1 Growth 18 1 Growth 18
Health 486.2 (+78.8) 1825.8 Attack damage 51.66 (+3.2) 106.1
Health regen. 5.275 (+0.55) 14.6 Attack speed 0.625 (+1.875%) 32.5%
Mana 360 (+50) 1210 Armor 17.875 (+3.7) 80.8
Mana regen. 2.5 (+0.2) 5.9 Magic resist. 30 (+0.5) 38.5
Attack range 550 Mov. speed 335


Wasted Potential
RANGE: 1400
Void Stone

Whenever nearby enemy champion's skillshots fail to hit Dir'Rak or her allied champions, her mana is restored in an amount equal to 5% of their mana cost if they're single-targeted and 15% of their mana cost if they've area of effect.

If said skillshots do not cost mana, she'll restore 18 - 60 (based on level) mana instead.

Ability Details
Wasted Potential is a self-targeted buff

Additional Information:

  • The range of Wasted Potential takes into account where the enemy champion is when casting the skillshot
  • Pass-through skillshots will not trigger Wasted Potential if at any moment of their travel hit an allied champion.
  • Skillshots that miss their target due to effects of Blind icon blind, BraumSquare Braum's Unbreakable Unbreakable, FioraSquare Fiora's Riposte Riposte, JaxSquare Jax's Counter Strike Counter Strike, PantheonSquare Pantheon's Aegis Protection Aegis Protection and ShenSquare Shen's Spirit's Refuge Spirit's Refuge do not trigger Wasted Potential .
    • Likewise, skillshots blocked by spell shields or invulnerability will not trigger the passive.
  • If Dir'Rak or her allied champions dodge skillshots by being untargetable (i.e. Stasis icon stasis or by the projectile being consumed by YasuoSquare Yasuo's Wind Wall Wind Wall, they'll only trigger Wasted Potential if the skillshot doesn't hit any allied champion while it's travelling.

Reactivity Remembrance
RANGE: 1000 / 325
COST: 60 / 70 / 80 / 90 / 100 mana
Dark Binding

Active: Dir'Rak fires a beam at a target direction, dealing magic damage to the first enemy hit.

Magic Damage: 55 / 80 / 105 / 130 / 155 (+ 40% AP) (+ 2.5% missing mana)

If the enemy hit is under the effects of hard crowd control, Reactivity Remembrance bounces towards 5 nearby unaffected enemies, each bounce dealing magic damage and inflicting the same crowd control effect for 0.5 seconds.

Bounce Damage: 15 / 45 / 75 / 105 / 135 (+ 9.5% missing mana)
Ability Details
Reactivity Remembrance is a linear, colliding skillshot with a spreading effect.

Additional Information:

Sea of Entropy
RANGE: 775 / 300 / 950
COST: 35 mana per second
Oblivion profileicon

Toggle: Dir'Rak tethers herself to a targeted enemy unit, creating a circle between the two which deals magic damage to enemies caught within the circle every second.

Magic Damage per second: 25 / 32 / 39 / 46 / 53 (+ 12.5% AP) (+ 0.5% missing mana)

Enemy champions are Stun icon stunned if they use abilities 3 times while within the circle. This effect cannot occur more than once every 6 seconds.

Stun duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

The tether and the circle will be dispelled once the target moves out of the tether range, Dir'Rak toggles off the ability or she goes out of mana.

Ability Details
Sea of Entropy is a single-targeted tether with an area of effect damaging component.

Additional Information:

Each damage instance creates a Entropic Charge per enemy unit hit.

Thermodynamic Conundrum
RANGE: 1000 / 700
COST: 65 / 75 / 85 / 95 / 105 mana
Force Pulse

First Cast: Dir'Rak pulses energy in front of her, dealing magic damage to all enemies in a cone and disabling any temporary health shield held by enemy champions for 1.5 seconds, storing their energy. This ability can be cast again in the next 3 seconds.

Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 70% AP) (+ 1.5% missing mana)

Second Cast: Dir'Rak discharges the energy of the temporary health shields she disabled on either her or an allied champion, restoring some of their mana.

