League of Legends Wiki

User blog:Penuile/Teemo rework: probably not annoying anymore

English
Comments8

Teemo rework: probably not annoying anymore

Penuile July 18, 2014 User blog:Penuile
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A

No, really. Teemo is a troll champ, made for trolling, not playing. Also, he's a ward.

Abilities

Natural Scout
Scout mastery 2013

Teemo's small size and keen eyes give him +15 vision range per level and +3% trinket cast range per level, up to +270 vision range and +54% trinket cast range at level 18.

Ability Details
Natural Scout is a passive ability.


Pick A Card Dart
RANGE: Self
COST: 52 / 64 / 76 / 88 / 100 mana
COOLDOWN: 10 seconds after attacking
Pick a Card

Active: Teemo uses one of his special darts to debilitate the target with the next autoattack.

Press Q and then W, E or R to choose a dart, modifying the next autoattack, or press Q again to cancel.

W: Tranquilizer
Subjugate

Active: Deals %AP magic damage over 5 seconds and reduces the target's movement and attack speed over 5 seconds, which then recover gradually over 5 seconds.

  • Movement speed reduction:: 10 / 12.5 / 15 / 17.5 / 20%
  • Attack speed reduction:: 20 / 25 / 30 / 35 / 40%
  • Damage bonus: 30 / 40 / 50 / 60 / 70% AP
E: Blinding
Lee SinSquare

Active: Deals %AP damage on-hit and blinds for a duration.

  • Blind Duration: 1.0 / 1.25 / 1.50 / 1.75 / 2.0
  • Damage bonus: 50 / 60 / 70 / 80 / 90% AP
R: Piercing
Piercing Arrow

Active: Deals %AD damage on-hit and gains percentage Armor Pen for this attack.

  • Armor Penetration: 30 / 40 / 50 / 60 / 70%
  • Damage bonus: 10 / 15 / 20 / 25 / 30% total AD
Ability Details
Pick A Dart is an autoattack modifier.

Additional Information:

Only W, E and R actually expend mana and are considered spell casts for Sheen, Force Pulse, and simlar effects.



Sprint / Camp
COST: 40 mana
COOLDOWN: 17
Move Quick

Passive: Teemo gains increasing movement speed while moving (similar to Strut.png MF passive). Stopping, taking non-minion damage, autoattacking or using W, E or R resets the passive bonus.

  • Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

Cast while moving: For a duration, Teemo cannot lose his accelerating movespeed bonus by taking damage (can still lose it via stopping, casting a spell or autoattacking) and the bonus is also increased.

  • Active Movement Speed: 20 / 28 / 36 / 44 / 52%

Cast while standing idle: Teemo sets up a camp, stealthing after 3 seconds; taking any damage will cancel the abilty and put it on a 4 second cooldown. While stealthed, Teemo restores a percentage of his missing HP and Mana every second (because he has a supply of food and water for long missions or something).

  • Missing Health & Mana restoration: 8 / 10 / 12 / 14 / 16% per 5 seconds
Ability Details
Sprint passive and moving active are self-buffs.

Additional Information:

Sprint's active cooldown starts when the ability is first activated, not when the effect ends.



Unpleasant Surprise
COST: 50 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16 (- 1 second per 100 AP, up to 600 AP)
Toxic Shot

Passive: Leaving stealth causes Teemo's next three basic attacks to gain maximum attack speed and deal modified total damage equal to 250~350% of his total AD.

  • Total passive damage: 250 / 275 / 300 / 325 / 350 % total AD

Active: Teemo lays a mushroom on the ground, revealing area in a small radius and revealing the first unit that steps on the trap, dealing physical damage over 4 seconds. The traps last forever, but unstealth themselves after 8 minutes. Each mushroom has 100 health and can only be destroyed by auto-attacks.

  • Physical damage per second: 6 / 12 / 18 / 24 / 30 (+ 25% bonus AD)
  • Total physical damage: 24 / 48 / 72 / 96 / 120 (+ 100% bonus AD)
  • Reveal duration: 6 / 9 / 12 / 15 / 18 seconds (+ 1 second per 100 AP)
Ability Details
Unpleasant Surprise is a ground-targeted single target trap abilty.



The reason why everyone hates Teemo
RANGE: 230
COST: 100 mana
COOLDOWN: 1
Noxious Trap

Active: Teemo channels on the target normal trap, turning it into a poisonous one that deals %AP AoE damage over time in addition to the physical damage. Teemo laughs whenever he baits an enemy champion to walk into a trap.

  • Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP)
  • Total Magic Damage: 200 / 325 / 450 (+ 50% AP)
  • Slow: 30 / 40 / 50%

Noxious traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.

  • Charge Receive Time: 30 / 25 / 20
Ability Details
Noxious Trap is an ally-targeted ability

Additional Information:

  • Turrets will reveal, but not attack, traps within their sight radius.
  • Noxious Trap's damage over time effect does not stack. Enemies who detonate multiple traps will only have the duration refreshed per trap they detonate.
  • Noxious Trap's damage over time effect counts as a poison for the purpose of Cassiopeia Cassiopeia's Twin Fang.png Twin Fang
  • Noxious Trap's damage is determined at detonation, not at the time of being placed which means any ability power Teemo gains or loses will affect all active shrooms.