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Tegea - The Nature Nymph (important things in notes section)

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I dont know why but for some reason stats aren't visible.
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. 6.25 (+0.75) Attack speed 0.650 (+2.5%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range N/A Mov. speed N/A

Tegea the nature Nymph is not a champion at all in League of Legends.

Abilities

Herbal Essence
ChampionSquare

All allied champions (excluding Tegea) receive aditional 20 maximum health per level, 360 at level 18.


Resin Poison
COST: 40/50/60/70/80 mana
COOLDOWN: 5
ChampionSquare

Active: Tegea empowers her staff, cousing her next basic attack to deal bonus magic damage on hit and apply a poison also on hit.

Poisoned enemy takes magic damage each second for 3 seconds equal to percentage of it's missing health. 

Poison damage has a 150 cap against monsters.

  • Magic Damage On Hit: 60 / 100 / 140 / 180 / 220 (+80% AP)
  • Missing Health Magic Damage: 2% / 2.5% / 3% / 3.5% / 4%


Natural Cure
COST: 8/11/14/17/20 mana per second
COOLDOWN: 1
ChampionSquare

Toggle On: Tegea drains her mana to regenerate health each second. This healing is not affected by grievious wounds.

  • Health per Second: 6 / 9 / 12 / 15 / 18


Forest Helper
COST: 100 mana
COOLDOWN: 25
ChampionSquare

Active: Tegea summons a helpful wolf for 10 seconds that will attack selected enemies.

Forest Wolf's static statistics:

Attack Speed - 1.5
Movement Speed - 450
Tether Range - 1600

  • Attack Damage: 32 / 44 / 56 / 68 / 80 (+25% AP)
  • Health: 350 / 525 / 700 / 875 / 1050
  • Armor and Magic Resist: 40 / 55 / 70 / 85 / 100


Incurable Plague
COST: 150 mana
COOLDOWN: 120
ChampionSquare

Active: Tegea infects an enemy champion for 4 seconds. Every 2 seconds plague spreads to nearby enemy champion with lowest health. Further infected targets still spread incurable plague and every enemy champion can be affected any given number of times per cast. Every infected champion takes magic damage per second.

  • Magic Damage per Second: 40 / 65 / 90 (+20% AP )
  • Spread Range: 400 / 500 / 600
  • Damage From One Infection: 160 / 260 / 360 (+80% AP)


Notes

  • I have no idea if this wolf is overpowered or underpower because I have completely no feel about abilities that        summon something.
  • Her Q is pretty much only damaging ability that she has, so I put big scaling and big base damage plus a percentage damage.
  • W gives huge amounts of sustain but nobody would max it + it drains almost equal portion of mana.
  • Her passive would make her really tasty pick for competitive play since it provides global health. 20 health more at first lvl can be a thing if invading or beeing invaded.
  • Her ultimate just punishes mistakes of enemy team. If Tegea ults u, your team should split up and disengage because teamfighting with that thing on the whole team would end terrible.
  • Name is from Titan Quest 
  • BTW first i wanted to make passive that would increase team's health regen but meh, forgot about poor Heimer.
  • All the things in Q are on hit effects. Think about ppl building runaans hurricane just because of it.
  • AND CAN SOMEBODY TELL ME WHY THOSE BASE STATS AREN'T VISIBLE?

 

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