Seph & Qliph can choose whoever is in control of their abilities. This can be achieved by clicking a marker above the champion's head. Switching between Seph & Qliph has a static cooldown of 6 seconds.
Seph, the Vessel uses Sanity Fragments as resource to his abilities. He spawns with 10 Sanity Fragments, which are restored every 30 seconds and whenever Seph kills an enemy champion and stack up to 10 Fragments. Also, whenever he deals damage with his abilities, he gains Vessel’s Restraint for 4 seconds, creating a shield that absorbs 5 - 20 (based on level)(+5% AP) damage for every enemy and neutral unit hit by his abilities and increasing his movement speed by 1% for each 6.66% of his missing health for the duration of the shield.
Qliph, the Unknown doesn’t use Sanity Fragments and his abilities deal bonus true damage equal to 5% of the magic damage dealt by his abilities; however, he loses 11 - 66 (based on level) base health regeneration.
The time required for Call to Insanity to land is continuous, roughly 0.5 seconds, meaning the travel time is not dependent on how far from Seph & Qliph the spell is cast.
If the charmed enemy does not have sight of Seph & Qliph, they will stand still for its duration.
The reduction in the enemy's movement speed is fixed for the duration. Hasting or further slowing the target will have no effect, and Highlander will not resist it.
If Seph & Qliph die while an enemy is charmed, the charm will not last its full duration and instead end at the moment Seph & Qliph die.
RANGE:675 / 425
COST: 3 Sanity Fragments
Active:Seph & Qliph project their minds, erupting the ground in the target path that becomes hazardous for 5 seconds. After a 0.25 second delay, an hazardous path perpendicular to the created erupts for 5 seconds, and both deal magic damage every 0.5 seconds to enemy units that stand on them.
The second hazardous path will always start on the end nearest to Seph & Qliph
COST: 3 Sanity Fragments
Active:Seph & Qliph transfer some of their lunacy to a minion, but the target and effect depends on whether Seph or Qliph is in control. This ability cannot be cast on super minions and can only be cast on siege minions after the 35 minute mark.
Seph: An allied minion is driven mad, boosting its attack damage and movement speed for 4 seconds. It’ll also prioritize enemies under Charm, Flee, Stun, Suppression or Taunt.
Qliph: "A dream that will repeat itself over and over, until its dreamers no longer want to sleep."
Seph: "You're a puppet."
Qliph: "Hung by invisible threads by sadistic puppeteers that take pleasure in your suffering; once they are bored, you no longer exist."
Qliph: "Did you know you only exist for the amusement of entities beyond our world? They use your pathetic body for battle; they even organize events and fill colosseums just to watch you die over and over and over again. Enjoy your pathetic existence."
Qliph: "They are controlling you. There, beyond the edge of the world, using devices to make you move, attack, dance. They will laugh at your jokes and weep for your death, but will not care for you. After all, you are just one of many champions of the League of Legends."
Qliph: "You are not real. Neither is Seph. The difference is that he knows and I care for him, I guide him. You? Who cares about a string of numbers and letters in unholy amalgamation? Just see the next trend explode and you will be left all alone, collecting virtual dust."
Fixed a brainfart that led the second hazardous path to be parallel instead of perpendicular as intended. Silly Wicked Cross, wanting to be a Wicked Highroad.
E: Overwhelming Lunacy
No longer deals damage
No longer can be cast on super minions and can only be cast on siege minions after the 35 minute mark.
Now has effects dependent on whether Seph or Qliph is in control.
Seph casts it on allied minions, granting bonus attack damage and movement speed for 4 seconds.
Qliph casts in on enemy minions, making it only attack its allied minions and granting bonus attack speed for 4 seconds.
April 1st rework
Base health increased from 431.52 to 525.52.
Health gain per level increased from 65.5 to 78.
Base health regeneration increased from -10.2 to 6.752
Health regeneration gain per level increased from -1.5 to 0.6
Armor gain per level increased from 3.5 to 3.75
Base movement speed increased from 285 to 335
Now called Mind Divide and allows the player to toggle between Seph and Qliph.
Seph, The Vessel
Seph no longer gains health and health regeneration.
Seph now gains the previous Doppleganger passive, which now is usable when out of combat for at least 10 seconds instead of out of the enemies' sight. He is offered a selection of allied champions to take on the appearance of one of them for 30 seconds. The disguise includes the target’s current health, resource, basic attacks with animations and emotes. The disguise is broken upon casting a spell or upon the disguise’s health being dropped to 0. This effect has a static cooldown of 90 seconds after being used.
Qliph, the Unknown
Qliph no longer uses health for abilities or gains bonus ability power and movement speed.
Qliph now deals 5% bonus true damage on magic damage dealt at the penalty of having negative health regeneration.
Q: Call to Insanity
The duration of the Charm effect is reduced from 2 seconds to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Sanity Fragments cost increased from 1 to 2.
W: Streams of Consciousness
Renamed Wicked Cross
Changed from two pass-throug, linear skillshots at a fixed angle relative to the map that could intersect at reactivation to two pass-through, vector-targeted skillshots that are perpendicular to one another.
Duration of the ability increased from 4.5 seconds to 5.25 seconds
Replaced the healing proc from cc'd targets with a 20% Slow for 2 seconds.
Damage per half a second reduced from 10 / 20 / 30 / 40 / 50 (+ 15% AP) to 10 / 15 / 20 / 25 / 30 (+ 10% AP)
Sanity Fragments cost fixed from 1 to 10 to 3
Cooldown increased from 12 to 17
Completely reworked. The previous passive of this Doppelganger is now Seph's passive. It no deals magic damage as a colliding linear skillshot and longer spawns a clone of an enemy champion under certain conditions.
Now it is Overwhelming Lunacy:
Seph & Qliph transfer some of their lunacy to a minion, making it explode from the madness after 3 seconds, dealing magic to the targeted minion and all enemy units around it.
This ability can be cast on an allied minion, which will take quadruple damage from the ability. Furthermore, while driven by lunacy, it’ll be taunted to enemy champions under Charm, Flee, Stun, Suppression or Taunt.
It has a cooldown of 12 seconds on all ranks and costs 3 Sanity Fragments.
R: Mental Break
No longer costs a variable amount of Sanity Fragments; it is free of costs
The initial burst of magic damage is fixed from 40 / 60 / 80 (+ 20% AP) per Sanity Fragment spent to 140 / 250 / 360 (+ 80% AP)
The Mental Break debuff no longer deals damage depending on usage of mana, Energy, or Fury. It now deals damage inversely proportional to the cooldown of abilities used plus 10% AP that is amplified by 10% for each ability used during the debuff's duration.
Cooldown reduced from 180 / 150 / 120 to 108.
Range reduced from 675 to 600
Some quotes were fixed to reflect the changes on Doppleganger and Mental Break.