Mana restored: 10 / 20 / 30 / 40 / 50 (+40 mana per shield dispelled)
Ability Details
Breath of Attrition is a conical point-black area of effect.

Additional Information:

  • Each damage instance creates a Entropic Charge per enemy unit hit.
  • The disabling of temporary health shields does not interfere with their duration.
    • Spell shields are spent blocking the ability, but do not count towards the mana restoration effect.

Universal Heat Death
RANGE: 1000 / 250
SPEED: 2000
COST: 100% Entropic Charges

Passive: When Dir'Rak's basic abilities hit enemy units, they generate 1 Entropic Charge per unit affected by them. The mana costs of Dir'Rak's basic abilities increase the more Entropic Charge she has.

Mana Cost increase: 1 / 1.5 / 2% per Entropic Charge

Active Dir'Rak spends all of her Entropic Charges and fires a projectile in a target direction, dealing true damage to all enemies hit and Airborne icon knocking them aside.

True Damage: 35 / 70 / 105 (+ 3 per Entropic Charge)

The range of the ability and the width of the projectile increase with the amount of Entropic Charges.

Range increase: 40 / 60 / 80 units per Entropic Charge

Width increase: 10 / 15 / 20 units per Entropic Charge
Ability Details
Universal Heat Death is a skill shot ability.

Additional Information:

Universal Heat Death does not generate Entropic Charges

Recommended Items

Mage Build
Starting The Dark Seal item Health Potion item Warding Totem item
Essential Rod of Ages item Morellonomicon item Archangel's Staff item
Offensive Mejai's Soulstealer item Rabadon's Deathcap item Void Staff item
Defensive Banner of Command item Frozen Heart item Hextech GLP-800 item
Consumables Elixir of Sorcery item Control Ward item
Support Build
Starting Spellthief's Edge item Health Potion item Warding Totem item
Essential Sightstone item Zeke's Harbinger item Morellonomicon item
Offensive Frost Queen's Claim item Rylai's Crystal Scepter item Hextech Protobelt-01 item
Defensive Banner of Command item Frozen Heart item Hextech GLP-800 item
Consumables Elixir of Iron item Control Ward item

Change Log

May 9
  • Added portrait art (original: "Wretched Gryff" card from MTG by Darek Zabrocki)

  • Sea of Entropy
    • Stun icon Stun conditions no longer trigger with summoner spells or active ability items.

May 3
  • Base Stats
    • Base mana reduced from 438 to 360
    • Mana gain per level reduced from 60 to 50
    • Base mana regeneration increased from 0 to 2.5.
    • Mana regeneration gain per level increased from 0 to 0.2.

  • Passive
    • Completely reworked, now named Wasted Potential instead of Fleeting Existence
      • New icon to reflect the difference
      • Now replenishes mana whenever skillshots fail to hit allied champions.
    • Entropy part of the passive moved to Universal Heat Death

  • Reactivity Rememberance
    • Fixed typo
    • Included Airborne icon airborne and Stun icon suspension effects as eligible crowd control effects to trigger the bounce.

  • Sea of Entropy
    • Stun icon Stun conditions modified to only proc when enemy champions use 3 abilities, summoner spells or active ability items
    • Magic Damage per second reduced from 28 / 39 / 50 / 61 / 72 (+ 13.5% AP) (+ 0.5% missing mana) to 25 / 32 / 39 / 46 / 53 (+ 12.5% AP) (+ 0.5% missing mana)

  • Thermodynamic Conundrum
    • Completely reworked
      • New icon to reflect the difference
      • No longer generates either mana or Entropic Charges on use; now dispels shields and restores mana based on how many shields it dispels.

  • Universal Heat Death
    • Now has the old Entropy passive
    • Removed the rank at level 1; now it only has 3 ranks.
    • True damage per Entropic Charge spent increased from 2.5 to 3
    • Cooldown increased from 9 to 27 seconds.
    • Projectile speed increased from 1500 to 2000.