Innate:Merilan's autoattacks poison the target for 3 seconds, causing them to be slowing them by 15%. The poison can stack up to 3 times, and at 3 stacks the enemy is rooted for 0.75 / 1 / 1.25 / 1.5 seconds, cleansing all stacks.
Attacking Merilan grants poison resistance, which can stack 3 times reducing the root duration by 25% per stack. Poison resistance lasts 3 seconds and stacks fall off one at a time
COST: 55 / 65 / 75 / 85 / 95 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active:Merilan throws a stick of dynamite at target enemy, starting a 4 second countdown on the fuse. The dynamite will then explode to deal magic damage in a 250 radius area.
Additionally, any enemy facing Merilan caught in this AoE is blinded for a duration. This duration stacks every half second for a maximum of 2 stacks. After the blind wears off, that enemy cannot be affected for an additional 6 seconds and all stacks are cleansed. This persists between casts.
Total Blind Duration: 1.2 / 1.5 / 1.8 / 2.1 / 2.4
COST: 80 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Active:Merilan plants a charge at target location. It charges up over 5 seconds, gaining AoE radius and damage over the duration. At the end of this it erupts with a loud bang, interrupting and damaging enemies within range.
Additionally, detonating next to a wall temporarily flattens the terrain, allowing both allies and enemies free passage across it as if it is open ground. This effect can only occur if the charge has been charged for at least 3.5 seconds
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Active:Merilan gets out his Mega Drill for 8 / 10 / 12 seconds. During this time he loses his passive’s slow and root but his basic attacks deal magic damage over 3 seconds. Autoattacking again only refreshes the duration.
On-Hit Magic Damage: 40 / 65 / 90 (+ 45% AP)
2nd Active: Once during the duration he can activate Rev Up. Rev Up causes Merilan to shoot his drill out in target direction and drag the first enemy hit to him over 1.5 seconds. During this time they are dealt magic damage.