Arenae – the Fury of the Desert
Secondary Bar healthAuthorauthor missingLatest RevisionN/A
Role(s) | |
Tank |
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Abilities[]
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Role(s) | |
Tank |
40 | |
90 | |
70 | |
8.50 |
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Arenae's abilities grant him 25% bonus movement speed for 1.5 seconds.
Arenae channels for 1 second and emits a wave of sand in a cone in front of him that deals magic damage and knocks up all enemies affected as it spreads. The closer the enemy the more it is knocked up. The shockwave slows down as it travels until it reaches the end of it's range.
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Arenae dissolves into the ground and becomes untargetable. However, he can still be affected by AoE abilities. In the next two seconds or when this ability is activated he bursts out of the ground, knocking away all enemies and dealing magic damage.
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Arenae causes an area of the ground to erupt, blinding all enemies in the area and dealing magic damage.
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Arenae's next autoattack does extra damage and stuns its target. This splashes to deal 80% of the Damage to units around the target, decaying down to 40% near the edge. Enemies in the splash radius are blinded.
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Arenae conjures a shield that blocks a certain amount of damage for 8 seconds. Once it is destroyed or when it is reactivated after 4 seconds it deals magic damage to all enemies around Arenae. This ability goes on cooldown once the shield has dissipated.
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Arenae gains armor and magic resist and deals magic damage per second in an AoE around him. Lasts 5 seconds or until it is deactivated. At the end of the duration or when deactivated, Arenae launches the sand around him, dealing a burst of magic damage.
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Arenae transforms himself into his true form for 15 seconds. While in this form he gains new abilities and maximum health but loses 300 range on his autoattacks.
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