"Dota and League are nothing alike!"

Regardless, just for fun, I wanted to throw out some iterations of ultimates that would be neat if Scepter came to League. Some items/champions would be an interesting crossover, and relativity is nice to observe. None of these are balanced in any sense, and most of them are incredibly OP. Like Dota, every champion isn't going to get an upgraded buff. Not because I didn't want to write out 110+ entries.

This list started out really small, so I decided to try and do one from each alphabet, at least. I started to get burnt out, and the rest of the entries I would have done would have been really half-baked, like a few forced ones I did in here. I also have no idea how to do that link thing where it shows the champion picture next to the name. Anywho, mention the ones that you like, and even any that you could come up with. I think the Caitlyn one is my favorite, and I don't even own Cait.

Aatrox Aatrox - Reaper
  • Aatrox's ultimate actually matches what's in his lore and inspires nearby allies. Massacre.png Massacre gives all nearby allies 10 / 15 / 20% Life Steal and 5 / 7 / 10% Spell Vamp, and 25% AS for the duration of Massacre.png Massacre.
  • Also for the duration of Massacre.png Massacre, allied players attacking an enemy with more %health than them will deal 5% bonus damage. Allied players attacking an enemy with less health than them will give them an additional 5% bonus movement speed.
Brand Brand - Paradiso
  • Pyroclasm.png Pyroclasm Cooldown: 75 at all ranks from 105 / 90 / 75.
  • Pyroclasm.png Pyroclasm Mana Cost reduced to 25 from 100.
  • Pyroclasm.png Pyroclasm procs Blaze.png Blaze for twice the duration. Blaze.png Blaze proc'd in this fashion also does damage in an AoE around the target, equal to the same amount. Instances of the AoE damage stacks.
Caitlyn Caitlyn - My Hands are Shakin'!==
  • Ace in the Hole.png Ace in the Hole range changed to 3000 at all ranks from 2000 / 2500 / 3000
  • Ace in the Hole.png Ace in the Hole now gains bonus damage from Headshot.png Headshot, allowing it to deal 50% more damage if Headshot.png Headshot is active on it's next hit. Ace in the Hole.png Ace in the Hole now also pierces it's first target for a short range, doing 20% less to each subsequent, down to 20%.
Cho'Gath Cho'Gath - Soul Devourer
  • Feast.png Feast no longers gives base health upon consuming champions.
  • Killing a champion gives Cho'Gath Cho'Gath 5% of the victim's AD / AP / Armor / MR / Health and Mana. This stacks up to 6 times, with half stacks being lost upon death.
Dr. Mundo Dr. Mundo - Macho-chism
  • Sadism.png Sadism health cost changed to 18% maximum health from 20% current health.
  •  Sadism.png Sadism can be cast at any health value but will not reduce Dr. Mundo Dr. Mundo's health below 1. 
  • If Dr. Mundo Dr. Mundo survives the entire duration of Sadism.png Sadism, he adds 5% of the damage received from enemy champions to his health, permanently.
Draven Draven - The People Demand Blood!
  • Whirling Death.png Whirling Death Base Damage: 250 / 350 / 450 from 175 / 275 / 375.
  • Whirling Death.png Whirling Death now grants additional gold on kill proportionate to distance it travels.
  • If Whirling Death.png Whirling Death does not kill an enemy champion, Draven Draven is instantly killed upon its return to him.
Ezreal Ezreal - Trueshot Truebarrage
  • Trueshot Barrage.png Trueshot Barrage Mana Cost: 100 mana + 100 for each subsequent use (up to 300 mana) from 100 mana.
  • Trueshot Barrage.png Trueshot Barrage is now castable 3 times in quick succession, each being independently aimable. They each deal 40% of the original damage, allowing for 120% total damage if all shots hit the same person.
Fiddlesticks Fiddlesticks - Redrum
  • Crowstorm.png Crowstorm Mana Cost: 100 at all ranks from 150 / 140 / 130.
  • Enemies struck by Dark Wind.png Dark Wind while inside Crowstorm.png Crowstorm's radius are stunned for 0.5 seconds.
  • Enemies Terrify.png feared inside Crowstorm.png Crowstorm are vulnerable, losing an additional 3% their current health.
Gangplank Gangplank - Rated Arrgh
  • Cannon Barrage.png Cannon Barrage gains a 5% AD scaling per cannonball. Cannonballs are also now Grog-Soaked Blade.png grog-seeking, meaning enemies affected by Gangplank's passive are more likely to be hit by cannonballs in the radius, with 3 Grog-Soaked Blade.png Grog-Soaked Blade stacks meaning every cannonball will hit a target.

