Passive: Teemo gains increasing movement speed while moving (similar to MF passive). Stopping, taking non-minion damage, autoattacking or using W, E or R resets the passive bonus.
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
Cast while moving: For a duration, Teemo cannot lose his accelerating movespeed bonus by taking damage (can still lose it via stopping, casting a spell or autoattacking) and the bonus is also increased.
Cast while standing idle: Teemo sets up a camp, stealthing after 3 seconds; taking any damage will cancel the abilty and put it on a 4 second cooldown. While stealthed, Teemo restores a percentage of his missing HP and Mana every second (because he has a supply of food and water for long missions or something).
Passive: Leaving stealth causes Teemo's next three basic attacks to gain maximum attack speed and deal modified total damage equal to 250~350% of his total AD. Active: Teemo lays a mushroom on the ground, revealing area in a small radius and revealing the first unit that steps on the trap, dealing physical damage over 4 seconds. The traps last forever, but unstealth themselves after 8 minutes. Each mushroom has 100 health and can only be destroyed by auto-attacks.
Total passive damage:250 / 275 / 300 / 325 / 350 % total AD
Active: Teemo channels on the target normal trap, turning it into a poisonous one that deals %AP AoE damage over time in addition to the physical damage. Teemo laughs whenever he baits an enemy champion to walk into a trap.