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Teridax, the Future Frontier

Nuclrdmntr December 4, 2012 User blog:Nuclrdmntr

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1 Growth 18 1 Growth 18
Health 401 (+81) Attack damage 43 (+2.9)
Health regen. 5 (+0.5) Attack speed 0.647 (+3%)
mana 270 (+55) Armor 9 (+3.6)
  Magic resist. 30
Attack range 600 Mov. speed N/A


Abilities

Technological Barrage
ChampionSquare

Everytime Teridax uses an ability the cast time of his next ability is reduced by 25% and the projectile speed of any skillshots are increased by 50%. This stacks up to 4 times and lasts for 5 seconds.


Fayze Beam
RANGE: 600
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
ChampionSquare

Teridax fires a beam at the ground which travels forward in the direction he is facing, dealing magic damage to all enemies hit.

  • Magic damage: 80 / 125 / 170 / 215 / 260 + 60% AP


Hyper Gate
RANGE: 700
COST: 100 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Teridax summons a gate at target location. This ability can be reactivated to make Teridax dash to the gate, dealing magic damage to all enemies hit along the way.

  • Magic damage: 60 / 105 / 150 / 195 / 240 + 70% AP


Concussive Bolts
RANGE: 650
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Teridax fires 3 bolts of concussive energy, once every 0.2 seconds, that travel to the cursor's location at time of individual fire and explode in a small radius, dealing damage and slowing all enemies struck. The slow from multiple bolts stacks additively.

  • Magic Damage per bolt: 30 / 45 / 60 / 75 / 90 + 30% AP
  • Total Magic Damage: 90 / 135 / 180 / 225 / 270 + 90% AP
  • Slow per bolt: 15% / 18% / 21% / 24% / 27%


Singularity
RANGE: 600
COST: 150 Mana
COOLDOWN: 120 / 105 / 90
ChampionSquare

Teridax fires a sphere of unstable energy at a location which lasts for 2 seconds. This attracts all enemies towards it but does not stop autoattacking or abilities. At the end of the duration it explodes, dealing damage and stunning enemies based on how close they were to the center.

  • Minimum Magic damage: 100 / 200 / 300 + 50% AP
  • Maximum Magic damage: 200 / 400 / 600 + 100% AP
  • Radius of AoE: 200 / 300 / 400
  • Minimum stun duration: 1
  • Maximum stun duration: 2


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