Osmeria's basic attacks and damaging abilities curse her target with an Unknown Evil, reducing its maximum HP to its current HP. The reduced HP is indicated as Purple health, and its value is shown in Osmeria's secondary resource bar.
The affliction lasts for 6 seconds or is refreshed as long as Osmeria attacks the target.
The allies can't reduce the target's maximum HP even if it's cursed and they can't refresh it.
RANGE:350 / 180°
Active:Osmeria creates a wave of noxious energy, dealing physical damage to the enemies in a cone.
Active:Osmeria exerts force on the ethereal chains, consuming the marks but pulling all enemies affected in range 250 units towards her, while dealing magic damage and slowing them for 1,75 seconds.
Magic Damage: 6 / 8 / 10 / 12 / 14% (+ 1% per 100 AP)of target's maximum health
Slow: 20 / 25 / 30 / 35 / 40%
The cooldown is refreshed when Osmeria kills an enemy champion.
RANGE: 350 / 400 / 450 / 500 / 550
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active:Osmeria quickly dashes in the cursor direction, with so much agility she ignores unit collision. Dashing through an enemy unit marks it with an ethereal chain.
COOLDOWN: 110 / 80 / 50
Passive:Osmeria's 3rd consecutive attack on an enemy champion benefits from a huge amount of lifesteal, though it can't apply critical hit or on-hit effect besides Unknown Evil and Enslavement.
Lifesteal: 30 / 40 / 50%
Active:Osmeria delights herself in her enemies' pain. She converts a part of the Purple health into a shield that lasts for up to 6 seconds. As long as the shield is up, her enemies can't recover their maximum HP.
Shield strenght: 60 / 80 / 100% Purple HP
Reactivating Transcendence, reaching the end of its duration or breaking the shield activates Implosion.
Active: The Purple health returns to the enemies as noxious energy, dealing physical damage.
Physical Damage: 60 / 80 / 100% target's Purple HP