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Ruuvim - The Main Engineer

work in progress)

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen.   Attack speed  
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist.  
Attack range N/A Mov. speed N/A
Ruuvim, The Main Engineer is a custom champion in League of Legends.


 Life-Support System

 For every 5% of health missing, Ruuvim regenerates 0,06% of maximum health each second. 

Hextech Long-Range Pistol
COST: 30/45/60/75/90 mana

Active: After 0.5 second delay Ruuvim fires empowered long-range bullet that deals physical damage to the targert. Bullet can deal aditional damage up to 10% of target's maximum health, depending on the distance travelled.

  • Range: 700 / 800 / 900 / 1000 / 1100
  • Physical Damage: 20 / 45 / 70 / 95 / 120 (+110% AD)

Kinetic Mine
COST: 70 mana

Active: Ruuvim places a mine that will explode when an enemy unit gets in range, dealing physical damage and stuning all enemies nearby for 1.5 second. Any unit can be stunned by a mine only once every 15 seconds. Ruuvim can store up to 5 mines and only 5 mines can be placed on the map at any given time. Every mine reveals small area of the map.

  • Physical Damage: 90 / 120 / 150 / 180 / 210 (+70% AD)
  • New Mine: 24 / 21 / 18 / 15 / 12


Smoke Grenade
COST: 80 mana

Active:Ruuvim throws a grenade at the target location, covering area with smoke for 6 seconds. Cloud of smoke expands over the duration, reaching maximum diameter of 650 units at 3rd second. All units inside the area are poisoned for 3 seconds, taking magic damage each second. Smoke also removes ally vision and decreses sight range.

  • Magic Damage per Second: 20 / 30 / 40 / 50 / 60 (+20% AP)

Scout Mission
COST: 100 mana

Passive: When out of combat for 7 seconds Ruuvim becomes stealthed. Using Hextech Long-Range Pistol or smoke Grenade will reveal him only for 2 seconds. He will not be revealed at all when he releases scout droid, places a mine, or one of his mines explodes.

Active: Ruuvim releases a scout droid that reveals the fog of war and nearby enemy traps. Droid is destroyed after 3 champion's basic attacks, after 15 seconds, or when commanded to attack an enemy. Whenever    droid is destroyed it explodes dealing magic damage (always 700 to monsters and minions).

Droid is invisible for first 3 seconds and can be controled by reactivating this ability.

  • Magic Damage: 180 / 270 / 360 (+100% AP)
  • Movement Speed: 400 / 500 / 600

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