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User blog:Numinous J/Numinous J/Sandbox


Numinous J/Sandbox

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1 Growth 18 1 Growth 18
Health 563.75 (+79.5) 1915.3 Attack damage 56 (+3) 107
Health regen. 0 (+0) 0 Attack speed 0.636 (+1.95%) 33.8%
Mana 453 (+50.75) 1315.8 Armor 23 (+3.5) 82.5
Mana regen. 0 (+0) 0 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 335


Unstable Existence

Entropy: When Dir'Rak's basic abilities hit enemy targets, they leave 1 Entropic Charge per unit affected by them on the ground. The cost of the basic abilities is increased by 1% per Entropic Charge.

Ephemerality: Dir'Rak's base health and mana regenerations cannot be improved. However, she'll gain 0.5 health per 1% of bonus health regeneration and 1.5 mana per 1% of bonus mana regeneration granted by items, runes and masteries.

Ability Details
Unstable Existence is a self-targeted buff

Additional Information:

Chaotic Force
RANGE: 900 / 300
COST: 70 mana
Blast mastery 2013

Active: Dir'Rak fires a bolt at a target direction, dealing magic damage to the first enemy hit. When the bolt hits an enemy or reaches its maximum range, it bounces towards 4 nearby unaffected enemies, each bounce dealing 25% of the original damage.

Magic Damage: 55 / 80 / 105 / 130 / 155 (+ 40% AP) (+ 2.5% missing mana)
Ability Details
Chaotic Force is a linear, colliding skillshot with a spreading effect.

Entropic Sea
RANGE: 650 / 300 / 1000
COST: 45 mana per second
ProfileIcon1211 Oblivion

Toggle: Dir'Rak tethers herself to a targeted enemy unit, creating a circle between the two and dealing magic damage to enemies caught within the circle every second.

Magic Damage per second: 12 / 24 / 36 / 48 / 60 (+ 13.5% AP) (+ 0.5% missing mana)

The tether will be dispelled once the target moves out of the tether range, Dir'Rak toggles off the ability or she goes out of mana.

Ability Details
Entropic Sea is a single-targeted tether with an area of effect damaging component.

Additional Information:

Each damage instance creates a Entropic Charge per enemy unit hit.

Thermodynamical Impossibility
RANGE: 1250 / 250
COST: 100 mana
Chaos Storm

Active: Dir'Rak blasts a target location, dealing magic damage and Airborne icon knocking away all enemies within the impact area. It'll also create a barrier around the zone, preventing enemies from reentering it through any means for 2 seconds.

Magic Damage: 25 / 50 / 75 / 100 / 125 (+ 70% AP) (+ 3% missing mana)
Ability Details
Thermodynamical Impossibility is a ground-targeted area of effect ability.

Additional Information:

  • The barrier applies Grounded icon knockdown each time the enemies attempt to enter.
  • The edge of the barrier is considered to be terrain for dash and charge effects, such as Graves Graves' Quickdraw.png Quickdraw and Sion Sion's Unstoppable Onslaught.png Unstoppable Onslaught, and will cause the champion to be displaced back outside the area.
  • Ground-targeted abilities that cause the champion to walk in range will declare an invalid target.
  • Ground-targeted abilities that go off at maximum range regardless of the target location will go off toward the edge of the barrier.
  • An active Vi Vi's Assault and Battery.png Assault and Battery on a target inside the barrier will cause Vi Vi to continue her charge until she is able to reach her target. Interestingly, she can knockback and damage secondary targets multiple times.
  • Tahm Kench Tahm Kench's Devour.png Devour can carry an enemy inside of the barrier, but they will be displaced back outside once regurgitated.
  • Ekko Ekko's Chronobreak.png Chronobreak's damage will go off at the hologram's location, but Ekko will materialize inside the barrier.

Universal Heat Death
RANGE: Global / 100
SPEED: 1500
COST: 100% Entropic Charges
Void Stone

Active: All Entropic Charges wobble in place for 1 second and then travel towards Dir'Rak, dealing true damage to enemies hit and Slow icon slowing them by 50%.

True Damage: 0 / 35 / 70 / 105 (+100% total amount of Entropic Charges)

Enemies can only receive damage from a limited amount of Entropic Charges for the duration of the ability.

Maximum amount of hits: 1 / 2 / 3 / 4

Dir'Rak begins with one rank in Universal Heat Death and can increase it at levels 6, 11 and 16.

Ability Details
Universal Heat Death is a point-blank area of effect ability.

Additional Information:

Universal Heat Death does not generate Entropic Charges

Recommended Items

Mage Build
Starting The Dark Seal item Health Potion item Warding Totem item
Essential Rod of Ages item Morellonomicon item Archangel's Staff item
Offensive Mejai's Soulstealer item Rabadon's Deathcap item Void Staff item
Defensive Banner of Command item Frozen Heart item Hextech GLP-800 item
Consumables Elixir of Sorcery item Control Ward item
Support Build
Starting Spellthief's Edge item Health Potion item Warding Totem item
Essential Sightstone item Zeke's Harbinger item Morellonomicon item
Offensive Frost Queen's Claim item Rylai's Crystal Scepter item Hextech Protobelt-01 item
Defensive Banner of Command item Frozen Heart item Hextech GLP-800 item
Consumables Elixir of Iron item Control Ward item

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