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Gwenaël, the Shot in the Dark

Numinous J October 11, 2016 User blog:Numinous J
1 Growth 18 1 Growth 18
Health 555.17 (+87) 2034.2 Attack damage 54.1 (+2.75) 100.9
Health regen. 6.93 (+0.65) 18 Attack speed 0.625 (+1.75%) 30.4%
Mana 257.63 (+33.5) 827.1 Armor 24 (+3.7) 86.9
Mana regen. 7.155 (+0.675) 18.6 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 335


A Light amidst Darkness
RANGE: 1200 / 2400
Second Sight

Blessed Hearing: Gwenaël’s blindness makes him lack Sight icon sight, making him unable to use or purchase wards and other sight-related items, but can detect all nearby units by sound provoked by movement. Movement in the river portion of the map is detected much further than in any other terrain. Sound can also be provoked by Gwenaël and allied units attacking or using abilities against enemy units.

Barking Grace: Gwenaël can summon a stealthed hound by using the trinket slot. The hound will ping the map if a visible or invisible enemy champion is within 1000 units. Only one hound can be placed at any given time and it can be re-positioned by recast.

Ability Details
A Light amidst Darkness is a Sight icon sight and trinket modifier

Additional Information:

  • Unlike Rek'Sai Rek'Sai, who only refreshes the movement detection every few seconds, Gwenaël’s movement detection is constant and enemy units appear as light phantoms, similar to the ones provoked by the Oracle's Lens item.jpg Oracle's Lens. They're targetable as long as they are moving or being targeted by allied attacks/abilities, but become invisible to Gwenaël once none of those conditions are met.
    • But, like Rek'Sai Rek'Sai, the sound movement detection will detect beyond terrain.
  • Stealthed units won’t be hidden from Gwenaël’s detection.

Smite the Wicked
RANGE: 1100 / 400 / 90º
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11

Active: Gwenaël fires a giant arrow at a target direction, dealing physical damage to all enemies it passes through.

Physical Damage: 75 / 100 / 125 / 150 / 175 (+40% AD)

If the giant arrow collides with terrain, it’ll shatter it, producing sound and dealing true damage to all enemies caught in the cone in front of the collision.

True Damage: 35 / 50 / 65 / 80 / 95 (+20% bonus AD)
Ability Details
Smite the Wicked is a linear, pass-through skillshot with a shattering effect

Additional Information:

  • The arrow will produce sound for 1 second on its path.

COST: 40 mana
COOLDOWN: 13 / 11 / 9 / 7 / 5
Martial Mastery mastery s4

Passive: Gwenaël’s basic attacks deal bonus physical damage while in combat, increased with time he spent since his last basic attack, reaching its maximum if Gwenaël waits at least 4 seconds between basic attacks. This effect is nullified once Gwenaël goes out of combat.

「 Minimum Bonus Damage: 5 / 10 / 15 / 20 / 25 (+ 4 / 8 / 12 / 16 / 20% AD) 」「 Maximum Bonus Damage: 50 / 100 / 150 / 200 / 250 (+ 40 / 80 / 120 / 160 / 200% AD) 」

Active: Gwenaël’s next basic attack will gain 250 bonus range and shoot 3 projectiles with a 0.2 seconds interval between them, but each dealing modified damage. Deliverance resets Gwenaël’s autoattack timer, but he’ll be Root icon rooted for its duration.

  • Modified Damage: 55 / 60 / 65 / 70 / 75%

If any of the projectiles kills a unit, it’ll travel 250 units further, but will lose 10% of its damage. This effect can occur more than once and deal a minimum of 40% of the original damage.

Ability Details
Deliverance is a self-targeted buff.
  • Does not apply spell effects.
    • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • The enhanced attack can not be Counter Strike.png dodged.
    • Deliverance damage will be mitigated if Gwenaël’s attack is Aegis Protection.png blocked or Riposte.png parried.
    • Deliverance empowerment will not be consumed if the attack misses.
  • Banshee's Veil item.png Spell shields will block the ability.

Additional Information:

  • The projectiles’ bonus physical damage from the passive is reset between projectiles.
  • Runaan's Hurricane item.png Runaan's Hurricane won’t spawn 6 additional bolts when Deliverance is applied.

Altar of Ascension
RANGE: 775 / 100 / 400
COST: 60 mana + 1 charge
Pillar of Flame

Passive: Gwenaël stores an Altar of Ascension every 20 seconds, up to maximum of 3 stored at once. Only 3 Altars of Ascension can be placed at all times.

Active: Gwenaël places an Altar of Ascension on the target location that arms after a brief delay, lasting up to 2 minutes. The Altar of Ascension deals magic damage and Airborne icon knocks up if an enemy walks over it.

Magic Damage: 25 / 75 / 125 / 175 / 225 (+50% bonus AD) (+50% AP)

However, when allied champions walk over it, it'll Airborne icon knock them forward and grant bonus attack damage for 5 seconds.

Bonus Attack Damage: 10 / 15 / 20 / 25 / 30 (+10% of Gwenaël’s bonus AD) AD
Ability Details
Altar of Ascension is a ground-targeted trap.

