Honestly, I hate Xin Zhao. Not because of the character (which design is cool), it's because of low interactivity and so flat gameplay (smash QWE and wait for effects). This is my attempt to make Xin Zhao better in terms of gameplay.
Nothing to change. Has it purpouse: armor reduction and interaction with ult. Only changed tooltip to match his changed naming for E.Xin Zhao strikes toward the cursor dealing physical damage to all target in line and increasing his movement speed for 1.5 seconds. While champion is struck, movement speed bonus is doubled.
|cooldown= |cost=30 |costtype=mana |range=300 }} His old Q is merged (and nerfed) with E.
About his new Q: it was difficult to find ability to fits him in case of gameplay. His new Q …
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Riot should smooth dmg for him. In early game GP is always pounded to the ground by anyone without any effort while from mid-late game he can obliterate literally everything.
For Q: they should make the same treatment as for Garen's E. They should increase base damage of his Q but capping his crit dmg (in result dmg with crit would be the little lower than live but less reliant from crit). It would scale with Infinity Edge as normal.
W is fine, maybe some changes in scaling numbers (mostly for lower ap scale) but it's fine as it is.
For E: Many times suggested - casting shouldn't interrupt moving!
For R: Instead for damaging hitting cannonballs, it should do damage over-time in zone. Simple and would do the job. Rest would stay as it is (durat…Read more >