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User blog:Numinous J/Gar'Kor, the Void's Legion


Gar'Kor, the Void's Legion

Numinous J December 6, 2015 User blog:Numinous J
1 Growth 18 1 Growth 18
Health 565 (+87) 2044 Attack damage 54.91 (+3.45) 113.6
Health regen. 7.78 (+0.7) 19.7 Attack speed 0.648 (+2.2%) 38%
Mana 280.93 (+36) 892.9 Armor 24.32 (+3.5) 83.8
Mana regen. 6.325 (+0.535) 15.4 Magic resist. 32.1 (+1.25) 53.4
Attack range melee Mov. speed 340

Gar’Kor, the Void’s Legion is a custom template champion in League of Legends.


ProfileIcon0664 Mirror Mode

Whenever Gar’Kor recalls, (re)spawns or kills an enemy champion or a large monster, it spawns a Worker clone of itself.

Worker: A clone only capable of basic attacks and lasts until killed. It possesses passive abilities depending on Gar’Kor’s abilities and their cooldowns.

Maximum Amount of Workers: 4

Ability Details
  • Leash Radius: 2500
  • Worker can be commanded to move or attack (and it will automatically move to follow its attack target).
    • While Gar'Kor is unable to activate its abilities, it cannot command its clone.
  • Worker benefits from Captain item.png Captain and Banner of Command item.png Banner of Command.
  • Worker's basic attacks apply on-hit effects.
  • Worker's basic attacks do not apply spell effects.
  • Worker displays its real stats to allies but displays Gar'Kor's stats to enemies.

Enzymatic Breakdown
RANGE: 500
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Caustic Spittle

Active: Gar’Kor spews digestive fluids in a target direction, dealing magic damage and reducing the target's attack speed and movement speed by 25%.

  • Magic damage: 65 / 100 / 135 / 170 / 205 (+ 70% AP)
Ability Details
Enzymatic Breakdown is a colliding skill shot.

Wall Shadow
RANGE: 600 / 1250
COST: 30 mana + 30 per second
COOLDOWN: 18 / 17 / 16 / 15 / 14
Numinous J Wall Shadow

First Cast: Gar’Kor merges with a nearby piece of terrain for 8 seconds, during which it can activate Wall Shadow again at no additional cost. While merged with a wall, it is invincible but is also unable to use basic attacks, summoner spells and most abilities. Enemies are made aware of Gar'Kor's presence if it is nearby.

  • Bonus Movement speed: 25 / 50 / 75 / 100 / 125%

Gar’Kor can emerge from the terrain by either activating Wall Shadow again or by using Leaping Nightmare.

Second Cast: Gar’Kor emerges from the terrain.

Ability Details
Wall Shadow is a direction-targeted ability.

Additional Information:

  • Gar'Kor travels in the face of the terrain, so it won't pass through terrain unless the player circumvents the terrain.
  • Staying still while still merged does not consume mana.
  • Wall Shadow cannot interact with player-created terrain, specifically because of the lifespan of them.
  • Workers will follow Gar'Kor by the nearest passable path.
  • Enemy Nexus Obelisks will still be able to target Gar'Kor.

Leaping Nightmare
RANGE: 525 / 225
COST: 60 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12

Active: Gar’Kor leaps to the target location, dealing magic damage to nearby enemies when it lands and applying Nearsight icon nearsight for 3 seconds. The range of Leaping Nightmare is doubled while Wall Shadow is active.

  • Magic damage: 65 / 100 / 135 / 170 / 205 (+ 60% AP)
Ability Details
Leaping Nightmare is a ground-targeted dash ability that deals area of effect damage. Flee is a form of crowd-control.

Additional Information:

Hive Mind
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Frozen Brain item

Active: Workers evolve into Legionnaires, losing their passive effects but gaining the capacity of copying Gar’Kor use of basic abilities. While the Legionnaires are alive, Gar’Kor can use Pyrrhic Victory. Legionnaires last for 9 seconds.

Pyrrhic Victory
RANGE: 250
Destruction mastery s3

Active:Gar’Kor sacrifices its Legionnaires, dealing magic damage to all enemies around them.

  • Magic damage per Legionnaire: 40 / 60 / 80 (+ 50% AP)
Ability Details
Hive Mind is a self-targeted ability. Pyrrhic Victory is a point-blank area of effect abilty.


Control type Controlled by [Alt + Right Click]
Target type Minion
Spell effects Apply effects as a basic attack; single-target damage; pet damage; and physical damage.


