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User blog:Oinkypiggy/x) Mordekaiser Guide


x) Mordekaiser Guide

:: Mordekaiser Guide::

Mordekaiser LordSkin

~ Mordekaiser is a tanky AP with great sustain and nuke.

~ CC shuts down Morde, but what does CC not shut down?

~ If a champ's "counter" is hard cc, then it is likely that the champ is very powerful.

:: Which Lane? ::

With reference to the current meta:

  • Mid lane: Probably the best lane for Morde because his kit forces you to push. You can of course last hit only or aim your abilities so you don't push, but then that wouldn't be using your abilities to their fullest.

  • Top lane: Sub-optimal for Morde because Morde will always push. The lane itself is too open to ganks and that doesn't bode well with your kit that is designed to push.

  • Bot lane: Very nice for Morde due to there being a support. The wards and the protection that your support provides should allow Morde to push and farm easily without much risk. The only reason that the mid lane is preferred is because the bot lane is usually reserved for your AD carry.

  • Jungle: Morde can farm the jungle quickly and efficiently, but he doesn't have good ganking capabilities.

~ In all honesty, I see the Master of Metal as being pretty op. "Mordekaiser es #1" isn't just a meme.

:: Runes & Masteries ::


9x GMarks (1) Greater Mark of Insight - (8.6 ~ Magic Pen.)

9x GSeals (1) Greater Seal of Resilience - (12.7 ~ Armor)

9x GGlyphs (3) Greater Glyph of Potency - (10.7 ~ AP)

3x Quintessences (3) Greater Quintessence of Potency - (14.9 ~ AP)

Or, 3x Quintessences (3) Greater Quintessence of Swiftness - (4.5% ~ Movement Speed)

<> I usually use the AP quints, but MS quints may be preferrable to some so that you can stay in range for your skills more. Morde needs to get close to deal damage.


Oinkypiggy Mordekaiser Mastery

Summoner Spells:

Ignite.png Ignite Ghost.png Ghost Flash.png Flash

<> Ignite.png Ignite along with Children of the Grave.png Children of the Grave secures kills quite well. The extra damage from ignite is really nice. Though, do note that Quicksilver Sash item.png Quicksilver Sash does counter this combo.

<> Ghost.png Ghost for chasing and escaping. It helps you stay in range and secure kills. Plus, it works very nicely with Creeping Death.png Creeping Death and Mace of Spades.png Mace of Spades

<> Flash.png Flash if you prefer it over Ghost.png Ghost. Has pretty much the same uses.

:: Ability Build Order ::

Get Siphon of Destruction.png Siphon of Destruction at level 1. Then, level 3 Creeping Death.png Creeping Death and level 1 Mace of Spades.png Mace of Spades by level 5. Creeping Death.png Creeping Death is really underestimated.

Then just follow R > E > W > Q order.

Q before W though only if you are facerolling already. The early Creeping Death.png Creeping Death lets you farm really safely. It also denies harassment efficiently. Just get into the minion's face, farm, repeat.

Hit the opposing laner with you skills if you can while farming. It shouldn't be too hard to do. But overall, focus more on farming than harrassing.

:: Item Build Order ::

The build order if everything goes well.

Regrowth Pendant item.png Regrowth Pendant >> Hextech Revolver item.png Hextech Revolver >> Sorcerer&#039;s Shoes item.png Sorcerer's Shoes >> Will of the Ancients item.png Will of the Ancients >> Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter >> Rabadon&#039;s Deathcap item.png Rabadon's Deathcap >> Lich Bane item.png Lich Bane >> Rabadon&#039;s Deathcap item.png Rabadon's Deathcap // Guardian Angel item.png Guardian Angel

More details below...

:: ​Early Game ::

Starting items: 3 decent openings.

- Regrowth Pendant item.png Regrowth Pendant & Health Potion item.png Health Potion
- Boots of Speed item.png Boots of Speed & Health Potion item.png 3 Health Potions
- Health Potion item.png 13 Health Potions

Your opening items should depend on your expected opposing laner and your preferences. If your opposing laner is very skillshot heavy, Boots of Speed item.png Boots of Speed is a good choice. If not, Regrowth Pendant item.png Regrowth Pendant & Health Potion item.png Health Potion or Health Potion item.png 13 Health Potions work wonders.

Initial items to rush:

Hextech Revolver item.png Hextech Revolver then Sorcerer&#039;s Shoes item.png Sorcerer's Shoes.

Rush into Hextech Revolver item.png Hextech Revolver even before Boots of Speed item.png Boots of Speed if you started with Regrowth Pendant item.png Regrowth Pendant... unless you find the Boots of Speed item.png Boots of Speed really necessary. The Hextech Revolver item.png Hextech Revolver gives you excellent sustain.

<> Assuming you are mid, (you should be btw) farm your team's Wraith Wraiths. You should ask permission from your jungler tho...
Farm the opposing team's Wraith Wraiths too. Ward the opposing team's Wraith Wraiths if need be.

~ The How-To ~

Be sure to go all in with your Creeping Death.png Creeping Death up, farm the minions, and then fall back. You can get easily harassed if you don't commit and go only half in. Also, falling back keeps you less vulnerable to ganks. After you fall back, you can farm the Wraith Wraiths.

:: Mid Game ::

Build into:

Will of the Ancients item.png Will of the Ancients then Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter.

Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter is the only decent item that gives AP and HP for Mordekaiser imo. Mordekaiser does need some HP and the slow effect is nice too. Also, I think Will of the Ancients item.png Will of the Ancients beats Hextech Gunblade item.png Hextech Gunblade due to cost, but follow your personal preferences.

<> Get a Mejai&#039;s Soulstealer item.png Mejai's Soulstealer before Will of the Ancients item.png Will of the Ancients and Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter if you think you will need to carry real hard to gain victory or if you know you will just outright dominate. Mejai&#039;s Soulstealer item.png Mejai's Soulstealer's potential is very underestimated by most players.

:: Late Game ::

Depending on the enemy team, build into:

Rabadon&#039;s Deathcap item.png Rabadon's Deathcap, Abyssal Scepter item.png Abyssal Scepter, Zhonya&#039;s Hourglass item.png Zhonya's Hourglass.

Only get the Rabadon&#039;s Deathcap item.png Rabadon's Deathcap if the opponent team never focuses you in teamfights or if you think you are tanky enough. As long as no one on the opposing team is really fed, you shouldn't need the typical Warmog&#039;s Armor item.png Warmog's Armor or Force of Nature item.png Force of Nature.

Also, although Force of Nature item.png Force of Nature is quite useful for its magic resist, HP regen and MS boost, Warmog&#039;s Armor item.png Warmog's Armor is pretty bad on Mordekaiser imo since it gives no offensive capabilities despite its cost. Plus, your Iron Man.png Iron Man passive doesn't benefit from Warmog&#039;s Armor item.png Warmog's Armor.

A Deathfire Grasp item.png Deathfire Grasp can help with your nuking / one-shot capabilities as well.

:: End Game ::

This is the time when the AD carry utterly destroys all. One small mistake is GG. You have to be able to one-shot the opposing carry with your full combo at this time.

Items to build:

Lich Bane item.png Lich Bane or Guardian Angel item.png Guardian Angel. Another Rabadon&#039;s Deathcap item.png Rabadon's Deathcap isn't bad also.

Your end-game build should allow you to easily kill opposing carries. Soo at least one Rabadon&#039;s Deathcap item.png Rabadon's Deathcap is a must. If one superbly fed Ranged AD or AP Carry is destroying your team, you are probably doing it wrong.

<> A fed opposing carry (especially AD), can become a great asset in teamfights.

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