Blessed Hearing:Gwenaël’s blindness makes him lack sight, making him unable to use or purchase wards and other sight-related items, but can detect all nearby units by sound provoked by movement. Movement in the river portion of the map is detected much further than in any other terrain. Sound can also be provoked by Gwenaël and allied units attacking or using abilities against enemy units.
Barking Grace:Gwenaël can summon a stealthed hound by using the trinket slot. The hound will ping the map if a visible or invisible enemy champion is within 1000 units. Only one hound can be placed at any given time and it can be re-positioned by recast.
Unlike Rek'Sai, who only refreshes the movement detection every few seconds, Gwenaël’s movement detection is constant and enemy units appear as light phantoms, similar to the ones provoked by the Oracle's Lens. They're targetable as long as they are moving or being targeted by allied attacks/abilities, but become invisible to Gwenaël once none of those conditions are met.
But, like Rek'Sai, the sound movement detection will detect beyond terrain.
Stealthed units won’t be hidden from Gwenaël’s detection.
Smite the Wicked
RANGE:1100 / 400 / 90º
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Active:Gwenaël fires a giant arrow at a target direction, dealing physical damage to all enemies it passes through.
The arrow will produce sound for 1 second on its path.
COST: 40 mana
COOLDOWN: 13 / 11 / 9 / 7 / 5
Passive:Gwenaël’s basic attacks deal bonus physical damage while in combat, increased with time he spent since his last basic attack, reaching its maximum if Gwenaël waits at least 4 seconds between basic attacks. This effect is nullified once Gwenaël goes out of combat.
Active:Gwenaël’s next basic attack will gain 250 bonus range and shoot 3 projectiles with a 0.2 seconds interval between them, but each dealing modified damage. Deliverance resets Gwenaël’s autoattack timer, but he’ll be rooted for its duration.
Modified Damage: 55 / 60 / 65 / 70 / 75%
If any of the projectiles kills a unit, it’ll travel 250 units further, but will lose 10% of its damage. This effect can occur more than once and deal a minimum of 40% of the original damage.
Passive:Gwenaël stores an Altar of Ascension every 20 seconds, up to maximum of 3 stored at once. Only 3 Altars of Ascension can be placed at all times.
Active:Gwenaël places an Altar of Ascension on the target location that arms after a brief delay, lasting up to 2 minutes. The Altar of Ascension deals magic damage and knocks up if an enemy walks over it.
Once an Altar of Ascension is triggered, it’ll produce sound in a 400-units radius.
Allied champions can use Teleport on an Altar of Ascension.
RANGE:1100 / 275 / 25
COST: 100 mana
Active:Gwenaël fires a hail of arrows that continuously falls onto the ground, chasing a target enemy champion and dealing physical damage per 0.25 seconds to all enemies hit along the way, only ceasing when it passes entirely by the target.
If any marskman can just stand still and still poke the hell of Gwenaël, Caitlyn's the name. The laning phase will be painful since she all of her abilities will outshine Gwenaël's and only by late game he might rise to the challenge... that's if Caitlyn doesn't close the game earlier.
While Nocturne'sParanoia'sglobal DARKNESSSS! does nothing against Gwenaël, he's one of the few junglers that can pull a gank against the marksman without being detected by the sound mechanic and Gwenaël is easy prey to the assassin due to utter lack of mobility.
If you're laning against a Lux support, pray to all gods imaginable that your support isn't sleeping on the job and makes sure you know where she is at all times, because she can melt you in a swift combo without moving a single step and while being outside of your grasp.
On the spectrum of laning, Vayne lies in the opposite side of Caitlyn, since Gwenaël can abuse her poor laning phase by constantly harassing her with either Smite the Wicked or Deliverance being used safely even if she's behind her minion wave. If Vayne gets cheeky and uses Final Hour, Gwenaël just laughs due to him ignoring stealth and makes her flee with an inescapable Kyrie Eleison.
Speaking of ignoring stealth, Evelynn can't even gank properly Gwenaël since she's too reliant on not being detected and he'll probably hear her the moment she steps on the river. And, unlike the likes of Shaco or Rengar, she doesn't have any good tools to close the gap before Gwenaël reacts.
Although Sona's musical theme doesn't interfere much with the sound mechanic, she's a sitting duck for Gwenaël: she has to move to even poke properly, her heals aren't enough to mend the incoming harassment and her lack of mobility can lend her cursing at the Altars of Ascension. Furthermore, the tiniest of mistakes on casting Crescendo will kill her since a cast of Kyrie Eleison at such a close quarter will make her melt under the arrows.
Gwenaël loves early game junglers that can secure him a smooth transition to the late game, but he loves even more junglers that know how to make a lot of sound when ganking, and Lee Sin excels at both fronts. Not only that, a well-placed Altar of Ascension will make the blind monk even more of a mobile threat with tons of damage.
Janna is everything Gwenaël could ask for: peels for days that not only complement his harassing behaviors, but are perfect to proc the sound mechanic; powerful disengage to compensate for his lack of mobility; finally, she has a shield that increases his AD and can stack with his Altar of Ascension. She even has a nice heal!
A Light amidst Darkness
Nature of the sound mechanic clarified in the ability details section.
Smite the Wicked
True damage cone range reduced from 550 to 400.
True damage cone angle increased from 60º to 90º.
Base true damage reduced from 55 / 75 / 95 / 115 / 135 to 35 / 50 / 65 / 80 / 95