First Cast:Gar’Kor merges with a nearby piece of terrain for 8 seconds, during which it can activate Wall Shadow again at no additional cost. While merged with a wall, it is invincible but is also unable to use basic attacks, summoner spells and most abilities. Enemies are made aware of Gar'Kor's presence if it is nearby.
Bonus Movement speed: 25 / 50 / 75 / 100 / 125%
Gar’Kor can emerge from the terrain by either activating Wall Shadow again or by using Leaping Nightmare.
Gar'Kor travels in the face of the terrain, so it won't pass through terrain unless the player circumvents the terrain.
Staying still while still merged does not consume mana.
Wall Shadow cannot interact with player-created terrain, specifically because of the lifespan of them.
Workers will follow Gar'Kor by the nearest passable path.
Enemy Nexus Obelisks will still be able to target Gar'Kor.
RANGE:525 / 225
COST: 60 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active:Gar’Kor leaps to the target location, dealing magic damage to nearby enemies when it lands and applying nearsight for 3 seconds. The range of Leaping Nightmare is doubled while Wall Shadow is active.
Active:Workers evolve into Legionnaires, losing their passive effects but gaining the capacity of copying Gar’Kor use of basic abilities. While the Legionnaires are alive, Gar’Kor can use Pyrrhic Victory. Legionnaires last for 9 seconds.
Active:Gar’Kor sacrifices its Legionnaires, dealing magic damage to all enemies around them.
Innate: While Enzymatic Breakdown is not on cooldown, basic attacks increase the Worker'sattack speed for 3 seconds by 2 / 4 / 6 / 8 / 10%, depending on how many ranks Enzymatic Breakdown has. This effect can stack up to 5 times.
Innate: While Wall Shadow is active, the Worker's movement speed is increased by 25 / 50 / 75 / 100 / 125%, depending on how many ranks Wall Shadow has.
Innate: While Horrifying Leap is not on cooldown, basic attacks make minions and monstersflee for 0.1 / 0.15 / 0.2 / 0.25 / 0.3 seconds, depending on how many ranks Leaping Nightmare has. The duration of the effect refreshes with further basic attacks.