League of Legends Wiki


Champion Rework - Twisted Fate, the Card Master

Health 521.76 +82 Attack damage 49.954 +3.3
Health regen. 5.505 +0.6 Attack speed [*] 0.651  (+ 0 +3.22%)
Mana 265.84 +38 Armor 20.542 +3.15
Mana regen. 6 +0.8 Magic resist. 30 +0
Ranged 525 Move. speed 330

Twisted Fate Twisted Fate, the Card Master is a champion in League of Legends. This is a tentative rework for his relatively low-interaction, unwieldy kit that should fit him more into the meta of today.
My problems with it are:

  • The random nature of Loaded Dice, plus its gold generation. This is not very APC-ish in my books, so I'll also embrace the auto-attack synergy of Twisted Fate and make him a Marksman as a secondary champion type.
  • Wild Cards is a simple skill that needs some synergy with the rest of his kit.
  • Pick A Card is a very problematic skill due to the card pick order thingy and the auto-attack nature of the ability, despite not being an auto-attack reset and then some It is the major target of the rework.
  • Stacked Deck's very nature as a passive ability that triggers once every 4 attacks.
  • Leveling up Destiny only levels up its duration.

My solutions are:

  • Loaded Dice's gold reward is fixed depending on the unit it hits, but the amount of gold is fixed depending on unit type.
  • Wild Cards reduces the cooldown on Stacked Deck and Key Cards (see lower) for each card that hits an enemy.
  • Pick A Card has been "replaced" by the somewhat similar Key Cards. It becomes a stance effect that changes Twisted Fate's abilities into the cards you know and love.
    • All cards lose AD ratios, but their AP ratios are increased from 50% to 60%. They are changed into colliding skillshots, but he can throw all three before ending the effect.
  • Stacked Deck becomes like Volibear's Frenzy, except the passive attack speed is constant and unchanged. Using three attacks allows use of Stacked Deck, which is an autoattack reset that resets Key Cards on kill.
  • Destiny's duration doesn't increase anymore, but Twisted Fate ignores a portion of enemy armor and MR during it.
    • Gate's channel time changes with levels invested in Destiny.


Loaded Dice
Loaded Dice

Killing a unit rewards Twisted Fate with extra gold, depending on the unit's type.

  • Minions and non-large non-epic monsters give 3 gold.
  • Large monsters give 4 gold.
  • Epic monsters and enemy champions give 6 gold.

Ability Details
Loaded Dice is an on-kill effect.

Additional Information:

Wild Cards
RANGE: 1450
COST: 60 / 70 / 80 / 90 / 100 mana
Wild Cards

Active: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through. Each card that hits reduces the cooldown of Key Cards and White Card by 1 second.

  • Magic damage: 60 / 110 / 160 / 210 / 260 (+ 65% AP)
Ability Details
Wild Cards is made up of 3 linear, pass-through skill shots.

Additional Information:

Key Cards
COST: No cost
Pick A Card

Active: Twisted Fate prepares his best hand of cards, changing his normal abilities into his three key cards for 6 seconds. Throwing a card puts the other cards on a static 1-second cooldown. Using all three cards ends Key Cards immediately. Attempting to use a card that he already used up before having used all three cards ends Key Cards early. Key Cards's cooldown begins when the effect ends.

If a champion is hit by a card, they're marked until Key Cards ends. Cards that hit marked champions deal 50% less damage and other effects of this card are reduced by half.

Blue Card
RANGE: 800
COST: 30 / 45 / 60 / 75 / 90 mana
Blue Card

Twisted Fate throws the Blue Card in a line, dealing magic damage to the first unit it hits and restoring mana if it hit.

  • Magic damage: 40 / 60 / 80 / 100 / 120 (+ 60% AP)
  • Mana Restored: 50 / 75 / 100 / 125 / 150
Red Card
RANGE: 800
COST: 30 / 45 / 60 / 75 / 90 mana
Red Card

Twisted Fate throws the Red Card in a line, dealing magic damage to the first unit it hits and all enemies within 100-range of it. All damaged enemies will also be Slow icon slowed for 2.5 seconds.

