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Danies, the Hunter

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1 Growth 18 1 Growth 18
Health 510 (+90) Attack damage 50 (+3.75)
Health regen. 4.5 (+0.65) Attack speed 0.686 (+3.4%)
Mana 255 (+40) Armor 12 (+4)
Mana regen. 6.5 (+0.35) Magic resist. 30 (+1.25)
Attack range 650 Mov. speed N/A

Daniels, the Hunter is a custom champion in League of Legends.

Abilities

Aldo
ChampionSquare

Daniels´ dog, Aldo, will follow Daniels around and can attack enemies using Alt+Right Click. Aldo applies on-hit effects, Buckshot-Holes for 0.5 seconds and 50% of the damage from Shotgun. When Aldo drops below 25% Health, he will teleport back to Daniels, and he will regenerate 10% of his health every second after not taking or dealing damage for 5 seconds. When Aldo dies, he will respawn at the fountain after half the time that a champion would respawn, and Aldo´s killer will receive 50 gold.

  • Aldo´s Health: 40% of Daniels´ maximum health
  • Attack Damage: 35% of Daniels´ AD
  • Armor: 30 + (3 × level)
  • Magic Resist: 30 + (1.25 × level)
  • Attack Speed: 100% of Daniels´ Attack Speed
  • Move Speed: 350 / 380 / 420 / 4470


Shotgun
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Toggle off: Daniels uses his Shotgun to apply Shotgun-marks for 2 seconds, causing his and Aldo´s autoattacks to deal bonus physical damage with his autoattacks and abilities, equal to a base damage plus a percentage of his target´s maximum health, stacking up to 3 times.

  • Physical Damage : 10 / 15 / 20 / 25 / 30 (+1 / 1.25 / 1.5 / 1.75 / 2% target´s maximum health)
  • Maximum Physical Damage : 30 / 45 / 60 / 75 / 90 (+3 / 3.75 / 4.5 / 5.25 / 6% target´s maximum health)


Buckshot
RANGE: 500
COST: 60 MANA
ChampionSquare

Toggle on: Daniels switches to his second gun, the Buckshot. Daniels loses 150 range, and his autoattacks deal physical damage in a 60° cone in front of him. Additionally, his autoattacks will apply Buckshot for 2 seconds. When using Shotgun, attacking an enemy inflicted with the Buckshot-mark will grant 3 Shotgun-stacks instantly.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+40 / 50 / 60 / 70 / 80% bonus AD)
Beartrap
COST: 90 MANA
ChampionSquare

Active: Daniels receives traps every 20 seconds, and he can keep up to 5 with him. This amount is reduced by cooldown reduction. Upon activating the ability, Daniels places a trap which will grant vision for 4 minutes. When an enemy champion walks over the trap, it explodes, stunning the champion hit and rooting all other enemy units within 175 range for 1.5 seconds, and dealing physical damage to all enemy units within 250 range.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 +100% bonus AD
  • Range: 500


 Precision Shot
RANGE: 1900
COST: 90 mana
COOLDOWN: 8
ChampionSquare

Active: Daniels shoots a long range bullet, dealing physical damage in a line.

  • Physical Damage: 30 / 90 / 150 / 210 / 270 (+ 130% AD)


Sniper
RANGE: global
COST: 200 / 250 / 300 mana
COOLDOWN: 50 / 35 / 20
ChampionSquare

Active: Daniels channels for ~0.3 seconds before firing a very long range shot, dealing massive damage to every enemy champion hit.

  • Physical Damage: 250 / 375 / 500 (+ 150% AD)


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