Additional Information:

  • Once an Altar of Ascension is triggered, it’ll produce sound in a 400-units radius.
  • Allied champions can use Teleport.png Teleport on an Altar of Ascension.

Kyrie Eleison
RANGE: 1100 / 275 / 25
SPEED: 750
COST: 100 mana
Hail of Arrows

Active: Gwenaël fires a hail of arrows that continuously falls onto the ground, chasing a target enemy champion and dealing physical damage per 0.25 seconds to all enemies hit along the way, only ceasing when it passes entirely by the target.

  • Physical damage per tick: 65 / 125 / 185 (+ 80% bonus AD)
Ability Details
Kyrie Eleison is a unit-targeted area of effect ability.

Additional Information:

  • Kyrie Eleison spawns in front of Gwenaël.
  • Kyrie Eleison behave differently to Yasuo Yasuo's Wind Wall.png Wind Wall and Braum Braum's Unbreakable.png Unbreakable:
  • Kyrie Eleison lacks terrain collision, meaning it’ll go through terrain when chasing the target instead of contouring it.
    • It also lacks a maximum leash range, meaning that even if the target uses Teleport.png Teleport or Recall.png Recall, Kyrie Eleison will still chase it.

Theoretical Item Builds

On-Hit Build
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Blade of the Ruined King item Trinity Force item Lord Dominik's Regards item
Offensive Statikk Shiv item Infinity Edge item The Bloodthirster item
Defensive Phantom Dancer item Mercurial Scimitar item Guardian Angel item
Consumables Elixir of Wrath item
Full AD Build
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Death's Dance item Youmuu's Ghostblade item The Black Cleaver item
Offensive The Bloodthirster item Infinity Edge item Essence Reaver item
Defensive Maw of Malmortius item Sterak's Gage item Guardian Angel item
Consumables Elixir of Wrath item

The Good, the Bad and the Awesome

If any marskman can just stand still and still poke the hell of Gwenaël, Caitlyn Caitlyn's the name. The laning phase will be painful since she all of her abilities will outshine Gwenaël's and only by late game he might rise to the challenge... that's if Caitlyn Caitlyn doesn't close the game earlier.

While Nocturne Nocturne's Paranoia.png Paranoia's Nearsight icon global DARKNESSSS! does nothing against Gwenaël, he's one of the few junglers that can pull a gank against the marksman without being detected by the sound mechanic and Gwenaël is easy prey to the assassin due to utter lack of mobility.

If you're laning against a Lux Lux support, pray to all gods imaginable that your support isn't sleeping on the job and makes sure you know where she is at all times, because she can melt you in a swift combo without moving a single step and while being outside of your grasp.

On the spectrum of laning, Vayne Vayne lies in the opposite side of Caitlyn Caitlyn, since Gwenaël can abuse her poor laning phase by constantly harassing her with either Smite the Wicked or Deliverance being used safely even if she's behind her minion wave. If Vayne Vayne gets cheeky and uses Final Hour.png Final Hour, Gwenaël just laughs due to him ignoring stealth and makes her flee with an inescapable Kyrie Eleison.

Speaking of ignoring stealth, Evelynn Evelynn can't even gank properly Gwenaël since she's too reliant on not being detected and he'll probably hear her the moment she steps on the river. And, unlike the likes of Shaco Shaco or Rengar Rengar, she doesn't have any good tools to close the gap before Gwenaël reacts.

Although Sona Sona's musical theme doesn't interfere much with the sound mechanic, she's a sitting duck for Gwenaël: she has to move to even poke properly, her heals aren't enough to mend the incoming harassment and her lack of mobility can lend her cursing at the Altars of Ascension. Furthermore, the tiniest of mistakes on casting Crescendo.png Crescendo will kill her since a cast of Kyrie Eleison at such a close quarter will make her melt under the arrows.

Gwenaël loves early game junglers that can secure him a smooth transition to the late game, but he loves even more junglers that know how to make a lot of sound when ganking, and Lee Sin Lee Sin excels at both fronts. Not only that, a well-placed Altar of Ascension will make the blind monk even more of a mobile threat with tons of damage.

Janna Janna is everything Gwenaël could ask for: peels for days that not only complement his harassing behaviors, but are perfect to proc the sound mechanic; powerful disengage to compensate for his lack of mobility; finally, she has a shield that increases his AD and can stack with his Altar of Ascension. She even has a nice heal!


October 15
  • A Light amidst Darkness
    • Nature of the sound mechanic clarified in the ability details section.
  • Smite the Wicked
    • True damage cone range reduced from 550 to 400.
    • True damage cone angle increased from 60º to 90º.
    • Base true damage reduced from 55 / 75 / 95 / 115 / 135 to 35 / 50 / 65 / 80 / 95
  • Deliverance
    • Damage modifying percentage increased from 35 / 40 / 45 / 50 / 55% to 55 / 60 / 65 / 70 / 75%.
    • Damage lost from killed units reduced from 25% to 10%.
    • Minimum damage from killed units increased from 25% to 40%.
  • Kyrie Eleison
    • Speed reduced from 950 to 750.
    • No longer deals 2 / 4 / 6 (+2.5% bonus AD) per arrow, now deals damage per second.

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