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Let's Play a Game!

So I came up with a little game that we could try, and it goes like this: choose any two champs and combine them by swapping/merging their abilities, ranges, passives, etc., although you can only swap abilities that match each other (swap q with q, r with r, and so on). Number and scaling changes are ok within reason. Try to make the most op/fun/weird champ you can think of with only two champs. For example, let's combine Kassadin and Zed...

Contempt for the Weak

Zed's basic attacks against targets below 50% health deal 6 / 8 / 10% of the target's maximum health as bonus magic damage.

This effect can only occur once every 10 seconds on the same target.

Null Sphere RANGE: 600 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 9

ACTIVE: KassaZed fires an orb of void energy forward, dealing magic damage. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.

*MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
  • SHIELD STRENGTH: 40 / 70 / 100 / 130 / 160 (+ 30% AP)
Living Shadow RANGE: 500 COST: 20/30/40/50/60 Mana COOLDOWN: 18 / 17 / 16 / 15 / 14

ACTIVE: KassaZed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause KassaZed to swap places with this shadow.

[1] LIVING SHADOW: KassaZed's shadows mimic his basic abilities.

Force Pulse RANGE: 500 COST: 80 MANA COOLDOWN: 6

PASSIVE: KassaZed draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, KassaZed gains the ability to cast Force Pulse.

ACTIVE: Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 3 seconds.

*MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
  • SLOW: 30 / 35 / 40 / 45 / 50%
Death Mark RANGE: 625 COOLDOWN: 120 / 100 / 80

ACTIVE: KassaZed becomes untargetable for 0.75 seconds and dashes to the target enemy champion. Upon arrival, he marks the target for death and gains 1/2/3 Riftwalk charges until Death Mark triggers.

After 4 seconds, Death Mark will trigger, dealing flat magical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.

*magical DAMAGE:(+ 50% AP) + 20 / 35 / 50% of damage dealt
Riftwalk RANGE: 500 COST: 1 Riftwalk Charge COOLDOWN: 1

ACTIVE: KassaZed teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival.

*MAGIC DAMAGE: 80 / 100 / 120 (+ 10% AP)

Go ahead and give a go at it and post your results!

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