Every second that Gamal is in combat, he generates 1 / 2 / 3 Fury. Gamal gains .2 / .35 / .5 Armor and Magic resist per point of Fury. Additionally, Fury decreases by 5 points for every second that Gamal is out of combat. Upon reaching 100 fury, Gamal is healed for the sum of his Armor and Magic Resistance and then his Fury is reset to 0. Gamal is considered in combat if he has dealt or received damage in the past 6 seconds.
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Gamal dashes to a target location, dealing physical damage to all enemies he passes through, slowing them for 2 seconds. If Gamal has more than 50 Fury, the slow is increased by 50%.
Gamal stomps violently, gaining Fury and causing shockwaves to occur around him each second for 3 seconds. These shockwaves deal massive damage and knock up enemies hit for 1 second. Units can only be knocked up by one of the shockwaves, and Gamal is slowed by 25% for the duration.