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"Dota-League is nothing alike"! Regardless, just for fun, I wanted to throw out some iterations of ultimates that would be neat if Scepter came to League. Some items/champions would be an interesting crossover, and relativity is nice to observe. None of these are balanced in any sense, and most of them are incredibly OP. Like Dota, every champion isn't going to get an upgraded buff,
not because I didn't want to write out 110+ entries.
This list started out really small, so I decided to try and do one from each alphabet, at least. I started to get burnt out, and the rest of the entries I would have done would have been really half-baked, like a few forced ones I did in here. I also have no idea how to do that link thing where it shows the champion picture next to the name. Anywho, mention the ones that you like, and even any that you could come up with. I think the Caitlyn one is my favorite, and I don't even own Cait.
Aatrox - Reaper
Aatrox's ultimate actually matches what's in his lore and inspires nearby allies. Massacre gives all nearby allies 10/15/20% Life Steal and 5/7/10% Spell Vamp, and 25% AS for the duration of Massacre .
Also for the duration of Massacre ; Allied players attacking an enemy with more %health than them will deal 5% bonus damage. Allied players attacking an enemy with less health than them will give them an additional 5% bonus movement speed.
Brand - Paradiso
Pyroclasm Cooldown: 75 at all ranks from 105/90/75
Pyroclasm Mana Cost reduced to 25 from 100
Caitlyn -My Hands Are Shakin'!
Ace in the Hole range changed to 3000 at all ranks from 2000/2500/3000
Ace in the Hole now gains bonus damage from Headshot , allowing it to deal 50% more damage if Headshot is active on it's next hit. Ace in the Hole now also pierces it's first target for a short range, doing 20% less to each subsequent, down to 20%.
Cho'Gath - Soul Devourer
Feast no longers gives base health upon consuming champions.
Killing a champion gives Cho'Gath 5% of the victims AD/AP/Armor/MR/Health and Mana. This stacks up to 6 times, with half stacks being lost upon death.
Dr. Mundo - Machochism
If Dr. Mundo survives the entire duration of Sadism, he adds 5% of the damage received from enemy champions to his health, permanently.
Draven - The People Demand Blood!
Whirling Death Base Damage: 250/350/450 from 175/275/375
Whirling Death now grants additional gold on kill proportionate to distance it travels. If Whiring Death does not kill an enemy champion, Draven is instantly killed upon it's return to him.
Ezreal - Trueshot Truebarrage
Trueshot Barrage Mana Cost: 100 mana+100 for each subsequent use, up to 300 mana from 100 mana
Trueshot Barrage is now castable 3 times in quick succession, each being independently aimable. They each deal 40% of the original damage, allowing for 120% total damage if all shots hit the same person.
Fiddlesticks - Redrum
Crowstorm Mana Cost: 100/100/100 from 150/140/130
Enemies feared inside of Crowstorm are vulnerable, losing an additional 3% of their current health.
Gangplank - Rated Arrgh
Cannon Barrage gains a 5% AD Scaling per cannonball. Cannonballs are also now grog seeking, meaning enemies affected by Gangplank's passive are more likely to be hit by cannonballs in the radius, with 3 Grog Soaked Blade stacks meaning every cannonball will hit a target.
Winner of the most OP award.
Hecarim - Revelations
Onslaught of Shadows ranged increased to 1500 from 1000.
Onslaught of Shadows summon 4 horsemen within the spectral riders, which fan out from the initial cast zone. Each horse runs around the AoE for 4 seconds, dealing magic damage to enemies that they pass through and slowing them for 15%.
Irelia - Ionian Storm
Transcendent Blades cooldown reduced to 45 at all ranks from 70/60/50.
Transcendent Blades ranged increased to 1000/1250/1500 from 1000
If Transcendent Blades kills an enemy unit, another blade may fired from the volley. If Transcendent Blades kills an enemy champion, 5 additional blades may be fired from the volley. The duration does increase, limiting blade usage to 15 seconds, regardless of additional blades earned.
Janna - Category 5
Monsoon cooldown reduced to 130/115/100 from 150/135/120
Monsoon duration increased to 6 seconds from 4 seconds
Janna pushes all enemies away and begins channeling for 2 seconds. After 2 seconds, Monsoon surrounds Janna , allowing her to act freely. For the duration of Monsoon , Tailwind is doubled. Monsoon gives CC reduction at 10%+(1% per 100 AP)
Kog'Maw - Shell Shock
Living Artillery Mana Cost: 30 base+100% for each subsequent cast in 6 seconds from 40+40 per cast for each subsequent cast in 6 seconds
Living Artillery now adds an additional round to each subsequent activation within 6 seconds. The first cast of Living Artillery will cost 30 mana and fire one shot, the second cast will cost 60 and fire two, the third will cost 120 and fire 3, etc.
Lee Sin - Steel Legs
Dragon's Rage shreds 25% of the target's bonus armor on hit. Cannot be applied more than once every 30 seconds. Enemy champions the target hits are damaged for an additional 10% of their current health.
07:01, January 15, 2014 (UTC)07:01, January 15, 2014 (UTC)~~
Maokai- Angry Roots
Vengeful Maelstrom Mana Cost: 50 initial, 30+(3 per second) to sustain from 75 + 30 PER SECOND
Vengeful Maelstrom damage cap removed. If Maokai dies during Vengeful Maelstrom , stored damage is split. 75% of damage is dealt to enemies in the AoE, the other 25% is returned to allies as health in the AoE.
Teemo -Devil's Fungus
Noxious Trap Mana Cost: 50/25/0
Mushrooms become Chasing Charlies. Placed mushrooms slowly move toward nearby champions. If target moves out of maximum chase range, mushroom return to original position. Mushrooms can be rearmed once, for 150 mana, refreshing the duration.
Wukong - Monkey Business
During Cyclone , Wukong's staff grows gradually to 50% more than it's normal size, increasing the radius of Cyclone . Cyclone also gains an additional damage scaling, equal to 10% of his movement speed. This is checked every half second.
Zilean - Time Warp
Chrono Shift Mana Cost: 500 at all ranks from 125/150/175
Chrono Shift now slows enemies movement and attack speed in an AoE around the target that increases 1% for every 1% the target is missing, maxing at out 99% movement slow and 50% AS slow. If the target dies under the affects of Chrono Shift , all nearby enemies are stunned for 1 second.