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Demik, the Terror of Balance

Onfealive December 4, 2013 User blog:Onfealive

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1 Growth 18 1 Growth 18
Health 430 (+101) Attack damage 55.1 (+3.475)
Health regen. 6.8 (+0.55) Attack speed 0.624 (+3.6%)
No Resource   Armor 19 (+3.4)
    Magic resist. 30 (+0)
Attack range 175 (Melee) Mov. speed N/A


Demik, the Terror of Balance is an custom champion in League of Legends.

Abilities

Demik's abilities have no cost related to them and their use is limited only by cooldowns. He has a secondary resource bar that tracks his unique mechanic: Energy. Demik starts game with 0 Energy.

Demik can have up to 100 Energy. Energy does not decay or generate idly, and cannot continue to be collected when Demik is killed.

Soul Desires
RANGE: 1200
Onfealive Soul Desires

Soul Devourer: Demik gains permanent 10 Energy when he kills an small enemy from any source of damage (tripled against large minions, large monsters, and champions) or when he uses an ability. When Demik reaches maximum Energy, his next ability will consume all Energy for a bonus.

Soul Energy: For each 5 Energy, Demik gains 1 Health, 0.5 Armor and Magic Resist. When all his Energy is consumed, he loses all bonus from Soul Energy.

Ability Details


Darkness Soul
RANGE: 800
COOLDOWN: 8.5
Onfealive Darkness Soul

Active: After a short delay, darkness Energys rising from the ground at a target location, dealing true damage to enemies within a 125-radius area.

  • True Damage: 60 / 110 / 160 / 210 / 260 (+ 50% AP) (+ 50% bonus AD)

Energy Bonus: Demik shields himself for 2.5 seconds, then gains permanent 3 bonus AP.

  • Shield Strength: 50 / 75 / 100 / 125 / 150
Ability Details


Balance Power
COOLDOWN: 16
Onfealive Balance Power

Active: Demik release his sword's power and becomes ranged for 10 seconds, granting him bonus physical damage on his attacks and increasing her attack range by 375 (550 total range). Additionally, attacks will slowing his target by 50%.

  • Bonus Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 10% AP)

Energy Bonus: Demik heals 10% of Demik's maximum health, then gains permanent health equal to 10% of Demik's AP. Additionally, his next basic attack dealing magic damage equal to 8% of target's maximum health.

Ability Details


The Order of Balance
RANGE: 1100
COOLDOWN: 20
Onfealive The Order of Balance

Active: Demik marks a champion for 6 seonds. The next damage Demik would receive will be deal to marked champion. Demik reduces the duration of crowd control effects on himself while there is marked champion's in range.

Energy Bonus: Demik receives 10% movement speed for 3 seconds, then gains permanent bonus armor and magic resist.

  • Bonus Armor / Magic Resist: 3 / 5 / 7 / 9 / 11
Ability Details


Void Impulse
RANGE: 1200
COOLDOWN: 80 / 55 / 30
Onfealive Void Impulse

Active Demik blinks to the nearest visible Forced (Charmed, Fled or Taunted) enemy champion to the cursor, becoming untargetable and invulnerable but unable to take any actions, then creates a great vortex of dark energy, around him, an area with 700 radius, and slowing anything in range by 50%.

After a second, Demik absorbs equal to a percentage of anything creatures in the 700 radius area he created to deal magic damage equal to 40% absorbed heath to all enemy in an 1200 radius area a round him.

  • Magic Damage: 6 / 8 / 10% creatures' health

Energy Bonus: Demik can skip the Forced target(s) to active this ability. Also, Demik gains all bonus from other abilitys.

Ability Details


Patch history

4 December 2013: Added

  • General
    • Demik uses Energy (starts game with 0), can have up to 10 + (10 x Demik's level) Energy. Energy does not decay or generate idly. Demik gains 1 Energy for each monster or minion is killed on global to obtain maximum Energy. When Demik reaches maximum Energy, his next ability will consume all Energy for an enhanced effect. Energy cannot continue to be collected when Demik is killed.
    • Health 430 (+101) ------- Health Regen 6.8 (+0.55)
    • Range 175 (Melee) ------- Movement Speed 350
    • Damage 55.1 (+3.475) --- Attack Speed 0.624 (+3.6%)
    • Armor 19 (+3.4) ---------- Magic Resist 30 (+1)
  • Onfealive Soul Desires Soul Desires (Innate)
    • Energy Devourer: Whenever a Dragon, Baron Nashor or tower that Demik has dealt damage to within the last 3 seconds is killed or destroyed, he obtains 50% of maximum Energy. On a champion kill or assist, he obtains 100% of maximum Energy.
    • Energy Energy: For each 5 Energy, Demik gain 1 Health, 0.5 Armor and Magic Resist. When Demik reaches maximum Energy, he gains 1 / 2 / 3 / 4% Attack Speed and Movement Speed for 3 seconds. This effect cannot trigger more than once every 10 seconds.
  • Onfealive Darkness Soul Darkness Soul (Q)
    • Range 800 --- Cooldown 8.5
    • After a short delay, darkness Energys rising from the ground at a target location, dealing true damage to enemies within a 125-radius area.
      • True Damage 60 / 110 / 160 / 210 / 260 (+ 50% AP) (+ 50% bonus AD)
    • Energy Bonus: Darkness Energy will dealing 25% additional damage and any champion within the area is stun for 1.5 seconds. If Darkness Energy hits an champion(s), the cooldown of Darkness Energy is halved.
  • Onfealive Balance Power Balance Power (W)
    • Cooldown 16
    • Demik release his sword's power and becomes ranged for 10 seconds, granting him bonus physical damage on his attacks and increasing her attack range by 400 (575 total range). Additionally, attacks will slowing his target by 50%.
      • Bonus Physical Damage 10 / 30 / 50 / 70 / 90 (+ 10% AP)
    • Energy Bonus: Balance Power heals 10% of his maximum health. If Demik's health is already full, the first autoattacks dealing magic damage equal to 10% of target's maximum health.
  • Onfealive The Order of Balance The Order of Balance (E)
    • Range 1200 --- Cooldown 20
    • Demik marks a champion. The next ability of that target is blocked.
    • Energy Bonus: Demik instantly appears behind his marked champion. Additionally, he will dealing 25% additional damage for 3 seconds.
  • Onfealive Void Impulse Void Impulse (Ultimate)
    • Range 1300 --- Cooldown 150 / 135 / 120
    • Demik call void force creates an area that imprison any enemy in that area, dealing magic damage and reducing 50% damage caused from any enemy in that area.
      • Magic Damage 200 / 300 / 400 (+ 100% bonus AD)
      • Duration 1 / 1.25 / 1.5
      • Radius 350 / 375 / 400
    • Energy Bonus: Demik and a nearest ally (in global) are immuned to all damage for a few seconds.

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