If Karma's health reaches 25% or below, her basic abilities gain bonus effect for 7 seconds. During this time Mantra's cooldown refresh is halved. (Cooldown of 60 seconds and is static)
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.
If it hits an unseen enemy, the detonation effect will still be visible.
Undying Spirit: Inner Flame now fires additional two balls of energy in a cone that detonate on hitting an enemy or at maximum range, dealing an the same magic damage and slowing surrounding enemies by 30% for 1.5 seconds. Enemies only take 25 % damage from additional explosions if hit.
Mantra bonus: Inner Flame deals bonus magic damage and leaves a 550-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
Undying Spirit: Soulflare now fires additional four balls of energy in a cone that detonate on hitting an enemy or at maximum range and leave a 250-radius AoE that slows enemies inside by 80%. After 1.5 seconds the areas detonate, dealing magic damage to enemies inside. Enemies only take 25 % damage from additional explosions if hit.
Soulflare scales with ranks in Mantra.
Bonus Magic Damage: 25 / 75 / 125 / 175 (+30% AP)
Detonation Magic Damage: 50 / 150 / 250 / 350
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active: Karma forms a 700-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is snared.
Undying Spirit: Focused Resolve now steals 20% of their armor and magic resistance for the duration and decays after 2 seconds.
Mantra bonus: Focused Resolve deals bonus damage and heals Karma for 25% (+1% per 100 AP) of her missing health over the 2 seconds.
Undying Spirit: Renewal now steals 30% of their armor and magic resistance for the duration which decays after 2 seconds and now roots enemies surrounding the target if the target is successfully rooted. (Radius=300 range)
Active: Karma shields target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds.
Undying Spirit: Karma gains the same amount of shield regardless of target. (The shield stacks)
Shield: 80 / 120 / 160 / 200 / 240 (+50% AP)
Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Mantra bonus: Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and 60% bonus movement speed to herself and nearby allied champions within 700 range of the target while dealing magic damage to enemies in 600 range of the target.
Undying Spirit: Karma gains the same amount of shield regardless of target and gains 25% reduced effects from crowd controls. (The shield stacks)