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Nitaus, the Peacekeeper

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Introduction

So, uhh, I made a new champion concept. He's armed with some pretty badass prototype Piltover tech which he customized himself: two giant hextech arm cannons linked to a suit of powered armor with a hextech power core which he can use to supercharge his cannons while sacrificing his suit's defensive matrix. Feedback will be very much appreciated!

Champion

1 Growth 18 1 Growth 18
Health 526 (+80) 1886 Attack damage 51 (+2.6) 95.2
Health regen. 6 (+0.4) 12.8 Attack speed 0.512 (+3.1%) 53.2%
Resourceless Armor 25 (+3.2) 79.4
  Magic resist. 30 (+0) 30
Attack range 400 Mov. speed 335

Nitaus, the Vigilante Knight is a champion in League of Legends.

Abilities

Vigilante Armor
ChampionSquare

Defence Matrix: 40% of maximum health is permanently sacrificed to gain a shield that protects Nitaus for 45 / 50 / 55 / 60% of maximum health.

Shield Recharge: After no damage has been taken for 9 / 8 / 7 / 6 seconds, 1.25% of the shield is regenerated every 0.25 seconds. Being near a tower doubles Shield Recharge's recharge rate and being in spawn quadruples it.

System Failure: While Defence Matrix is down, Nitaus's attack and movement speeds are slowed by 25%.

Ability Details
Vigilante Armor is a self-buff.

Additional Information:

  • Healing will not work on the shield.


The Old One-Two
RANGE: 700 / 125
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: After a 0.5-second delay, Nitaus fires in a target direction. The shot stops at the first enemy champion it collides with and deals Physical Damage to all enemies along the way.

「 Physical damage per shot: 20 / 50 / 80 / 110 / 140 (+ 80% AD)  」「  Maximum physical damage: 40 / 100 / 160 / 220 / 280 (+ 160% AD)  」

After a 0.5-second delay, Nitaus can cast this ability once more within 4 seconds at no cost. This ability can apply on-hit effects to champions hit.

Ability Details
The Old One-Two is a line area of effect ability that is fired in the target direction, or conditionally, a single target ability when it is fired against a champion.

Additional Information:

  • The Old One-Two will go on cooldown after both shots are fired.


Recharge Conduit
RANGE: 400 / 300
COOLDOWN: 30 / 27 / 24 / 21 / 18
ChampionSquare

Active: Nitaus places a Recharge Conduit down which lasts for 3 seconds and grants Shield Recharge in an area even when taking damage. Shield Recharge restores a modified amount of Defence Matrix and heals nearby allies for half the amount.

「 Shield restored per 0.25 seconds: (+ 3 / 3.5 / 4 / 4.5 / 5% of Defence Matrix)  」「  Maximum shield restored: (+ 36 / 42 / 48 / 54 / 60% of Defence Matrix)  」

「 Health restored per 0.25 seconds: (+ 1.5 / 1.75 / 2 / 2.25 / 2.5% of maximum health)  」「  Maximum health restored: (+ 18 / 21 / 24 / 27 / 30% of maximum health)  」
Ability Details
Recharge Conduit is a persistent area of effect ability which grants both a self-buff and a heal.


Graviton Blast
RANGE: 700 / 300 / 300
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: After a 0.5-second delay, Nitaus fires a compressed sphere of energy at a target location which remains for 2 seconds, Grounded icon grounding and Slow icon slowing all enemies which remain in the area. At the end of the duration, the sphere explodes, dealing magic damage to and Airborne icon knocking away all enemies still in its area to the edge.

  • Magic damage: 80 / 115 / 150 / 185 / 220 (+ 50% AP)
  • Slow: 40 / 45 / 50 / 55 / 60 %
Ability Details
Graviton Blast is a ground-targeted persistent area of effect ability.


Core Supercharge
COST: 5% of maximum Defence Matrix per proc
COOLDOWN: 50 / 40 / 30
ChampionSquare

Active: Nitaus causes his basic attacks and The Old One-Two to consume part of the Defence Matrix to deal double the amount in bonus physical damage for up to 10 seconds. Each basic attack while Core Supercharge is active grants attack speed and damage reduction to Nitaus which stacks up to 10 times.

This ability automatically deactivates when Defence Matrix is destroyed.

「 Damage Reduction per stack: 2 / 3 / 4%  」「  Maximum damage reduction: 20 / 30 / 40%  」

「 Attack speed per stack: 4 / 6 / 8%  」「  Maximum attack speed: 40 / 60 / 80%  」
Ability Details
Core Supercharge is a self-buff that grants Nitaus an on-hit effect.

Additional Information:

  • Core Supercharge has no cast time and does not interrupt Nitaus's previous orders.


Patch History

30/6/2016
  • General
    • Ability descriptions cleaned up.
  • Core Supercharge
    • Each stack grants 4 / 6 / 8% attack speed in addition to damage reduction.
  • Recharge Conduit
    • Cooldown changed from 30 / 28 / 26 / 24 / 22 to 30 / 27 / 24 / 21 / 18.
29/6/2016
  • General
    • Range changed from 500 to 400.
28/6/2016
  • General
    • Core Supercharge given ranks again.
    • Basic abilities only have 5 ranks.
  • Vigilante Armor
    • Shield value of Defence Matrix changed from 40 / 50 / 60 / 70% of maximum health to 45 / 50 / 55 / 60% of maximum health.
    • Shield Recharge Added: After no damage has been taken for 9 / 8 / 7 / 6 seconds, 2.5% of the shield is regenerated every 0.25 seconds. Being near a tower or in the base spawn doubles Shield Recharge's recharge rate.
    • System failure penalty changed from Nitaus's abilities can still be cast but are only half as effective. to While Defence Matrix is destroyed, Nitaus's attack and movement speeds are slowed by 25%.
  • Power Surge
    • Removed, replaced by Recharge Conduit.
  • Graviton Blast
    • 0.5-second delay added.
  • Core Supercharge
    • New mechanic added: grants damage reduction to the Defence Matrix, up to a cap per proc.
27/6/2016
  • General
    • Introduction text changed.
    • Marksman class changed to Tank class.
    • Mana costs removed.
  • Vigilante Armor
    • Health sacrificed changed from 50% of maximum health to 40% of maximum health.
    • Recharge rate of Defence Matrix changed from 14 / 12 / 10 / 8 seconds to 4.5 / 4 / 3.5 / 3 seconds.
    • Shield value of Defence Matrix changed from 70% of maximum health to 40 / 50 / 60 / 70% of maximum health.
    • Powering Up removed.
    • Recharge rate of System Failure changed to 9 / 8 / 7 / 6 from 12 / 10 / 8 / 6
  • The Old One-Two
    • Flavour text changed.
    • Changed to multi-use mechanic from charge mechanic.
    • 50% Damage reduction on 2nd shot removed.
    • Scaling damage changed to (+ 80% AD) from (+ 90% AD).
    • Now applies on-hit effects to champions.
  • Power Surge
    • Defence Matrix restored changed from 10% (tripled against champions) to 20 / 35 / 50 / 65 / 80 / 95 (+ 15% AD) (+ 12 / 16 / 20 / 24 / 28 / 32% of maximum Defence Matrix) (33.3% against monsters)
  • Graviton Blast
    • Scaling changed to (+ 50% AP) from (+ 80% Bonus AD).
    • Damage changed from physical to magic.

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