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Ferraldine, the Iron Maiden

Nuclrdmntr December 9, 2012 User blog:Nuclrdmntr

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Decided to make a metal-based champion who scales with armor and is an anti-AD champion! Any suggestions for improvement are welcome
1 Growth 18 1 Growth 18
Health 467 (+91) Attack damage 52 (+3.2)
Health regen. 7 (+0.5) Attack speed 0.669 (+3.3%)
health (+0) Armor 11 (+3.4)
  Magic resist. 30
Attack range 450 Mov. speed N/A


Abilities

Metal Manipulation
ChampionSquare

Every autoattack grants Ferraldine a stack of Manipulating. This grants her 5 / 10 / 15 / 20 % attack speed. When she gets 2 stacks her next autoattack deals 20 / 40 / 60 / 80 (+ 60% total armor) (+ 50% AD) extra damage and consumes all stacks.


Terminal Bearing
RANGE: 600
COST: 40 / 50 / 60 / 70 / 80 health
COOLDOWN: 11 / 10 / 9 / 8 / 7
ChampionSquare

Ferraldine fires 3 spheres of metal in a cone that travel away and then return to her, dealing physical damage both ways. Enemies can be hit by multiple spheres, but each sphere beyond the first will deal only 35% damage.

  • Physical damage per sphere: 30 / 47.5 / 65 / 82.5 / 100 (+ 35% total armor) (+ 25% Bonus AD)


Metallic Body
COST: 50 / 65 / 80 / 95 / 110 health
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Ferraldine gains a burst of movement speed and loses unit collision for 5 seconds. Any units that touch her are dealt physical damage per second. This cannot be active while Iron Shield is active.

  • Physical damage: 10 / 20 / 30 / 40 / 50 (+ 35% total armor) (+ 25% Bonus AD)
  • Movement Speed Buff: 20% / 25% / 30% / 35% / 40%


Iron Shield
RANGE: 400
COST: 40 / 60 / 80 / 100 / 120 health
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Ferraldine deals damage around her and for the next 5 seconds she blocks and returns a % of any physical damage dealt, before reductions, as magic damage. This cannot be active while Metallic Body is active.

  • Physical damage: 60 / 95 / 130 / 165 / 200 (+ 70% total armor) (+ 70% Bonus AD)
  • % damage blocked/returned: 10% / 15% / 20% / 25% / 30% (+ 1% per 33 armor)


Curse of the Iron Maiden
RANGE: 700
COST: 50 / 100 / 150 health
COOLDOWN: 120 / 105 / 90
ChampionSquare

After 1 second Ferraline conjures a large metal spike that erupts out of the ground in an large area, dealing physical damage, knocking away all enemies and slowing for 2 seconds and creating impassable terrain for 5 seconds or until she reactivates this ability to remove it.

  • Physical damage: 200 / 325 / 450 (+ 175% total armor) (+ 150% Bonus AD)
  • Slow amount: 50% / 60% / 70%
  • Radius of Spike: 200


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