Tinkermaster:Benji can't purchase boots, but can buy Hextech Upgrades in the store, which are new item recipes that grant new effects to his Hogtech Drivinson, but is only limited to one Hextech Upgrade at a time. Benji can switch between Upgrades by just paying/receiving the difference, but switching between Upgrades triggers a static cooldown.
Hextech Drivinson:Benji drives the Hogtech Drivinson, a motorcycle with a sidecar that one allied champion can also ride. While out of combat, Benji's gains bonus movement speed that ramps up from 0% to 35 / 70 / 105 / 140% in 3 seconds and both him and his ally can use basic attacks and abilities normally; however, the allied champion can't control their movement while on board, but can choose the direction they’re facing and right-click on Benji to enter and exit the vehicle, but has an static cooldown between entering attempts.
Hextech Drinvinson is a buff to both Benji and an allied champion.
Allied champions who are channeling abilities can't enter the Hextech Drivinson; however, channeling abilities like Nunu'sAbsolute Zero can be used while riding the vehicle, since by gameplay standards the champion isn't moving, Benji is.
Enemies facing Benji are nearsighted for 1.75 seconds and enemies that pass through Obfuscating Headlight's cone will be nearsighted as well, but won't receive damage from it. Enemies can only nearsighted once per ability duration.
The facing direction of champions whose abilities/animations cause them to spin is always the direction they are moving in. In the event of abilities that cause the champion to spin on the spot, like Katarina'sDeath Lotus, it will factor the direction they were facing on cast.
Lucian is facing in the direction he is moving during The Culling, not the direction his model is.
Obfuscating Headlight will not grant true sight beyond terrain.
COST: 80 mana
Active:Benji drops slippery oil along his way for a few seconds. The slippery oil will last 10 seconds and allied units that move along the Oil Spill path will have their movement speed increased.
Oil drop duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
Bonus movement speed: 20 / 30 / 40 / 50 / 60%
However, when enemy units move in the Oil Spill path, they'll slip in the direction they were moving and are afflicted with Oil while standing in the Oil Spill, which sets their turn rate to a specific number and grounds them.
Turn Rate is a term carried on from DotA. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. Turn Rate is traditionaly measured on the time required to turn 180º and expressed in radians per 0.03 seconds, thus takes π (~3.14) radians to take a 180º turn.
The Turn Rate's equation is (0.03 × π) / T = t. Where T is the Turn Rate and t the time required to turn in seconds.
Benji can still move while channeling, but cannot use basic attacks or abilities and is slowed by 30%. At the end of the channel, Pack-a-Punch is automatically cancelled, refunding a third of its mana cost.
Second Cast:Benji fires a chained spike forward, dealing magic damage and rooting every enemy it passes through.
While charging, Pack-a-Punch can be interrupted by any form of hard crowd control effect.
The range of the spell will always be displayed, even as it increases.
Although Benji cannot use his own abilities while charging, he can still use summoner spells.
However, using Recall while charging Pack-a-Punch will cancel the cast.
The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow. However, Cleanse does not remove or reduce it.
Pack-a-Punch's cooldown starts after firing the spike or after it's cast time ends if not fired, not while channeling or dragging enemy champions.
Once firing, Pack-a-Punch cannot be interrupted. During the cast time, Benji will ignore crowd control effects but still suffers from them if the duration persists.
If Benji is displaced by a knockback or pull effect during the firing time, the spike will fire from the original point of casting.
If Benji dies while charging or during the cast time, Pack-a-Punch will not fire but is still placed on cooldown.
Victims of Pack-a-Punch's dragging phase will follow Benji around regardless of the method of movement - including through forced movement spells such as Buster Shot and Dark Passage.
While the dragging phase is active, Benji is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as Petrifying Gaze and Mocking Shout.
RANGE:900 / 30º
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Active: After spinning in place for 1 second, Benji drives off, leaving a blazing trail behind him for 6 seconds, dealing magic damage every half a second to enemies he passes by, dealing bonus 50% damage to targets afflicted by Oil.
「 Magic Damage per half a second: 10 / 20 / 30 (+ 7.5% AP)+ 1.25% of enemies' current health 」「 Total Magic Damage: 120 / 240 / 360 (+ 90% AP)+ 15% of enemies' current health 」
Benji's movement speed is further increased while Burning Drift is active.
Talk about an anti-synergetic duo: Draven'sSpinning Axe and Hextech Drivinson get in the way of each other and Stand Aside can screw up a perfectly good Benji combo by displacing enemies in the wrong way. This duo lane is doomed to get in the way of each other and fill the chat with Dead Sea levels of salt.
Kalista'sMartial Poise and Hextech Drivinson are another anti-synergetic couple of champion's strong points and a badly timed Fate's Call can throw everything Benji was working for. It's not as bad as the other lanes in this category, but gargantuan screw ups due to miscommunication can happen.
Why would you even pair these two? Quinn already has a nearsight ability, a vision ability with a wider range and she can roam by herself, not to mention her Vault will eject her every single time from Hextech Drivinson, so she doesn't need Benji at all and is better served by other supports.
Beside the amusing vehicle-on-vehicle situation, this duo will wreck enemy teams every 8 minutes with an Extra Special Delivery coming in hot. Unlike with Quinn, the similarity of Corki's and Benji’s abilities complement each other nicely instead of overlapping, making them a wonder duo that can follow each other’s abilities in an impactful manner.
Benji allows Jhin'sCurtain Call to move. Let that thought sink in and ask yourselves why wouldn’t pair these two just for that fact alone. Not to mention Benji aids Jhin with so many things: landing Deadly Flourish more easily due to Oil Spill and/or Pack-a-Punch and let him escape more easily from ganks with a sudden blink to the sidecar and a well-executed Obfuscating Headlight+Burning Drift combo.
Lucian'sThe Culling and Oil Spill are a match made in heaven, considering the first thrives on targets being in a specific direction and the latter assures that the targets are in that specific direction and won’t be leaving soon. Lucian can even exploit the fact that Relentless Pursuit has a lower range than the Hextech Drivinson entering range, meaning he can dash and go back to the sidecar in a blink of an eye, making him the king of positioning.
Now, Benji has a charging channel of 4 seconds that roots enemies hit for 2 seconds and drags enemy champions affected for the duration.
It previously rooted enemies and binded them to Benji's position; he was knocked back and pulled every enemy along with him.
Added a new section with duo lane synergies.
Get Your Motor Runnin'
Renamed the unique item upgrades to Hogtech Upgrades.