So, uhh, I made a new champion concept. He's armed with some pretty badass prototype Piltover tech which he customized himself: two giant hextech arm cannons linked to a suit of powered armor with a hextech power core which he can use to supercharge his cannons while sacrificing his suit's defensive matrix. Feedback will be very much appreciated!
Defence Matrix:40% of maximum health is permanently sacrificed to gain a shield that protects Nitaus for 45 / 50 / 55 / 60% of maximum health.
Shield Recharge: After no damage has been taken for 9 / 8 / 7 / 6 seconds, 1.25% of the shield is regenerated every 0.25 seconds. Being near a tower doubles Shield Recharge's recharge rate and being in spawn quadruples it.
System Failure: While Defence Matrix is down, Nitaus's attack and movement speeds are slowed by 25%.
The Old One-Two will go on cooldown after both shots are fired.
RANGE:400 / 300
COOLDOWN: 30 / 27 / 24 / 21 / 18
Active:Nitaus places a Recharge Conduit down which lasts for 3 seconds and grants Shield Recharge in an area even when taking damage. Shield Recharge restores a modified amount of Defence Matrix and heals nearby allies for half the amount.
「 Shield restored per 0.25 seconds:(+ 3 / 3.5 / 4 / 4.5 / 5% of Defence Matrix) 」「 Maximum shield restored:(+ 36 / 42 / 48 / 54 / 60% of Defence Matrix) 」
「 Health restored per 0.25 seconds:(+ 1.5 / 1.75 / 2 / 2.25 / 2.5% of maximum health) 」「 Maximum health restored:(+ 18 / 21 / 24 / 27 / 30% of maximum health) 」
Active: After a 0.5-second delay, Nitaus fires a compressed sphere of energy at a target location which remains for 2 seconds, grounding and slowing all enemies which remain in the area. At the end of the duration, the sphere explodes, dealing magic damage to and knocking away all enemies still in its area to the edge.
Active:Nitaus causes his basic attacks and The Old One-Two to consume part of the Defence Matrix to deal double the amount in bonus physical damage for up to 10 seconds. Each basic attack while Core Supercharge is active grants attack speed and damage reduction to Nitaus which stacks up to 10 times.
This ability automatically deactivates when Defence Matrix is destroyed.
「 Damage Reduction per stack: 2 / 3 / 4% 」「 Maximum damage reduction: 20 / 30 / 40% 」
「 Attack speed per stack: 4 / 6 / 8% 」「 Maximum attack speed: 40 / 60 / 80% 」
Shield value of Defence Matrix changed from 40 / 50 / 60 / 70% of maximum health to 45 / 50 / 55 / 60% of maximum health.
Shield Recharge Added: After no damage has been taken for 9 / 8 / 7 / 6 seconds, 2.5% of the shield is regenerated every 0.25 seconds. Being near a tower or in the base spawn doubles Shield Recharge's recharge rate.
System failure penalty changed from Nitaus's abilities can still be cast but are only half as effective. to While Defence Matrix is destroyed, Nitaus's attack and movement speeds are slowed by 25%.
Removed, replaced by Recharge Conduit.
0.5-second delay added.
New mechanic added: grants damage reduction to the Defence Matrix, up to a cap per proc.
Introduction text changed.
Marksman class changed to Tank class.
Mana costs removed.
Health sacrificed changed from 50% of maximum health to 40% of maximum health.
Recharge rate of Defence Matrix changed from 14 / 12 / 10 / 8 seconds to 4.5 / 4 / 3.5 / 3 seconds.
Shield value of Defence Matrix changed from 70% of maximum health to 40 / 50 / 60 / 70% of maximum health.
Powering Up removed.
Recharge rate of System Failure changed to 9 / 8 / 7 / 6 from 12 / 10 / 8 / 6
The Old One-Two
Flavour text changed.
Changed to multi-use mechanic from charge mechanic.
50% Damage reduction on 2nd shot removed.
Scaling damage changed to (+ 80% AD) from (+ 90% AD).
Now applies on-hit effects to champions.
Defence Matrix restored changed from 10% (tripled against champions) to 20 / 35 / 50 / 65 / 80 / 95 (+ 15% AD)(+ 12 / 16 / 20 / 24 / 28 / 32% of maximum Defence Matrix) (33.3% against monsters)
Scaling changed to (+ 50% AP) from (+ 80% Bonus AD).