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All base stats except range are the arithmetical mean of the same stat of all champions who have it, uses mana, is always melee with 125 range (regardless of polymorph state).
Here's a TL;DR version
  • Passive is Malz ripoff.
  • Q is Eve's Q, but it's toggle instead of active so you don't break your keyboard and don't get 5+ voidlings.
  • W's are Swain's W (root) and Elise's Spider W.
  • E's are Jayce's hammer E (knockback) and Thresh's Q (try to combo knockback into root into hook).
  • R is a generic polymorph, doesn't count towards passive.

Suggested AP bruiser item build

Placeholder

Abilities

Summon Voidling

Summon Voidling

Passive: On every fourth ability use, Malzahar summons a VoidlingSquare Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.

Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).


Hate Spike

Hate Spike

Toggle: Evelynn fires a line of spikes through a nearby enemy every 1.5 seconds, dealing magic damage to all enemy units in its path. The delay between spikes is affected by cooldown reduction.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+35 / 40 / 45 / 50 / 55 % AP) (+50 / 55 / 60 / 65 / 70 % bonus AD)


Nevermove

Nevermove

Active: Swain marks a target 125-radius area. After a short delay talons grab onto enemy units within the area, dealing magic damage and rooting them for 2 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)

Skittering Frenzy

Skittering Frenzy

Passive: Summon Voidling Summon VoidlingVoidlings gain bonus attack speed.

  • Voidling attack speed: 5 / 10 / 15 / 20 / 25%

Active: Increases the attack speed of Elise and her Voidlings for 3 seconds. While active, Elise heals 4 (+4% AP) health when she or her voidlings attack.

  • Attack Speed: 60 / 80 / 100 / 120 / 140%


Thundering Blow

Thundering Blow

Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% bonus AD)
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600

Death Sentence

Death Sentence

Active: After a 0.5 second wind-up, Thresh throws out his scythe in a line and forms a tether with the first enemy hit, dealing magic damage and stunning it for 1.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+50% AP)

Upon hitting an enemy, Death Sentence's current cooldown is reduced by 3 seconds. While the tether persists, Thresh cannot attack and he will periodically tug on the tether, each time pulling the target a short distance toward himself. After 0.5 seconds, or instantly if he hooks a minion or monster, Thresh can reactivate the ability to use Death Leap Death Leap.

Death Leap

Active: Thresh pulls himself to the bound enemy. This removes the stun but allows Thresh to attack again. Thresh loses the ability to activate Death Leap when the tether breaks.


Polymorph

ChampionSquare

Active: The champion polymorphs. The champion starts with 1 rank in this ability and can improve it since levels 6, 11, and 16. Not a spellcast for passive\Force Pulse\Sheen purposes.

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