |cooldown = |cost = 75/90/100 |costtype = mana |range = 800 }}

    Deus can stock 5 Dark spear.Each Spear will be stock after 8 secs. Every 5th spear it will continue onward.

    |description2 = Deus will throw a Dark spear,dealing magic damage to the firt enemy hit. |leveling = |cooldown = 8 |cost = 50 / 55 / 60 / 65 / 70 |costtype = mana |range = 1150 |speed = 2000 }}


    }…



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  • Nico.nunala

    Champion, the Title is a champion in League of Legends.


    or 6(3level).

    }}

    Hextech Blade : Nero will overcharge his hextech blade and his next basic attack will deal extra damage and stun his Enemy for 1 sec.

    |description2 = Hextech Gun : Nero will overcharge his hextech gun upon release Nero will fire a straight blast Enemy in the line will receive a damage. |leveling = |cooldown = |cost = unknown |costtype = mana |range = unknown }}

    Nero will release a shield from his hextech blade and will block AD and AP damage.

    |description2 = Nero will throw a Stun Grenade all Enemy in the area will be stunned for 1 sec. and will receive a damage. |leveling = |leveling2= |cooldown = |cost = Unknown |costtype = mana |range = Unknown }…


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  • Nico.nunala

    Champion, the Title is a champion in League of Legends.


    Kaze lashes out in a series of powerful slashes that will deal physical damage to all enemies in his position . This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. The third activation damages enemies within 150 range . All three strikes deal the same damage.

    |leveling = |cooldown = 16 / 14 / 12 / 10 / 7 |cost = 60 / 65 / 70 / 75 / 80 |costtype = Energy |range = 150 }}

    Kaze dashes towards the cursor and gains a buff Kaze gains increased movement speed and Kaze can block all the range basic attack , and becomes immune to all slowing effects for 4 secs.

    (Kaze can't block tower hits) |cooldown = 16 / 14 / 12 / 10 / 8 |cost …


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  • Nico.nunala

    Champion Concept

    March 21, 2014 by Nico.nunala

    Champion, the Title is a champion in League of Legends.


    Kaze lashes out in a series of powerful slashes that will deal physical damage to all enemies in his position . This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. The third activation damages enemies within 150 range . All three strikes deal the same damage.

    |leveling = |cooldown = 16 / 14 / 12 / 10 / 7 |cost = 60 / 65 / 70 / 75 / 80 |costtype = Energy |range = 150 }}

    Kaze dashes towards the cursor and gains a buff Kaze gains increased movement speed and Kaze can block all the range basic attack , and becomes immune to all slowing effects for 4 secs.

    (Kaze can't block tower hits) |cooldown = 16 / 14 / 12 / 10 / 8 |cost =…


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