  • Magic damage: 30 / 45 / 60 / 75 / 90 (+ 60% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%
Gold Card
RANGE: 800
COST: 30 / 45 / 60 / 75 / 90 mana
Gold Card

Twisted Fate throws the Gold card in a line, dealing magic damage and Stun icon stunning the first unit it hits.

  • Magic damage: 15 / 22.5 / 30 / 37.5 / 45 (+ 60% AP)
  • Stun duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Blue Card, Red Card and Gold Card are linear colliding skillshots.

Additional Information:

Stacked Deck
COST: 40 mana
Stacked Deck

Passive: Twisted Fate gains bonus attack speed. Attacking or landing a Key Card will grant Twisted Fate a stack, maxing out at 3. With 3 stacks, the passive attack bonus is doubled. After 6 seconds without attacking or landing a Key Card, Twisted Fate loses all his stacks.

  • Attack speed bonus: 10 / 15 / 20 / 25 / 30%

Active - White Card: When he has 3 stacks, Twisted Fate can throw a White Card with his next auto-attack within 5 seconds, dealing bonus magic damage on hit.
If White Card kills an enemy champion, Key Cards's cooldown is reset.

  • Bonus magic damage: 55 / 80 / 105 / 130 / 155 (+ 50% AP)
Ability Details
    • Stacked Deck is a passive self-buff.
    • White Card is an autoattack modifier.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Runaan's Hurricane will generate stacks.
    • The empowered attack WILL be Counter Strike.png dodged or missed, empowerment will NOT be consumed during attack attempts.
    • Stacked Deck's damage will go through Aegis Protection.png block and Riposte.png parry, while the triggering attack will be mitigated.
  • Banshee's Veil item.png Spell shields will block the entire damage except other on-hit effects.

Additional Information:

  • Attacks against structures will not increment the counter nor consume the empowered attack. They will however reset the timer for the empowered attack.

RANGE: Global
COST: 50 / 35 / 20 mana
COOLDOWN: 180 / 150 / 120

Active: Twisted Fate reveals all enemy champions, including stealthed champions, for a duration. After a 0.5 second delay, Twisted Fate can use Gate.png Gate once, while Destiny is active.

  • Duration: 6

During Destiny, Twisted Fate ignores an amount of enemy units' armor and magic resistance, and he permanently has three stacks of Stacked Deck.

  • Armor and Magic resistance ignored: 20 / 35 / 50

The amount of gold earned with Loaded Dice is passively increased, with a cap of 6 gold.

  • Loaded Dice gold added: 1 / 2 / 3
RANGE: 5500
COST: 100 / 90 / 80 mana

Active: After channeling, Twisted Fate teleports to the target location within range.

  • Channel time: 2 / 1.5 / 1
Ability Details
Destiny is a global debuff.

Gate is a channeled, ground targeted blink.

Additional Information:

  • Twisted Fate's Destiny.png Destiny will not only reveal stealthed champions but will also reveal stealthed units such as Sight Ward item.png Stealth Wards, Shaco Shaco's Jack in the Box.png Jack In The Box, or Teemo Teemo's Noxious Trap.png Noxious Trap, but only if an enemy champion is within sight range of them.
  • The stasis provided from Zhonya's Hourglass item.png Zhonya's Hourglass' active will interrupt Gate.png Gate's channel.
  • Paranoia.png Paranoia prevents Destiny.png Destiny's reveal, no matter if Destiny is cast before or after Paranoia, but doesn't prevent the use of Gate.png Gate; though Destiny will still reveal after Paranoia ends if the duration permits.

Goddamnit Ivern Ivern, I can't get Chiharu out if you come out with a friend named Daisy too!
― PS
Thank you for reading this page, citizen of the Internet.
More from Poisonshark

Kudos to:

  • Willbachbakal, for helping me get a few unique stuff, namely that top sig thingy.
  • GreenMoriyama, for the great stuff he makes, and his personality.
  • Mineko, for being a helpful mod all around and helping me become a nicer wiki-something-guy.
  • Keith, my brother I know under so many names, for hooking me into the game.
  • Rito Gems, for this game, of course.




Also on Fandom

Random Wiki