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Inspired by LivesbyProxy's thread on our Urgod, I tried to convey a new ult that combined artillery and a more Juggernaut-ish playstyle.

Zaun's Oppressive Drones
RANGE: 500 / 300
COST: 100 mana
Murksphere item

Passive: Upon falling below 10% of his maximum health, Urgot Urgot becomes primed to explode after a 1 second delay, dealing physical damage to all nearby enemy units.

Physical Damage: 70 / 85 / 100 (+ 100% of current health) (+ 50% AD)

Active: Urgot Urgot deploys two flying drones, the Hextech Annihilation Xyster (HAX) and the Noxian Orbiting Physical Eschewer (NOPE). HAX has offensive properties and NOPE has defensive properties. The drones orbit around Urgot and can be targeted by enemies. They last 10 seconds but last 5 more seconds for every kill and assist scored.

Urgot Urgot will share 30% of the damage suffered by the drones (except physical damage if NOPE is still functional). While the drones are active, Urgot Urgot will have his attack range reduced to 200 units and his abilities' range is reduced to 400 but will deal bonus damage while HAX is active.

Hextech Annihilation Xyster

Control type Automatic
Target type Minion
Spell effects Apply effects as a basic attack; single-target damage; pet damage; and physical damage.


HAX Beam
Death Ray
Innate: Shoots pass-through, linear beams as basic attacks. It prioritizes Urgot Urgot's targets and units attacking him.
HAX Booster
Speed Boost!
Innate: Increases Urgot Urgot's damage dealt by basic attacks and abilities by 15 / 30 / 45%, depending on ranking.

Noxian Orbiting Physical Eschewer

Control type Automatic
Target type Minion


Iron Ambassador Shielded
Innate: Decreases the amount of physical damage Urgot Urgot receives by 50 / 75 / 100%, depending on ranking.
NOPE Magnet
Greater Lens item
Innate: NOPE creates a vector in the direction Urgot Urgot is facing that steadily drifts enemies towards him. Enemies can exit the vector but are Slow icon slowed by 10 / 15 / 20%, depending on ranking.

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