This blog contains what I have learned over the past couple of months by reading various blogs and watching videos about how to build your ADC correctly. The values are based upon the amount of killing power and survivability that you get per gold that you dish out to get it. This is mostly based off of my memory, as I have lost my own math somewhere in the transition from knowledge acquisition to blog post creation.
Please remember that all item purchases should be situational based on the champion that you are using and the champion that you are up against, and these item combinations are the best-case scenarios assuming that you don't have to alter your play style to account for the enemy team.
All sections assume a roughly equal amount of gold in each point in the game.
- Most efficient is and two .
- Second best is and two .
- Third best is and three .
- Fourth is and two .
- Fifth is a
An early dagger gives you the highest damage per second of all of the possible starts, and the second highest sustain (surpassed only by Boots 3 Pots, which adds nothing to damage per second). Therefore, I consider it to be the best value for early game.
All of the following combinations includeeven though it may not be purchased yet. This is because my previous math assumed that you purchased the most efficient start (as we all know, attack speed synergies well with crit, so crit will be better than it is as a standalone at this point in the game).
- Most efficient combination is and an
- Second best is an
- Third is a and some
- Fourth is a and a
There are definitely more options in this category, however these are the most generic and commonly purchased options. This is where your champion comes into play as well.will benefit more from attack speed than for example. For the most part though, there is really no variation here.
Mid and Late Game
All items beyond this point are really situational. Generally, the best idea to follow up your early game build (again, assuming you bought the best one) is anand a . However, this depends. is never a bad idea, and the additional lifesteal is always appreciated, not to mention the on-hit effect. You will need an at some point. No getting around that. If the enemy is stacking armor to counter you, then a is great.
But anyway, let's discuss you situational last item.
- - helps you clear CC, generally good, especially if you're facing a . Makes his ultimate useless.
- - Decent survivability, but has less CC reduction than the Scimitar. Decent purchase if you took .
- - basically Banshee's but better because of the massive health increase.
- - For if you're bad at not getting focused. Otherwise the other items are better.