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Karma - the Enlightened One (Improved)

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A


This is my version of an improved Karma.



Abilities

Gathering Fire 
Gathering Fire

Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions.


Undying Spirit

If Karma's health reaches 25% or below, her basic abilities gain bonus effect for 7 seconds. During this time Mantra's cooldown refresh is halved. (Cooldown of 60 seconds and is static)




Inner Flame
RANGE: 950
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.

If it hits an unseen enemy, the detonation effect will still be visible.

Undying Spirit: Inner Flame now fires additional two balls of energy in a cone that detonate on hitting an enemy or at maximum range, dealing an the same magic damage and slowing surrounding enemies by 30% for 1.5 seconds. Enemies only take 25 % damage from additional explosions if hit.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+60% AP)
Soulflare
Soulflare

Mantra bonus: Inner Flame deals bonus magic damage and leaves a 550-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range. Undying Spirit: Soulflare now fires additional four balls of energy in a cone that detonate on hitting an enemy or at maximum range and leave a 250-radius AoE that slows enemies inside by 80%. After 1.5 seconds the areas detonate, dealing magic damage to enemies inside. Enemies only take 25 % damage from additional explosions if hit.

Soulflare scales with ranks in Mantra.


  • Bonus Magic Damage: 25 / 75 / 125 / 175 (+30% AP)


  • Detonation Magic Damage: 50 / 150 / 250 / 350




Focused Resolve
RANGE: 650
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Focused Resolve

Active: Karma forms a 700-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is snared. Undying Spirit: Focused Resolve now steals 20% of their armor and magic resistance for the duration and decays after 2 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+60% AP)


  • Snare Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Renewal
Renewal

Mantra bonus: Focused Resolve deals bonus damage and heals Karma for 25% (+1% per 100 AP) of her missing health over the 2 seconds. Undying Spirit: Renewal now steals 30% of their armor and magic resistance for the duration which decays after 2 seconds and now roots enemies surrounding the target if the target is successfully rooted. (Radius=300 range)

Renewal scales with ranks in Mantra.


  • Bonus Magic Damage: 75 / 150 / 225 / 300 (+60% AP)




Inspire
RANGE: 800
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
Inspire

Active: Karma shields target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds. Undying Spirit: Karma gains the same amount of shield regardless of target. (The shield stacks)

  • Shield: 80 / 120 / 160 / 200 / 240 (+50% AP) 


  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Defiance
Defiance

Mantra bonus: Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and 60% bonus movement speed to herself and nearby allied champions within 700 range of the target while dealing magic damage to enemies in 600 range of the target. Undying Spirit: Karma gains the same amount of shield regardless of target and gains 25% reduced effects from crowd controls. (The shield stacks)

Defiance scales with ranks in Mantra.


  • Bonus Shield/AoE Shield: 30 / 70 / 110 / 150 (+30% AP)


  • Magic damage: 60 / 140 / 220 / 300 (+60% AP)



Mantra
COST: No cost
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form.



Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Ranks in Mantra improve the additional effects of empowered abilities.



References

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