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Benji, the Menace on Wheels

Benji, the Menace on Wheels is a custom champion in League of Legends that is a squirrel Yordle riding a Piltover hog.
1 Growth 18 1 Growth 18
Health 565.57 (+86) 2027.6 Attack damage 55.5 (+2.35) 95.5
Health regen. 7.682 (+0.65) 18.7 Attack speed 0.642 (+2.7%) 46.5%
Mana 299 (+44) 1047 Armor 23.865 (+3.75) 87.6
Mana regen. 7 (+0.675) 18.5 Magic resist. 30 (+0) 30
Attack range 475 Mov. speed 335


Get Your Motor Runnin'
RANGE: 500
Numinous J Hextech Drivinson

Tinkermaster: Benji can't purchase boots, but can buy Hextech Upgrades in the store, which are new item recipes that grant new effects to his Hogtech Drivinson, but is only limited to one Hextech Upgrade at a time. Benji can switch between Upgrades by just paying/receiving the difference, but switching between Upgrades triggers a static cooldown.

Hextech Drivinson: Benji drives the Hogtech Drivinson, a motorcycle with a sidecar that one allied champion can also ride. While out of combat, Benji's gains bonus movement speed that ramps up from 0% to 35 / 70 / 105 / 140% in 3 seconds and both him and his ally can use basic attacks and abilities normally; however, the allied champion can't control their movement while on board, but can choose the direction they’re facing and right-click on Benji to enter and exit the vehicle, but has an static cooldown between entering attempts.

Ability Details
Hextech Drinvinson is a buff to both Benji and an allied champion.

Additional Information:

  • If an allied champion uses Teleport.png Teleport, Flash.png Flash or Dark Passage.png Dark Passage, they'll be automatically ejected from the vehicle.
  • Allied champions who are channeling abilities can't enter the Hextech Drivinson; however, channeling abilities like Nunu Nunu's Absolute Zero.png Absolute Zero can be used while riding the vehicle, since by gameplay standards the champion isn't moving, Benji is.
  • Hextech Drivinson will not interrupt persistent area of effects (e.g. Kennen Kennen's Slicing Maelstrom.png Slicing Maelstrom) nor will it interrupt non-channelled abilities that can usually be interrupted (e.g. Anivia Anivia's Glacial Storm.png Glacial Storm).
  • Here's how the movement speed ramps up by each second:
    • Once Benji is out of combat: 0%
    • 1 second after: 5 / 5 / 10 / 10%
    • 2 seconds after: 10 / 20 / 30 / 40%
    • 3 seconds and beyond: 35 / 70 / 105 / 140%

Obfuscating Headlight
RANGE: 650 / 60º
COST: 85 mana
Piercing Light

Active: Benji turns on the headlight, instantly dealing magic damage to all enemies hit in a cone in the target direction.

  • Magic damage: 75 / 110 / 145 / 180 / 215 (+ 80% AP)

Enemies facing Benji are Nearsight icon nearsighted for 1.75 seconds and enemies that pass through Obfuscating Headlight's cone will be Nearsight icon nearsighted as well, but won't receive damage from it. Enemies can only Nearsight icon nearsighted once per ability duration.

  • Light Cone duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

Obfuscating Headlight will also grant True Sight icon true sight for the duration.

Ability Details
Obfuscating Headlight is a conic area of effect.

Additional Information:

  • The facing direction of champions whose abilities/animations cause them to spin is always the direction they are moving in. In the event of abilities that cause the champion to spin on the spot, like Katarina Katarina's Death Lotus.png Death Lotus, it will factor the direction they were facing on cast.
  • Lucian Lucian is facing in the direction he is moving during The Culling.png The Culling, not the direction his model is.
  • Obfuscating Headlight will not grant True Sight icon true sight beyond terrain.

Oil Spill
RANGE: 150
COST: 80 mana
Numinous J Oil Spill

Active: Benji drops slippery oil along his way for a few seconds. The slippery oil will last 10 seconds and allied units that move along the Oil Spill path will have their movement speed increased.

