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Dir'Rak– the Broodmother of Chaos
Secondary Bar ManaAuthorauthor missingLatest RevisionN/A
Entropy: When Dir'Rak's basic abilities hit enemy targets, they leave 1 Entropic Charge per unit affected by them on the ground. The cost of the basic abilities is increased by 1% per Entropic Charge.
Ephemerality:Dir'Rak's base health and mana regenerations cannot be improved. However, she'll gain 0.5 health per 1% of bonus health regeneration and 1.5 mana per 1% of bonus mana regeneration granted by items, runes and masteries.
The following regenerating effects have modified behavior due to Ephemerality:
Spectre's Cowl's passive adds 75 health for 10 seconds after taking damage from an enemy champion;
Perseverance grants 25 health, increased to 100 when while below 25% maximum health
RANGE:900 / 300
COST: 70 mana
Active:Dir'Rak fires a bolt at a target direction, dealing magic damage to the first enemy hit. When the bolt hits an enemy or reaches its maximum range, it bounces towards 4 nearby unaffected enemies, each bounce dealing 25% of the original damage.
Each damage instance creates a Entropic Charge per enemy unit hit.
RANGE:1250 / 250
COST: 100 mana
Active:Dir'Rak blasts a target location, dealing magic damage and knocking away all enemies within the impact area. It'll also create a barrier around the zone, preventing enemies from reentering it through any means for 2 seconds.
Ground-targeted abilities that cause the champion to walk in range will declare an invalid target.
Ground-targeted abilities that go off at maximum range regardless of the target location will go off toward the edge of the barrier.
An active Vi'sAssault and Battery on a target inside the barrier will cause Vi to continue her charge until she is able to reach her target. Interestingly, she can knockback and damage secondary targets multiple times.
Tahm Kench'sDevour can carry an enemy inside of the barrier, but they will be displaced back outside once regurgitated.
Ekko'sChronobreak's damage will go off at the hologram's location, but Ekko will materialize inside the barrier.
Universal Heat Death
RANGE:Global / 100
COST: 100% Entropic Charges
Active: All Entropic Charges wobble in place for 1 second and then travel towards Dir'Rak, dealing true damage to enemies hit and slowing them by 50%.
True Damage: 0 / 35 / 70 / 105 (+100% total amount of Entropic Charges)
Enemies can only receive damage from a limited amount of Entropic Charges for the duration of the ability.
Maximum amount of hits: 1 / 2 / 3 / 4
Dir'Rak begins with one rank in Universal Heat Death and can increase it at levels 6, 11 and 16.