Entropic Touch

Caustic Spittle
Innate: While Enzymatic Breakdown is not on cooldown, basic attacks increase the Worker's attack speed for 3 seconds by 2 / 4 / 6 / 8 / 10%, depending on how many ranks Enzymatic Breakdown has. This effect can stack up to 5 times.

Marching Legion

Numinous J Wall Shadow
Innate: While Wall Shadow is active, the Worker's movement speed is increased by 25 / 50 / 75 / 100 / 125%, depending on how many ranks Wall Shadow has.

Horrifying Touch

Innate: While Horrifying Leap is not on cooldown, basic attacks make minions and monsters Fear icon flee for 0.1 / 0.15 / 0.2 / 0.25 / 0.3 seconds, depending on how many ranks Leaping Nightmare has. The duration of the effect refreshes with further basic attacks.


Control type Controlled by [Alt + Right Click]
Target type Champion
Spell effects Apply effects as a basic attack; single-target damage; and physical damage.


Enzymatic Breakdown

Caustic Spittle
Active: Legionnaire spews digestive fluids in a target direction, dealing 75 / 115 / 155 magic damage.

Wall Shadow

Numinous J Wall Shadow
Active: Same effect as Gar'Kor's Wall Shadow.

Leaping Nightmare

Active: Legionnaire leaps to the target location, dealing 60 / 100 / 140 magic damage to nearby enemies when it lands. The range of Leaping Nightmare is doubled while Wall Shadow is active.

Theoretical Item Build

Summoner's Rift
Starting Hunter's Machete item Health Potion item Warding Totem item
Essential Magus item Rod of Ages item Liandry's Torment item
Offensive Rabadon's Deathcap item Luden's Echo item Zhonya's Hourglass item Nashor's Tooth item
Defensive Juggernaut item Banner of Command item Rylai's Crystal Scepter item Abyssal Scepter item
Consumables Elixir of Sorcery item Vision Ward item


  • December 6th: Created
  • December 7th:
    • Reworks:
      • Enzymatic Breakdown: no longer heals Gar'Kor or its Legionnaires; now has a slow.
      • Wall Shadow: no longer uses mana per unit travelled; now uses mana per second.
      • Horrifying Leap:
        • Renamed Leaping Nightmare.
        • No longer makes targets Fear icon flee; now applies Nearsight icon nearsight.
      • Entropic Touch (Worker's Q passive): no longer reduces the target's magic resistance; now increases the Worker's attack speed in a stackable manner.
      • Essence Gorger (Worker's W passive):
        • Renamed Marching Legion.
        • No longer restores mana to Gar'Kor while Wall Shadow isn't on cooldown; now increases the movement speed of Workers while Wall Shadow is active.
      • Locusts of the Eons (Worker's E passive):
        • Renamed Horrifying Touch.
        • No longer reduces Gar'Kor's cooldowns; now makes minions and monsters Fear icon flee
      • Worker's attack damage no longer scale with Gar'Kor's ability power; now it scales with Gar'Kor's current health.
    • Buffs:
      • Wall Shadow: Gar'Kor is no longer targetable while using the ability (with the exception of the enemy Nexus Obelisk).
      • Hive Mind: No longer halves Gar'Kor's damage while the ability is active.
      • Workers and Legionnaires are now worth less gold when killed.
    • Nerfs:
      • Wall Shadow: Workers will no longer blink when too far away from Gar'Kor.
      • Pyrrhic Victory: Basic damage severely reduced.
      • Worker: Armor, magic resistance and attack speed scalings reduced.
      • Overmind Shift (Worker's R passive): removed.
      • Legionnaire:
        • Armor, magic resistance and attack speed scalings reduced.
        • No longer has Gar'Kor's ability power.
        • Basic damage of abilities reduced.
        • Can't apply Enzymatic Breakdown's slow or Leaping Nightmare's nearsight.
    • Other:
      • Added additional information on Propagation
      • Renewed recommended items.


Used this concept for champion creation: http://leagueoflegends.wikia.com/wiki/Special:CreateBlogPage?preload=User_blog:Mineko_Charat_Lucky/Behold,_a_Sandwich

Artwork is from Final Fantasy VIII's boss Propagator

Other custom champions by me: Ruaidhrí, the Hungering Sentinel: http://leagueoflegends.wikia.com/wiki/User_blog:Numinous_J/Custom_Champion,_Ruaidhr%C3%AD

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