  • Oil drop duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
  • Bonus movement speed: 20 / 30 / 40 / 50 / 60%

However, when enemy units move in the Oil Spill path, they'll slip in the direction they were moving and are afflicted with Oil while standing in the Oil Spill, which sets their turn rate to a specific number and Grounded icon grounds them.

  • Turn rate settings: 0.03 / 0.025 / 0.02 / 0.015 / 0.01
Ability Details
Oil Spill is both a buff and a debuff.

Additional Information:

  • Turn Rate is a term carried on from DotA. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. Turn Rate is traditionaly measured on the time required to turn 180º and expressed in radians per 0.03 seconds, thus takes π (~3.14) radians to take a 180º turn.
    • The Turn Rate's equation is (0.03 × π) / T = t. Where T is the Turn Rate and t the time required to turn in seconds.
    • Normally, champions in LoL lack turn rates, with the exception of Sion Sion when using Unstoppable Onslaught.png Unstoppable Onslaught.
    • While afflicted by Oil, enemies will take 3.14 / 3.77 / 4.71 / 6.28 / 9.42 seconds to do a 180º turn.

RANGE: 550 / 950 / 50
SPEED: 1600
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Ethereal Chains

First Cast: Benji channels for up to 4 seconds, increasing Pack-a-Punch's range and damage over the next 2 seconds.

「 Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 60% AP) 」「 Total Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 90% AP) 」

Benji can still move while channeling, but cannot use basic attacks or abilities and is Slow icon slowed by 30%. At the end of the channel, Pack-a-Punch is automatically cancelled, refunding a third of its mana cost.

Second Cast: Benji fires a chained spike forward, dealing magic damage and Root icon rooting every enemy it passes through.

Root Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds

For the duration of the Root icon root effect, Benji can move freely and drag Root icon rooted enemy champions around with him but cannot attack them.

Ability Details
Pack-a-Punch is a linear, pass-through skill shot that damages, Root icon roots and drags enemies hit by it.

Additional Information:

  • While charging, Pack-a-Punch can be interrupted by any form of hard crowd control effect.
  • The range of the spell will always be displayed, even as it increases.
  • Although Benji cannot use his own abilities while charging, he can still use summoner spells.
    • However, using Recall.png Recall while charging Pack-a-Punch will cancel the cast.
  • The initial casting period of the spell counts as a slow, so any form of slow reduction (such as the Swiftness mastery) can lessen the effect of the slow. However, Cleanse.png Cleanse does not remove or reduce it.
  • Pack-a-Punch's cooldown starts after firing the spike or after it's cast time ends if not fired, not while channeling or dragging enemy champions.
  • Once firing, Pack-a-Punch cannot be interrupted. During the cast time, Benji will ignore crowd control effects but still suffers from them if the duration persists.
  • If Benji is displaced by a knockback or pull effect during the firing time, the spike will fire from the original point of casting.
  • If Benji dies while charging or during the cast time, Pack-a-Punch will not fire but is still placed on cooldown.
  • Victims of Pack-a-Punch's dragging phase will follow Benji around regardless of the method of movement - including through forced movement spells such as Buster Shot.png Buster Shot and Dark Passage.png Dark Passage.
  • While the dragging phase is active, Benji is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as Petrifying Gaze.png Petrifying Gaze and Mocking Shout.png Mocking Shout.

Burning Drift
RANGE: 900 / 30º
COST: 100 mana
COOLDOWN: 100 / 90 / 80

Active: After spinning in place for 1 second, Benji drives off, leaving a blazing trail behind him for 6 seconds, dealing magic damage every half a second to enemies he passes by, dealing bonus 50% damage to targets afflicted by Oil.

「 Magic Damage per half a second: 10 / 20 / 30 (+ 7.5% AP) + 1.25% of enemies' current health 」「 Total Magic Damage: 120 / 240 / 360 (+ 90% AP) + 15% of enemies' current health 」

Benji's movement speed is further increased while Burning Drift is active.

