Thea senses the direction of an enemy for 3 seconds after she loses vision of it. Additionally, Thea has true sight of stealthed enemy champions within 700 units of her. This does not extend into brushes.
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Passive: Moving towards revealed champions grants Thea 20% movement speed for 2 seconds. Attacking them grants Thea 20% Attack Speed, this bonus stacks up to 3 times.
Active: Thea gains the maximum bonuses from this ability's passive for 5 seconds. Additionally, her basic attacks deal bonus physical damage equal to a portion of the enemy's missing health for the duration.
Active: Thea foresees the next enemy ability within 1.5 seconds and blocks it. She can then cast this spell again within 4 seconds and mimicks the blocked spell. The effect of the mimick is dependant on the level of Foresight, not on the level the spell actually is but is cast for free.
This spell may only effect basic spells.
COST: 75 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Passive: Thea's basic attacks tag their targets with a stack of True Sight for 10 seconds, increasing Reveal's duration to 5 seconds. Thea's following basic attacks against tagged enemies deal true damage and grant her 10 movement speed for 1 second.
Active: Thea readies 3 revealing arrows. She can shoot each of them within 7 seconds, each will do damage to the first champion hit. If the hit target is tagged by True Sight, the stack will detonate doubling the damage and slowing them by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.
Maximum Physical Damage per arrow: 80 / 140 / 200 / 260 / 320 (+ 60 Bonus AD)(+ 80% AP)
COST: 100 mana
COOLDOWN: 130 / 120 / 110
Active: Thea reveals an area of the map for 5 seconds. After this activation she may use Clairvoyant's Might for 10 seconds.
COST: 0 mana
Active: Thea targets an enemy champion for 2 seconds and then fires a massive missile at it, dealing magic damage to the target and any enemy within 350 units of it. If Thea loses sight of the target while casting or while the missile is in flight, Clairvoyant's Might will not track the target but instead land where the enemy was last seen.