Amumu's spells deal 3% / 4% / 5% of his missing health as bonus magic damage. Amumu is healed for the amount of damage dealt against monsters and a quarter of it against minions and champions.
COST: 10% current health
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Active: Amumu tosses a sticky bandage in a straight line towards a target location. Amumu will pull himself to the enemy it contacts, dealing magic damage and stunning the target for 1 second. If an enemy champion is hit, this ability's cooldown is reduced to 8 seconds.
Passive: Amumu reduces the Magic Resistance of enemy champions and monsters within 350 unit range by10 / 12.5 / 15 / 17.5 / 20.
Magic Damage: 5% / 6% / 7% / 9% / 10% (+ 1% per 100 AP)of enemies' maximum health
Active: Amumu's despair catches on to nearby enemy champions, interrupting them and causing them to cry, causing them to take magic damage and making them miss their next basic attack within 1.5 seconds. The damage from Amumu's passive is split onto each tick of damage.
COST: 5% current health
COOLDOWN: 10 / 9 / 8 / 7 / 6
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Active: Amumu releases his anger, dealing magic damage to surrounding enemies. Each autoattack that hits Amumu will reduce Tantrum's cooldown by 0.5 seconds.