  • Movement speed bonus: 20 / 35 / 50%
Ability Details
Burning Drift has a channel that precedes a damage over time ability

Hogtech Upgrades

2200 Gold (300 Gold)
Frostfang item
850 Gold (375 Gold)
Hextech Revolver item
1050 Gold (180 Gold)

2600 Gold (300 Gold)
Spectre's Cowl item
1200 Gold (350 Gold)
Catalyst of Aeons item
1100 Gold (350 Gold)

3700 Gold (1000 Gold)
Haunting Guise item
1600 Gold (765 Gold)
Bami's Cinder item
1100 Gold (700 Gold)

3250 Gold (850 Gold)
Haunting Guise item
1600 Gold (765 Gold)
Kindlegem item
800 Gold (400 Gold)

2500 Gold (450 Gold)
Sheen item
1050 Gold (700 Gold)
Giant's Belt item
1000 Gold (600 Gold)

2700 Gold (515 Gold)
Aether Wisp item
850 Gold (415 Gold)
Fiendish Codex item
900 Gold (465 Gold)

2600 Gold (515 Gold)
Lost Chapter item
900 Gold (115 Gold)
Tear of the Goddess item
750 Gold (275 Gold)

2700 Gold (650 Gold)
Raptor Cloak item
1200 Gold (250 Gold)
Chain Vest item
800 Gold (500 Gold)
Aether Wisp item
850 Gold (415 Gold)

Duo Lane Synergy

Talk about an anti-synergetic duo: Draven Draven's Spinning Axe.png Spinning Axe and Hextech Drivinson get in the way of each other and Stand Aside.png Stand Aside can screw up a perfectly good Benji combo by displacing enemies in the wrong way. This duo lane is doomed to get in the way of each other and fill the chat with Dead Sea levels of salt.

Kalista Kalista's Martial Poise.png Martial Poise and Hextech Drivinson are another anti-synergetic couple of champion's strong points and a badly timed Fate's Call.png Fate's Call can throw everything Benji was working for. It's not as bad as the other lanes in this category, but gargantuan screw ups due to miscommunication can happen.

Why would you even pair these two? Quinn Quinn already has a Nearsight icon nearsight ability, a vision ability with a wider range and she can roam by herself, not to mention her Vault.png Vault will eject her every single time from Hextech Drivinson, so she doesn't need Benji at all and is better served by other supports.

Beside the amusing vehicle-on-vehicle situation, this duo will wreck enemy teams every 8 minutes with an Extra Special Delivery.png Special Delivery coming in hot. Unlike with Quinn Quinn, the similarity of Corki Corki's and Benji’s abilities complement each other nicely instead of overlapping, making them a wonder duo that can follow each other’s abilities in an impactful manner.

Benji allows Jhin Jhin's Curtain Call.png Curtain Call to move. Let that thought sink in and ask yourselves why wouldn’t pair these two just for that fact alone. Not to mention Benji aids Jhin Jhin with so many things: landing Deadly Flourish.png Deadly Flourish more easily due to Oil Spill and/or Pack-a-Punch and let him escape more easily from ganks with a sudden blink to the sidecar and a well-executed Obfuscating Headlight+Burning Drift combo.

Lucian Lucian's The Culling.png The Culling and Oil Spill are a match made in heaven, considering the first thrives on targets being in a specific direction and the latter assures that the targets are in that specific direction and won’t be leaving soon. Lucian can even exploit the fact that Relentless Pursuit.png Relentless Pursuit has a lower range than the Hextech Drivinson entering range, meaning he can dash and go back to the sidecar in a blink of an eye, making him the king of positioning.


May 28
  • Pack-a-Punch
    • Completely reworked
      • Now, Benji has a charging channel of 4 seconds that Root icon roots enemies hit for 2 seconds and drags enemy champions affected for the duration.
      • It previously Root icon rooted enemies and binded them to Benji's position; he was Airborne icon knocked back and Airborne icon pulled every enemy along with him.

