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Old Ability Set
|(Innate): Whenever Arc hits a target with one of his abilities, they are marked with Timed Fatality. Any damage they take from Arc for the next 3 seconds will be increased by 10 (x champion level) magic damage and consumes the mark.
|(Active): Arc performs a twisting lunge, dealing physical damage to enemies passed through and knocking them back a very short distance.
Mana: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 14 / 12 / 10 / 8
Physical Damage: 65 / 95 / 135 / 175 / 225 (+1 per bonus attack damage)
|(Active): Arc throws a dagger to a target, dealing damage. This skill can be cast a second time within 4 seconds before going on cooldown. The second throw is now a time magic-infused dagger, stagnating time on the wounds, and as a result reduces healing effects on the target to half for 4 seconds.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115 (+0.7 per attack damage)
Mana cost per cast: 25 / 30 / 35 / 40 / 45
|(Active) Marks the location in which the target stood, forcing it to return there after a few seconds. Can be casted again after 0.5 second to manually return them to the location. After being returned to the location, Timed Fatality is applied.
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
|(Active): Afflicts a target area with time-stopping magic, rendering units caught and entering units slowed for a short duration. After 2 seconds of staying inside the area, they are stopped. Once the time magic ends, the area conjures a powerful blast that deals magic damage to all units caught in it.
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 150 / 250 / 350 (+1 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
Mana: 105 / 115 / 125
New Ability Set
Hands of Doom
|(Innate): Arc's autoattacks places a debuff that prevents the target from healing or regenerating any damage for 3 seconds. Subsequent autoattacks do not reset the timer. Duration is affected by Tenacity and Crowd Control reduction and the debuff can be removed by spells and items.
|(Active): Arc distorts time around him for 3 seconds after a 0.5 second delay, gaining 50% diminishing increase in movement speed. During the speed bonus, his next autoattack or damaging skill will deal bonus physical damage.|
Mana: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12
Bonus Damage: 25 / 50 / 75 / 100 / 125
|(Active): Arc throws daggers in a conical area in front of him, dealing damage and marking enemy champions it hits. Will become Chrono Breaker for 4 seconds when an enemy champion is marked before going on cooldown.
Physical Damage: 35 / 65 / 95 / 125 / 155 (+0.5 per attack damage)
Mana: 25 / 30 / 35 / 40 / 45
|(Active): Arc ignores the concept of time and distance, disappearing from his current position, then appearing 0.5 second later behind a selected enemy champion marked by Dagger Volley, dealing damage plus a percentage of their current health. After dealing damage, he returns to his original position. He is untargetable during the process.|
Physical Damage: 30 / 50 / 70 / 90 / 110 (+0.5 per attack damage)
Mana: 25 / 30 / 35 / 40 / 45
Health Percentage: 1 / 1.5 / 2 / 2.5 / 3 %
|(Active): Arc creates a loophole in time that forcibly returns the target to once where it stood a few seconds ago. Can be cast again after 1 second to manually return the target.
Cooldown: 24 / 23 / 22 / 21 / 20 seconds
Return Delay: 2 / 2.5 / 3 / 3.5 / 4 seconds
Line of Death
|(Active): After channeling for 2.5 seconds, Arc dashes towards a target location, putting enemy champions hit into suppression and dealing damage 1.5 seconds later when the suppression wears off. Minions hit are damaged instantly.
Cooldown: 100 / 90 / 80 seconds
Physical Damage: 150 / 250 / 350 (+1.2 per bonus attack damage)
Mana: 85 / 95 / 105
Art provided by KronosCifer.
The Fyrone Flats was always a land of a mysterious past. Some say it was a wonderful land with trees and big lakes got destroyed in the Rune Wars, or a big sea, that drained off the past thousand years and there are thousands of other stories and fairy tales about this mysterious land. But only one knows the truth, only one lost everything to keep the secrets where they belong. Arcus was a warrior, an assassin for the old kingdom and one of the guardians of the temple of time and his holy stone of paths; he was a General who lead an army of honorable men. Loyal to his king and the priests, he guarded the temple for hundreds of years.
But one day, when he came to the temple, his army, the guardians were lying down on the ground, their horses dead, their weapons broken. He ran to the temple, blind with rage and saw something he will never forget; the high priests, murdered, lying all over the holy ground, the King and his guards in the middle of everything, a smile on the king's face when he touched the clear stone. Arcus reacted instantly, the words of the high priests in his head; “The stone is an artifact of time, the carrier will get the control of a short scope between space and time. In the wrong hands, it will be the death of thousands.” He drew his knives, throwing them on the kings guards and jumped on the platform where the king and the stone were. They fought long and no one gained the upper hand. Arcus did an act of desperation. He used all his remaining power, grabbed the stone and fell off the platform, the scream of the king growing quiet in his head.
Then he woke up, laying on the sands, with a clear stone in his hands. He stood up and looked around, nothing but the sands. He looked at the stone in his hand. ”It saved me”. The stone slowed the time around him until he was safe. He slept over thousands of years, but now he know what he must do; protect the world from traitors who would destroy peace for power. To achieve this, he allied himself with the League of Legends and fights now on the Fields of Justice with the power of time, to protect.
“I saw this new world and I saw my old world, nothing changed in the hearts of the people, there is still distrust in everyone…” – Arc, the Assassin of Time
- Credits to KronosCifer on the story.