Active: Uraman summons ranged Imp dealing magic damage to enemies with each hit. Uraman can have only 2 demons at one time and he is healed for 20% of the damage dealt. This heal is decreased by half when Uraman has 2 Imps active.
Magic Damage: 40 / 60 / 80 / 100 / 120 (+20%AP)
Imp's Health: 400 / 700 / 1000 / 1300 / 1600
Elemental of Pain
COST: 60/80/100/120/140 mana
Passive: Allied minions near Uraman have 30% chance to be ressurected after death (100% for siege minions).
COST: 100/125/150 mana
Active: Uraman channels for 2 seconds dealing 10% of targeted enemy champion in true damage. After channeling Uraman knocks the target up for 2 seconds and deals high amount of true damage.
True Damage: 130 / 260 / 390 (+50%AP)
Uraman is ispired by archviles from id software's DooM series.