May 27
  • Get Your Motor Runnin'
    • Renamed the unique item upgrades to Hogtech Upgrades.
    • Added a static cooldown between entering attempts of 5 seconds.
    • Added an acceleration mechanism to the movement speed buff.

  • Obfuscating Headlight
    • Reworded tooltip for clarity.
    • Nearsight icon nearight duration fixed to 1.75 seconds

  • Oil Spill
    • Slippery oil path duration reduced from 15 seconds to 10 seconds
    • Slippery oil path width reduced from 200 units to 150 units
    • Updated ability details to clarify how much it takes to turn 180º with the Oil debuff.

  • Hogtech Upgrades
    • Crash Course:
      • Total cost increased from 2150 Gold to 2500Gold.
    • Invisibility Cloak:
      • Total cost increased from 2050 Gold to 2700Gold.
      • Added an Amplifying Tome item.png Amplifying Tome to the recipe.
    • Shining Stars:
      • Total cost increased from 2300 Gold to 2600Gold.
      • Added an Amplifying Tome item.png Amplifying Tome to the recipe.

  • Added a new section with duo lane synergies.

May 25, Set of Changes #2
  • Basic stats
    • Fixed the amount of magic resistance and magic resistance gain per level to ranged champions' values

  • Tinkermaster
    • Allowed switching between Hextech Upgrades at the expense of only doing so every 4 minutes.

  • Oil Spill
    • Active duration reduced from 4 / 5 / 6 / 7 / 8 to 3 / 3.5 / 4 / 4.5 / 5

  • Hextech Upgrades
    • Frost Route:
      • Total cost reduced from 2550 Gold to 2200 Gold.
      • Selling price percentage reduced from 70% to 40%
      • Removed the passive disable.
    • Healing Fumes:
      • Total cost reduced from 3000 Gold to 2600 Gold.
      • Cooldown increased from 30 seconds to 60 seconds.
    • Hell Cycle:
      • Total cost reduced from 3850 Gold to 3700 Gold.
    • Shadowbringer:
      • Total cost reduced from 3550 Gold to 3250 Gold.
    • Crash Course:
      • Total cost reduced from 2600 Gold to 2150Gold.
      • Cooldown increased from 3 seconds to 15 seconds.
      • Changed the Airborne icon knock up to a Airborne icon knock aside.
    • Invisibility Cloak:
      • Total cost reduced from 2400 Gold to 2050Gold.
    • Shining Stars:
      • Total cost reduced from 2400 Gold to 2300Gold.

May 25, Set of Changes #1
  • Basic stats
    • Base attack damage reduced from 57.5 to 55.5.
    • Attack damage gain per level reduced from 3.425 to 2.35.
    • Movement speed increased from 250 to 335.
    • Attack range increased from 125 to 475.

  • Get Your Motor Runnin'
    • Changed icon
    • Removed the Defense line of Hextech Upgrades
    • Hextech Drivinson is no longer a pet and is now part of Benji's model.
      • Hextech Drivinson can no longer be dismissed.
    • Reworked the movement speed bonus Hextech Drivinson gave to Benji.
      • Now provides 35 / 70 / 105 / 140% movement speed out of combat.

  • Obfuscating Headlight
    • The duration of the effects is reworked from 2 seconds to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

  • Oil Spill
    • Removed the dash.
      • Now simply applies Oil Spil for 4 / 5 / 6 / 7 / 8 seconds.
    • The allied unit movement speed bonus is reworked from 50% to 20 / 30 / 40 / 50 / 60%.
    • The Oil debuff no longer amplifies damage taken by allied champions.
      • Now it decreases the turn rate to 0.03 / 0.025 / 0.02 / 0.015 / 0.01.

  • Pack-a-Punch
    • Removed AD ratio and the AP ratio is increased from 85% AP to 100% AP

  • Burning Drift
    • Completely reworked and with new icon
      • Now, after channeling for 1 second, leaves a trail that deals magic damage over time and boosts Benji's movement speed.
      • It previously had an arc dash, physical damage with Airborne icon knock up and an AoE flame wave that could proc damage over time.

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