Whenever nearby enemy champion's skillshots fail to hit Dir'Rak or her allied champions, her mana is restored in an amount equal to 5% of their mana cost if they're single-targeted and 15% of their mana cost if they've area of effect.
If said skillshots do not cost mana, she'll restore 18 - 60 (based on level) mana instead.
Likewise, skillshots blocked by spell shields or invulnerability will not trigger the passive.
If Dir'Rak or her allied champions dodge skillshots by being untargetable (i.e. stasis or by the projectile being consumed by Yasuo'sWind Wall, they'll only trigger Wasted Potential if the skillshot doesn't hit any allied champion while it's travelling.
RANGE:1000 / 325
COST: 60 / 70 / 80 / 90 / 100 mana
Active:Dir'Rak fires a beam at a target direction, dealing magic damage to the first enemy hit.
If the enemy hit is under the effects of hard crowd control, Reactivity Remembrance bounces towards 5 nearby unaffected enemies, each bounce dealing magic damage and inflicting the same crowd control effect for 0.5 seconds.
Each damage instance creates a Entropic Charge per enemy unit hit.
RANGE:1000 / 700
COST: 65 / 75 / 85 / 95 / 105 mana
First Cast:Dir'Rak pulses energy in front of her, dealing magic damage to all enemies in a cone and disabling any temporary health shield held by enemy champions for 1.5 seconds, storing their energy. This ability can be cast again in the next 3 seconds.
Spell shields are spent blocking the ability, but do not count towards the mana restoration effect.
Universal Heat Death
RANGE:1000 / 250
COST: 100% Entropic Charges
Passive: When Dir'Rak's basic abilities hit enemy units, they generate 1 Entropic Charge per unit affected by them. The mana costs of Dir'Rak's basic abilities increase the more Entropic Charge she has.
Mana Cost increase:1 / 1.5 / 2% per Entropic Charge
ActiveDir'Rak spends all of her Entropic Charges and fires a projectile in a target direction, dealing true damage to all enemies hit and knocking them aside.