Winner of the Most OP Award

Hecarim Hecarim - Revelations
  • Onslaught of Shadows.png Onslaught of Shadows range increased to 1500 from 1000.
  • Onslaught of Shadows.png Onslaught of Shadows summon 4 horsemen within the spectral riders, which fan out from the initial cast zone. Each horse runs around the AoE for 4 seconds, dealing magic damage to enemies that they pass through and slowing them for 15%.
Irelia Irelia - Ionian Storm
  • Transcendent Blades.png Transcendent Blades cooldown reduced to 45 at all ranks from 70 / 60 / 50.
  • Transcendent Blades.png Transcendent Blades ranged increased to 1000 / 1250 / 1500 from 1000 at all ranks.
  • If Transcendent Blades.png Transcendent Blades kills an enemy unit, another blade may fired from the volley. If Transcendent Blades.png Transcendent Blades kills an enemy champion, 5 additional blades may be fired from the volley. The duration does increase, limiting blade usage to 15 seconds, regardless of additional blades earned.
Janna Janna - Category 5
  • Monsoon.png Monsoon cooldown reduced to 130 / 115 / 100 from 150 / 135 / 120.
  • Monsoon.png Monsoon duration increased to 6 seconds from 4 seconds.
  • Janna Janna pushes all enemies away and begins channeling for 2 seconds. After 2 seconds, Monsoon.png Monsoon surrounds Janna Janna, allowing her to act freely. For the duration of Monsoon.png Monsoon, Tailwind.png Tailwind is doubled.
  • Monsoon.png Monsoon gives 10% (+ 1% per 100 AP) Tenacity.
Kog'Maw Kog'Maw - Shell Shock
  • Living Artillery.png Living Artillery Mana Cost: 30 base + 100% for each subsequent cast in 6 seconds from 40 + 40 per cast for each subsequent cast in 6 seconds.
  • Living Artillery.png Living Artillery now adds an additional round to each subsequent activation within 6 seconds. The first cast of Living Artillery.png Living Artillery will cost 30 mana and fire one shot, the second cast will cost 60 and fire two, the third will cost 120 and fire 3, etc.
Lee Sin Lee Sin - Steel Legs
  • If Lee Sin Lee Sin uses Dragon's Rage.png Dragon's Rage with less than 20 energy, it automatically replenishes 100 energy and can be recast within 3 seconds.
  • Dragon's Rage.png Dragon's Rage shreds 25% of the target's bonus armor on-hit. Cannot be applied more than once every 30 seconds. Enemy champions the target hits are damaged for an additional 10% their current health.
Maokai Maokai - Angry Roots
  • Vengeful Maelstrom.png Vengeful Maelstrom Mana Cost: 50 initial then 30 (+ 3 per second) to sustain from 75 + 30 per second.
  • Vengeful Maelstrom.png Vengeful Maelstrom damage cap removed. If Maokai Maokai dies during Vengeful Maelstrom, stored damage is split. 75% of damage is dealt to enemies in the AoE, the other 25% is returned to allies as health in the AoE.
Teemo Teemo - Devil's Fungus
  • Noxious Trap.png Noxious Trap Mana Cost: 50 / 25 / 0.
  • Noxious Trap.png Mushrooms become Chasing Charlies. Placed mushrooms slowly move toward nearby champions. If target moves out of maximum chase range, mushroom return to original position. Mushrooms can be rearmed once, for 150 mana, refreshing the duration.
Wukong Wukong - Monkey Business
  • During Cyclone.png Cyclone, Wukong Wukong's staff grows gradually to 50% more than its normal size, increasing the radius of Cyclone.png Cyclone. Cyclone.png Cyclone also deals (10% total movement speed) bonus damage. This is checked every half second.
  • If Wukong Wukong's Decoy.png Decoy is destroyed, the remaining cooldown of all of Wukong Wukong's abilities are reduced by 50%.
Zilean Zilean - Time Warp
  • Chronoshift.png Chronoshift Mana Cost: 500 at all ranks from 125 / 150 / 175.
  • Chronoshift.png Chronoshift now Slow icon slows enemy movement and Slow icon cripples enemy attack speed in an AoE around the target, increasing 1% for every 1% the target is missing and capping at 99% Slow icon slow and 50% Slow icon cripple. If the target dies under the effects of Chronoshift.png Chronoshift, all nearby enemies are Stun icon stunned for 1 second.

--ObsidianLazarus 07:01, January 15, 2014 (UTC)