1 Growth 18 1 Growth 18
Health 546 (+81) 1923 Attack damage 59.6 (+4) 127.6
Health regen. 7.2 (+0.6) 17.4 Attack speed 0.625 (+2.65%) 45.7%
No Resource   Armor 26.8 (+3.5) 86.3
    Magic resist. 30 (+0) 30
Attack range 125 Mov. speed 340

Ackin, the Paladin of Demacia is a custom champion from the SMNK Custom champion series that functions with Intensity.


Fighting Frenzy
[[File:I .png|64px|link=]]

Everytime Ackin damages an enemy with a spell, his next autoattack within the 10 next seconds deals 10 / 20 / 30% of his ability power as bonus magic damage and gives 10 / 20 / 30 intensity. The bonus stacks with itself up to 3 times, but the duration doesn't refresh upon triggering it.

While he's not losing intensity and moving towards enemy champions, Ackin gains 5 / 15 / 25% movement speed, doubled if he is generating intensity.

Ability Details
Fighting Frenzy is divided in two parts: a self-buff that also gives an on-hit effect, and another self-buff.

Additional Information:

If the duration expires, the buff only loses one stack.

Blade Projection
RANGE: 900
SPEED: 1750
[[File:Q .png|64px|link=]]

Active: Ackin aims quickly and fires a fast projectile that deals magic damage to all enemy units it hits. The projectile collides with champions, but gives intensity upon doing so.

  • Magic damage: 60 / 100 / 140 / 180 / 220 (+ 70% AP)
  • Intensity bonus: 5 / 10 / 15 / 20 / 25
Ability Details
Blade Projection is a skillshot that passes through minions but collides with champions.

Additional Information:

Applies spell effects as a single-target ability upon collision.

Celestial Saber
RANGE: 825
COST: 25 Intensity
[[File:W .png|64px|link=]]

Active: Summons a blade from the sky to hit a 175-radius area in 0.5 second, dealing magic damage and applying a slow that decays over 2 seconds.

  • Magic damage: 100 / 145 / 190 / 235 / 280 (+ 90% AP)
  • Slow: 50% / 60% / 70% / 80% / 90%
Ability Details
Celestial Saber is a ground-targeted area of effect.

Demacian Spirit
[[File:E .png|64px|link=]]

Toggle - Off: Ackin gains attack speed equal to a percentage of his intensity and generates intensity faster.

  • Attack speed percentage bonus: 10 / 15 / 20 / 25 / 30 % intensity
  • Extra intensity generation: 20% / 40% / 60% / 80% / 100%

Toggle - On: Ackin's auto-attacks consume 5 intensity to deal bonus magic damage, gain 50 range, and reduce the cooldown on his skills by 1 second (0.5 for his ultimate). Demacian Spirit automatically toggles itself off if Ackin has less than 5 intensity.

  • Bonus damage: 20 / 35 / 50 / 65 / 80 (+ 20% AP)
Ability Details
Demacian Spirit is a toggled ability.

Towering Presence
COST: 50 Intensity
COOLDOWN: 120 / 110 / 100
[[File:R .png|64px|link=]]

Active: Releases energy around him, dealing magic damage in a radius of 375 over 12 seconds. While releasing energy, Ackin cannot be slowed, and receives reduced damage from enemy champions.

  • Magic damage per tick: 30 / 50 / 70 (+ 5% AP)
  • Max damage: 720 / 1200 / 1680 (+ 120% AP)
  • Damage reduction: 10% / 15% / 20%
Ability Details
Towering Presence is a self-buff point-blank area-of-effeect ability.


Born near the battlefields of the eternal war between his homeland Demacia and its eternal enemy Noxus, Ackin was born into battle. Since his hometown was conquered by Noxus while he was young, his town was inspected by Noxian higher-ups. Unwilling for him to risk battle at age 6 only, Ackin's parents migrated away in protestation. Hiding their sons and daughters was unfortunately the best they could do, as they were found and murdered near the Demacian border. Ackin protected his younger brother Ingomar and the rest of the group of children from everything that could happen to them on their way to Demacia, where they were found and taken in an orphanage. Most of these orphans were so full with thoughts of revenge that most of them talked on about becoming Demacian soldiers as soon as possible. Upon hearing rumors of a Demacian high-rank commander, Ingomar protested against being forcibly recruited like that. This resulted in a dispute after which Ingomar disappeared into the wilds. Ackin went on, spending his rookie years lamenting the loss of his reckless younger brother. However, he would lead all the orphans he had known since his tenderest youth to revenge, and that feeling eventually calmed his restless soul. Upon hearing that an attack was planned on his hometown, Ackin did everything to have his squadron lead this battle and managed to persuade his commander to leave the lead to him: it was his hometown, the stuff of his nightmares, and yet he knew that because he had spent so many years remembering the place, he knew it without having been there for a dozen years. Ackin's little group did strike back at Noxus with incredible success, painting the soil of their birth town red under the blood of those who had desecrated it for so long. He felt surprisingly empty after this battle... or rather, surprisingly light: the burdens of his youth had been lifted off. Though, Demacians are in danger as long as Noxus exists. And Ackin now stands ready to fight any who attempt to force his fate on any Demacian kid, fighting Noxus with unwavering determination.

"He who walks over Demacia thinks he stands tall; but eventually he is only fated to fall."
"5000 years ago, amidst the infinite desert, a great city was flourishing. However, even a flower amidst the desert has its shadow..."
― Premise of the incoming piece of custom champion lore "Ancient Times"
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