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Item Ideas Part I!!! Boots, boots, boots!!!

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Hey, guys, so random ideas had been popping in my demented mind. Not really fit for the LoL gameplay but, hey, why not? 

Here comes the boots!!! BOOTS DIVERSIFICATION!!! THEY DON'T NEED TO MAKE SENSE!!! 

Mania Dementia

Romero's Respite

Stats: 50 Ability Power, 15% Spell Vamp

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: The Dead Are Rising: Activate to summon a zombie lumbering toward the target area. Upon enemy contact or after 5 sec., the zombie explodes, dealing 50-100 (Plus 20% of AP) area-of-effect magic damage, based on player level. The zombie does not proc any spell-based or passive-based effects except Spell Vamp. 20 sec. cooldown (decreases by 1 sec. per auto-attack received). 

RECIPE: 

Boots: 325g

Hextech Revolver: 1200g

Combine cost: 300g


COMMENTS: Good counter for AD-based Champions who are all over the place and would help AP Junglers much better. Also great for Supports bullied by those nasty Marksmen!

Witching Hour

Stats: 40 Ability Power, 10% Spell Vamp, 10% Life Steal

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: 3:00 a.m.: Activate to gain a buff for 5 sec. While the buff is active, the next spell the bearer uses deals 5%-10% bonus magic damage, based on player level, and shields the bearer for 40% of the damage dealt for 5 sec. 60 sec. cooldown.  

RECIPE: 

Boots: 325g

Amplifying Tome: 435g

Amplifying Tome: 435g

Combine cost: 400g


COMMENTS: Another AP boots designed for squishy and slow Mages. Yes, I'm looking at you Veigar and Anivia! Or you could have Diana wear one of these and not feel overnerfed. Or Ahri. Or Elise. Or virtually any Mage who got nerf-raped. 

Juggernaut 

Stats: 300 Health, 20 Armor

Passive: Unique: Enhanced Movement: 45 Movement Speed

Passive: Unique: No Guts, No Glory: Reduces all damage received by 5% (10% if below 40% Health). Abilities that cost Health to use have their costs reduced by 5% (10% if below 40% Health). 


RECIPE: 

Boots: 325g

Cloth Armor: 300g

Ruby Crystal: 400g

Ruby Crystal: 400g

Combine cost: 400g


COMMENTS: Dedicated for true Tanks and Champions who need to soak a lot of damage for the sake of their team! Imagine having these and charging right into the fray, yelling 'CCCHHHAAARRRGGGEEE!!!"

Holy Knight

Stats: 200 Health, 20 Magic Resistance

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: Incorruptible: Activate to shield self and a targeted allied Champion for 5 sec., absorbing 150-250 magic damage, based on player level. While the shield holds, allies around the shielded targets gain a non-stackable 30% Movement Speed for 3 sec. 60 sec. cooldown. 

RECIPE: 

Boots: 325g

Null-Magic Mantle: 400g

Ruby Crystal: 400g

Combine cost: 400g


COMMENTS: Every Initiator's dream come true and every poor sod's nightmare. Imagine a Nasus wearing this and he's drawing close, close, close, close... 

Heimerdinger's Hospital-In-A-Shoe

Stats: 10 Health Regeneration, 10 Mana Regeneration

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: Medical Response: Activate to create a link  between the bearer and an allied Champion for 10 sec. While the link holds, the ally gains 4-40 Health per sec., based on player level, and the bearer gains 5-50 Mana per sec., based on player level. If any of the two drops below 40% Health while the link holds, both are given a shield that absorbs 150 (Plus 40% of AP) damage for 3 sec. 60 sec. cooldown. 

RECIPE: 

Boots: 325g

Rejuvination Bead: 180g

Rejuvination Bead: 180g

Faerie Charm: 180g

Faerie Charm: 180g

Combine cost: 500g


COMMENTS: Basically, Supporting made easy. Incredibly easy. I think you're gonna grill me on this one. You can try any Champion and still Support. Mwehehehe. 

Devil's Advocate

Stats: 30 Damage, 15% Attack Speed

Passive: Unique: Enhanced Movement: 45 Movement Speed

Passive: Unique: The Dark Side: Auto-attacks deal 6 physical damage, 6 magic damage and 6 true damage when no ally is found within 1000 range. Wards, gadgets, traps and minions count as allies. 

Active: Unique: Evil Intentions: Activate to gain 30% Attack Speed and cause every 2nd auto-attack to blind the target for 1 sec. While this lasts, this item's passive is proced with every attack. This lasts for 8 sec. 60 sec. cooldown.  

RECIPE: 

Boots: 325g

Pickaxe: 875g

Dagger: 400g

Combine Cost: 500g


COMMENTS: AD-based Champions are gonna love this one, especially the Junglers. Especially the Junglers. 

Boots of The Apocalypse 

Stat: 40 Ability Power, 5% Movement Speed

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: The End Is Near: Activate to summon a Volatile Zombie and a Demon Minion to push the nearest lane. Volatile Zombies will rush and attempt to explode against the first enemy it encounters deal 50-100 true damage, based on player level, within 1000 range. Demon Minions launch projectiles against up to 3 enemies within 500 range of the bearer per sec., dealing 20-40 magic damage, based on player level. This active is passively triggers upon the bearer's death. Both minions possess 300-600 Health, based on player level. This effect will not trigger cooldown. 60 sec. cooldown. 

RECIPE: 

Boots: 325g

Aether Wisp: 950g

Combine cost: 500g


COMMENTS: 'Cuz I love Abathur's passive in Heroes of The Storm. *nyan smile* 

Magician's Remnant

Stat: 30 Damage, 30 Ability Power

Passive: Unique: Enhanced Movement: 45 Movement Speed

Active: Unique: Mirrored Allies: Activate to summon images of the bearer to all enemy Champions within 1000 range. The images will attack them once then disappear, dealing 40% of the bearer's damage but applies any on-hit, spell-based effects. 10 sec. cooldown. 

RECIPE: 

Boots: 325g

Amplifying Tome: 435g

Pickaxe: 875g

Combine cost: 400g


COMMENTS: Everyone who loves Trinity Force, Lich Bane and Iceborn Gauntlets have much to rejoice and those on the wrong end of it have much to fear. 

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