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Dir'Rak– the Broodmother of Chaos
Secondary Bar ManaAuthorauthor missingLatest RevisionN/A
Entropy:Dir'Rak's basic abilities generate 1 Entropic Charge per unit affected by them. The cost of the basic abilities is increased by 1% per Entropic Charge.
Ephemerality:Dir'Rak's base health and mana regenerations cannot be improved. However, she'll gain 0.5 health per 1% of bonus health regeneration and 1.5 mana per 1% of bonus mana regeneration granted by items, runes and masteries.
Each damage instance creates a Entropic Charge per enemy unit hit.
RANGE:900 / 300
COST: 70 mana
Active:Dir'Rak fires a bolt at a target direction, dealing magic damage to the first enemy hit. When the bolt hits an enemy or reaches its maximum range, it bounces towards 4 nearby unaffected enemies, each bounce dealing 25% of the original damage.
Active:Dir'Rak blasts a target location, dealing magic damage and knocking away all enemies within the impact area. It'll also create a barrier around the zone, preventing enemies from reentering it through any means for 2 seconds.
Ground-targeted abilities that cause the champion to walk in range will declare an invalid target.
Ground-targeted abilities that go off at maximum range regardless of the target location will go off toward the edge of the barrier.
An active Vi'sAssault and Battery on a target inside the barrier will cause Vi to continue her charge until she is able to reach her target. Interestingly, she can knockback and damage secondary targets multiple times.
Tahm Kench'sDevour can carry an enemy inside of the barrier, but they will be displaced back outside once regurgitated.
Ekko'sChronobreak's damage will go off at the hologram's location, but Ekko will materialize inside the barrier.