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Champion Concept - Jack, the Bone Daddy

Statistics
Health 528 +79 Attack damage 51.29 +2.9
Health regen. 5.43 +0.54 Attack speed [*] 0.658  (+ 0 +4%)
No resource Armor 21.1 +3.43
Magic resist. 30 +0
Melee 150 Move. speed 330


Jack, the Bone Daddy is a custom champion in League of Legends.

Abilities

Jack's abilities have no costs related to them. His secondary resource bar tracks his unique mechanic: Ribs.

He can have a maximum of 14 Ribs and begins the game with 10. The number of Ribs he has is displayed in the secondary resource bar, and he gains 1 Rib every 5 seconds. Ribs do not decay idly.

Bone Caparace
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Innate: Jack receives 1 / 2 / 3 bonus armor and magic resist per point of Ribs he currently has, for a maximum of 14 / 28 / 42 at 14 Ribs.

Ability Details


Cursed Barrow
RANGE: 750
COST: 4 / 5 / 6 / 7 / 8 Ribs
COOLDOWN: 15 / 14 / 13 / 12 / 11
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Active: Jack summons a calciform wall at a target location for 4 seconds.

  • Wall Width: 400 / 500 / 600 / 700 / 800

At the end of the duration or upon re-activating Cursed Barrow, enemy units within 100-range from the wall receive magic damage and are Root icon rooted for a short duration.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP)
  • Root Duration: 0.6 / 0.7 / 0.8 / 0.9 / 1
Ability Details


Bone Sword
COST: 1 Rib
COOLDOWN: 20 / 18 / 16 / 14 / 12
Recharge Time: 10
ChampionSquare

Passive: Jack gains a charge of Bone Strike every few seconds. If used on a champion, deals bonus magic damage and consumes a charge.

  • Bonus Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 50% AP)

If used on a minion or monster it executes it if under a health treshold, grants Jack Ribs and consumes a charge. Jack still gains the Ribs whether or not it kills the minion or monster

  • Health Threshold: 200 / 300 / 400 / 500 / 600
  • Ribs Gained: 1 / 1 / 2 / 2 / 3

Active: Jack instantly obtains a Bone Strike charge. Bone Sword resets the autoattack timer.

Ability Details


Lazy Bones
RANGE: 500
COST: 2 Ribs
COOLDOWN: 12
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Active: Jack leaps to a target location, then falls asleep for up to 3 seconds, gaining bonus armor and magic resist over the duration.

  • Bonus Resistances: 40 / 60 / 80 / 100 / 120

Jack must sleep for 1 second, and the resistances persist for 1 second after waking up.

When Jack wakes up, he yawns, dealing magic damage and causing enemy units within 300-range to Fear icon flee in terror for 1 second.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 60% AP)
Ability Details


Soul Mate
RANGE: 500
COST: 1 Rib
COOLDOWN: 150 / 125 / 100
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Active: Jack throws one of his ribs to target location, after 2 seconds Eve spawns, Airborne icon knocking back enemies for 0.5 seconds. While Eve is active, Jack gains bonus attack speed.

  • Bonus Attack Speed: 30 / 50 / 70%

Eve remains on the field up to a fixed duration, and Jack can control her movement and attacks.

  • Max. Duration: 10 / 12 / 14

Eve has a percentage of Jack's stats. If Lazy Bones is cast, Eve leaps in conjuction with Jack. Eve takes double damage from turrets.

Ability Details


Eve
ATTACK RANGE: 150
GOLD: N/A
EXP: N/A
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Attack damage 40 / 50 / 60% of Jack's Attack Damage
Ability power N/A
Attack speed 100% of Jack's attack speed
Health
40 / 50 / 60% of Jack's Health
Health regen. N/A
Mov. speed 100% of Jack's movespeed
Armor
40 / 50 / 60% of Jack's Armor
Magic res.
40 / 50 / 60% of Jack's Magic Resist
AoE mitigation N/A
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Ability Details

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