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Kiresis, the Controller

Nuclrdmntr November 6, 2012 User blog:Nuclrdmntr

Yet another champion concept here for you guys. Hopefully this champion doesn't seem too OP!

This champion is based on manipulation of kinetic energy (NOT telekinesis, that is different!). I thought it would be a nice idea to make a champion based on this and I would just like some feedback on your thoughts and suggestions! I also can't think of a passive or E ability that fits with this champion. I redid her ultimate and removed her 'Kinetic Mark' passive so what do you think?


  • Health: 439 (+89)
  • Attack Damage: 53.5 (+3.1)
  • Health Regen: 6 (+0.5)
  • Attack Speed: 0.638 (+2.8%)
  • Energy: 200
  • Energy Regen: 50
  • Armor: 17 (+3.8)
  • Magic Resist: 30
  • Range: 150
  • Movement Speed: 310


Q: Kinetic Strike

Kiresis strikes twice on her next autoattack, dealing 35, 55, 75, 95, 115 +0.6/Total AD +0.3/AP physical damage per strike. She can then cast projection within the next 3 seconds.

  • Cost: 50 energy


Fires a burst of energy from the target hit by Kinetic Strike, dealing 40, 60, 80, 100, 120 +0.3/AP magic damage to all enemies in a line, including the target.

  • Cooldown: 11, 10, 9, 8, 7
  • Cast range: 1100
  • Range of Projection: 500
  • Cost: 25 energy

W: Kinetic Pulse

Launches a pulse of energy that then returns back to her, dealing 40, 65, 90, 115, 140 +0.35/AP +0.7/Bonus AD magic damage both ways. She can then cast Energy Manipulation within the next 3 seconds.

  • Cost: 50 energy
  • Range: 800

Energy Manipulation

Switches place with the pulse and instantly recalls it. It deals full damage on the way back.

  • Cost: 25 energy
  • Cooldown: 12, 11, 10, 9, 8


R: Singularity

Kiresis conjures a gravitational singularity in an area, gradually drawing all enemy units into the center. The closer the enemy unit is to the center, the faster it is drawn in. After 2 seconds, Kiresis blows up the singularity, dealing 200, 400, 600 +0.9/AP +1.8/AD magic damage to all enemies in the center and reduced damage to enemies not in the center, dealing up to 40% reduced damage and blasting all enemies up and away from the center in random directions.

  • Range: 700
  • Radius of AoE: 300, 400, 500
  • Cost: 100, 90, 80 energy
  • Cooldown: 120, 100, 80 seconds

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