Each unit kill or champion assist will add a stack of infamy, and champion kills add 2 stacks of infamy; legendary enemies add 4 when killed. Each stack of infamy increases Borzuun's attack speed and damage by 1.5%. However, the enemy becomes more dire to kill Borzuun, decreasing his defense stats by 0.9% with each stack of infamy. A fourth of the stacks are lost upon Borzuun’s death.
COST: 40 mana
COOLDOWN: 8 / 8 / 7 / 6 / 5
Active: Borzuun fires a shot in a straight line and will damage the first enemy hit. When this ability hits a contract, it will deal critical damage.
Active: Borzuun jumps to a target enemy, and will then latch to them and cut their throat dealing initial physical damage and bleed damage for 4 seconds as magic damage, also becoming untargetable for 0.5 seconds. When this ability hits a contract, Borzuun will become invisible for 2 seconds
Active: Borzuun pulls out his trusted sniper rifle and shoots a powerful, targeted shot to at an enemy. The bullet will travel through other targets, dealing 70% damage to targets it passes through. The shot will stun the target for 0.5 seconds, and if a contract is hit, their armor will be reduced by 30% for 5 seconds.
Damage: 70 / 110 / 150 / 190 / 230 (+ 80% AD)
COST: 150 mana
COOLDOWN: 90 / 80 / 60
Passive: Borzuun chooses from a choice of five contracts and 200 extra gold when he kills the contract. Contract Acquired can be activated to deal extra damage for a short time. Borzuun chooses a new contract each time he dies or manages to kill the contract. Should the contract kill Borzuun, he loses half the stacks of infamy upon his death.
Bonus AD: 110 / 170 / 230
Active: Borzuun gets in the prime position to complete his kill, increasing damage dealt for 10 seconds to that target. This bonus is increased by 60% if the target is isolated.